Factory Escape Review

Factory Escape Review

Dec 31, 2014

It’s true…

If there is a game genre I love via hate, it has to be impossible-type games; games that tend to stack the odds against the player. Factory Escape can be a cutie, but the real question is whether the looks hold up.

Looks-wise, as noted, it is fun. It rocks old-style graphics, and rocks them well. It also sports a cheery, original, Chiptunes soundtrack that works well within the game. Our protagonist in this game is a robot, and the robot is focused on escaping the factory it exists in. Escaping means surviving on a fast-moving conveyor belt that exits the warehouse, but there are obstacles that make staying on the belt a bit difficult.

As far as the gameplay goes, the control mechanism frames it; tapping the screen briefly causes the little guy to jump, and longer helps initiate longer jumps. The general idea is to keep the robot on the conveyor belt as long as possible by avoiding the obstacles that can knock the robot off of it.


The obstacles run the gamut: rollers, boxes and such. The trick is in the spacing and height of the obstacles, as it forces the player to be fairly precise with timing to stay alive. Very quickly, one must navigate several objects coming very quickly, and react to changing environments. In this, the game does get delightfully hectic, and feels a bit like an impossible/twitch type of game.

The gameplay offers two levels of difficulty. If one finds the “regular” version rough (and I admit that I did), the “red” level will feel insane. It’s a nice touch, I think, as is the lack of ads after the premium purchase.

Factory Escape is a simple, charming game that can infuriate one enough to keep playing, and that is mostly a good thing.

Mr Ninja!! Fever Review

Mr Ninja!! Fever Review

Dec 31, 2014

Mr Ninja!! Fever is an endless runner with a difference. The player takes control of an agile ninja who must bounce frantically between rotating spheres, wiping out lines of enemies as they do so. Since the spheres are constantly rotating, a well-timed jump is necessary to avoid plunging to your doom.

Screenshot_2014-12-11-07-11-41Between the spheres hover lines of enemies that can be defeated with a well-timed jump. Timing a leap perfectly so that all enemies are skewered in a row adds bonus points and increments a multiplier for as long as no enemies are missed. Killing enough enemies activates a “fever” mode but this isn’t very exciting and simply boosts the player’s score for about five seconds, barely enough for one or two jumps. It is a mystery as to why this duration is so short as it makes Fever mode nearly useless and it really feels like an afterthought.

A tight time limit counts down during gameplay. While it is sometimes possible to grab time bonus powerups that add a few precious extra seconds the player is mostly limited to a minute of gameplay at a time. While this may seem to fit into the mobile game mentality of bite size gameplay it simply serves to annoy. You’ll be barreling along between spheres, slicing enemies and blasting out of cannons and suddenly the time limit expires and you’re pulled out of the game. This completely kills the flow and feel of the game. Obviously, the point of the game is to efficiently use your time to get higher scores and be smart about using items and characters to generate more points, but a time based endless runner is just not such a good idea.

Screenshot_2014-12-11-07-43-57Enemies also are quite boring. They are nothing but small, round creatures that are incapable of hurting the player and simply serve as point bonuses. A few more interesting obstacles like spikes that take time off the clock if they are touched add a bit of flair.

Supporting the fairly fun gameplay is a very large amount of characters that level up with use. Everything from ninjas, female warriors, robots and animals are playable with more unlocked by spending in game coins. These characters vary slightly in stats. Some might generate more points, while others may build Fever faster. Each also has a special move, like an extra big jump or the like. A multitude of items and other boosters are also available.

Mr Ninja!! Fever features some freemium elements but these aren’t very noticeable. The most annoying part of this is the dreaded energy system, but there are no annoying ads or nag screens.

Mr Ninja!! Fever looks very slick indeed. A great monochrome style gives the game a classy look and the vibrant orange and black palette really makes the game pop. The catchy music really gets stuck in your head too. The sound however is a bit flat. Every character has the same dull voice and enemies make no sounds.

Mr Ninja!! Fever is a competent runner that is held back by the somewhat restrictive way it can be played and a lack of variation. It is still worth a look for its slick graphics and decent gameplay.

