Nov 30, 2012
Critter Fitter is a drag, drop and rotate game that mates puzzles with Noah’s Ark. In the name of abducting aliens, animals had to be moved off Earth.
The curiously-shaped animals ran the gamut: there were elephants, ostriches, koalas, and giraffes; I even saw a rhinoceros or two, and a smelly skunk. My dastardly act was to abduct these animals, but the cargo space was quite limited.
My job was to arrange the animals in the cargo hold so that they all fit. I could rotate the animals by holding and tapping the screen with my other thumb. Logically, it made sense for me to start with the bigger animals, and work my way down to the smaller ones. The game was broken down by level, and the gameplay got harder the further along I went.
Oh yeah: the faster I finished, the better the score I received. The game employed a three-star rating system; getting everything solved in the prescribed time or below gave me three stars, and I received points based on that performance. There were tips that flashed prior to the attempts, and there was also Hint button that helped get through difficult placements (in exchange for the willingness to be “offered” other games).
The game had no-frills graphics; the animations were okay, as the rotations invoked by the second tap were pretty much seamless, and if there was a stutter during the transfer of pieces, I did not notice it on either of my two machines. The music sounded like standard fare arcade type music that I would expect for this type of game, with clear rises denoting success. The game connects to the major social networks to facilitate the sharing of scores.
I liked that the developer made use of a simple tutorial, as it helped move things along. The rotating mechanism was smooth (as already mentioned), but there was an uncomfortable feel to positioning; spinning the giraffe or bear, for example, could be awkward with a finger blocking most of the pertinent real estate.
I like simple, and this game has the potential to be a fun time-waster or a saga; the choice is in the hands of the player.



























Rope’n'Fly is a high flying game where the character swings from building to building, Spiderman style. After customizing the character and rope it’s time to get to swingin’. The gameplay physics are pretty good. When the little swinger falls or is flying through the air, there’s a cool ragdoll effect. To break up the building to building swings, the little man can also swing from balloons and passing planes.
Cut the Rope: Experiments is a cute and fun physics-based game. In a similar way to its predecessor, cutting the ropes at the perfect time is the method to solve the puzzle. Help the cute little guy get from start to finish in the allotted time. Like most physics games, timing is essential.
Rope Rescue Free is a different kind of puzzle game than I’ve seen before. The little bird takes the rope and flies it around the gears then to the birdcage. The goal of the game is to free the little guys friend from the bird cages. Avoid the dangers by maneuvering the little bird around what looked to be razor blades floating in mid-air and other obstacles.
The little guy in Rope Escape is swinging for his life. He stole an sacred artifact from some natives in the jungle and is trying to escape a swinging through the trees. Use ropes the rockets are just a from being caught. Latch onto a zeppelin and drag it down out of the sky for higher scores.
The rope in Rope the Frog isn’t really a rope, it’s actually the frogs tongue. Use the tongue to swing around and eat all the mosquitoes. The more mosquitoes are eaten, the fatter the frog gets. The fatter the frog gets, the more mosquitoes can be eaten. Also, as the frog gets better at swinging around, his tongue changes to different colors. Kind of like karate belt, , his tongue changes from white to black with several other colors in between.






































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