Amazon Appstore Offers New Batch of Free Apps for Limited Time

Amazon Appstore Offers New Batch of Free Apps for Limited Time

Dec 31, 2014

When it comes to free premium apps giveaways, it seems the only entity that can outdo the Amazon Appstore is… the Amazon Appstore.

On the heels of its last bundle, it is offering a bunch of apps for free; the apps in this bundle provide savings of up to $110.

According to the press release:

Starting December 31st and ending January 2nd, Amazon Appstore is offering a Free App of the Day bundle worth up to $110 in top paid apps and games for free, including classic favorite MONOPOLY, award-winning puzzle game Thomas Was Alone, educational app Stack the States, and more. Here are other notable inclusions:

· Fruit Ninja
· Kingdom Rush Frontiers
· Angry Birds Star Wars II
· Riptide GP2
· AVG AntiVirus PRO Android Security
· Pho.to Lab PRO

Also starting on December 31st, and for a limited time, there will be great deals on select titles and promotions for Amazon Coins including:

· Select Cartoon Network titles, marked down from up to $4.99 to $0.99 each, including Monsters Ate My Birthday Cake, Card Wars – Adventure Time, Calling All Mixels and Ghost Toasters – Regular Show.
· Wayward Souls, marked down from $5.99 to $3.99.
· Final Fantasy IV, marked down from $15.99 to 6.99.
· For a limited time, customers will continue to receive Bonus Amazon Coins back on the purchase of select games and in-game items in over 60 titles, including Game of War – Fire Age, Family Guy: The Quest for Stuff, Hearthstone: Heroes of Warcraft and Brave Frontier.
· Other steep discounts on select content from Electronic Arts, select productivity apps and popular kids content, including PBS KIDS and Dr. Panda apps.

As noted, the promotion runs from today through January 2nd, 2015.

Turbo Dismount Review

Turbo Dismount Review

Dec 31, 2014

There are two types of reactions to playing Turbo Dismount. The first one is natural, “what sick bastard is going to enjoy this?”, the second one is “that’s the game I’ve always wanted!”. As always, my reaction is closer to the number two. Not exactly because the game is so great, but because I am probably a sick bastard.

Turbo Dismount is the latest in the series of small indie developments that give the players a glimpse into the personal hell of crash-test dummies. Each level, a dummy is placed into a vehicle that is on a crash course towards some solid objects, much more solid than the dummy. The player “aims” the vehicle’s acceleration, choosing between available paths, puts some obstacles on its path to the main “dish”, and lets it loose. The point is to deal the most amount of damage to the dummy and the vehicle, to get the most points. The actual in-game player input of Turbo Dismount is boiled down to a single lever that marks the maximum achieved speed of the vehicle. Everything else is left to the player’s calculating skills – or, if you want to be realistic about it – pure chance.

The thrill of the game is, of course, not in getting the better score, but in actually watching the dummy get ragdolled around violently, and get picked apart by the rampaging Turbo Dismount 3steel death trap as it comes in collision with other objects. Now, this is the part where I promise that I’m not actually a psychopath, and the thrill isn’t in any way associated with actually seeing someone else get hurt. If you ever were on a high ground, like a mountain, I bet you’ve experienced a lurking thought of what would it look like from the first person, if you jumped down. Turbo Dismount provides you with exactly that sort of experience – there’s even a way to see from the dummy’s “eyes”, and options for slow playback and repeat.

As for the game itself, my only complaint is that the content costs a bit too much. The basic, free version includes three cars, 7 scenarios, and a bunch of different obstacles. The level and car packs offer much more, but again, purchasing everything means giving about 10 bucks, which is a little too much for a mobile game. But, to be fair, it’s a damn good game that knows the reasons for its popularity, and does the best at making them even more refined.

Aerb Wi-fi Display Dongle Hardware Review

Aerb Wi-fi Display Dongle Hardware Review

Dec 30, 2014

Screen casting is all the rage in mobile computing, and with good reason. Aerb Wi-Fi Display Dongle looks to be an option that spans platforms, and we were happy to check it out.

The review unit Aerb sent us contained the dongle, and HDMI extender, micro-USB cable and documentation. The physical pieces are mostly black, and the dongle itself isn’t too big at just about the size of other similar units. Figuring out how to get the unit going was a bit of a drag. On the first hand, it was intuitive enough with regards to removing the protective cap and connecting the dongle to an open HDMI port on the TV. I then connected the micro-USB to the open micro-USB port on the unit, and then powered it by connecting the cable to a USB port on the TV.

Then, it is a matter of accessing the HDMI port on the TV through the menu. The Dongle shows up as clearly, and depending on how one’s Android device is set up, it’s a simple matter of pairing it to the dongle via the Miracast option. As soon as this done, the device’s screen is mirrored.


In practice, the mirroring works well, and, surprisingly, the TV output mostly kept up with the device output. there were times a bit of lag occurs, and graphics got jumbled, but I was able to play games with the casting device solely used as a game controller. Youtube videos reflect well, and I like how the whole system comes together.

A big question remains… with casting options being seamless on major devices nowadays, why bother with this option. Well, it’s a one stop shop for different devices. Every OEM seemingly has a different type of casting system, and this unit somewhat streamlines the process. Further to that, the easy pairing process allows for one to switch sources efficiently.

But the most effective use I found for it is effectively reducing the need for AppleTV to stream on iDevices. having devices from different OSes is becoming more commonplace, and, as such this attribute is golden in my book. It worked well, out the box, with an iPad 2 on the latest iOS.

It’s also rated to work with Windows Desktop systems, but I did not try this out.

All in all, my biggest gripe is the documentation, which could use some work; I am told this is already in progress. As a pocketable, affordable ($29.99 via Amazon) cross-platform screen mirroring solution, this piece is quite effective.

Darkness Reborn Review

Darkness Reborn Review

Dec 30, 2014

I find it incredibly funny that mobile platforms get tons more MMO games than the consoles, even if most of them are not exactly MMOs, but multiplayer RPGs. Darkness Reborn is a shining example of that. Maybe not too shiny, since it doesn’t offer anything unusual, except for solid gameplay, a bunch of staple mobile RPG tropes and a surprisingly vibrant community.

Darkness Reborn gives the player a task of defeating a cursed hero, who plagues the world and corrupts living creatures. The campaign consists of a linear number of missions, each one lasting no more than five or ten minutes, and all of them ending in some sort of a boss fight. There are a couple of heroes available from the start, although the game teases with more coming later. The heroes have different stats and abilities, but they all have the same general mechanics: there is a basic attack that can be spammed into a simple combo, and several special abilities that have a cooldown and require mana to use. I played as a ninja, a girl with breasts literally the size of her head that jiggle like they’re filled with water and adolescent dreams.

The gameplay is close to that of Dynasty Warriors kind of games, where the RPG styled hero managing is combined with hack-n-slash action. Darkness Reborn contains every part of Darkness Reborn 3the standard free-to-play RPG model, including but not limited to lots of loot-hoarding, equipment upgrades, passive and active skill upgrades, energy required to go on a mission, a PvP mode, and lots and lots of grinding. I mean, you can’t really call it “grinding” when grinding is literally all you do. Just like the other hack-n-slash RPGs, Darkness Reborn only gets larger in scale after a while, only giving the new, cool mechanics to the enemies. But I’ve played worse, and for all its simplicity, the battles in Darkness Reborn are actually pretty fun.

Overall, it’s basically another mission-based free-to-play MMORPG on the platform. Not bad, but in my head, it’s already getting absorbed into a collective memory of all the other fantasy MMOs like it.

TwoDots Review

TwoDots Review

Dec 26, 2014

Why would someone take time checking out TwoDots? Well, for one, it comes from the same folks that brought us Dots.

Enough said?

The premise of this game is simple: matching, or “linking” like-colored dots. The puzzles are presented as grids of different colored dots, and same colors can be linked vertically and horizontally (but not diagonally) by gesture dragging. Links cause the affected pieces to dissolve, and are then replaced by random dots from above, roughly adhering to logical rules of physics.

Now, a big portion of the leveled gameplay is the threshold system. The dots are generally made up of at least two colors, and are randomly placed; in each puzzle, there is a set number of linked pieces that needs to be met based on color. For instance, a level might call for 20 green dots, 20 red dots and 20 blue dots to be cleared… in a set number of moves.twodots2

The restriction on the number of moves is what really makes the game interestingly challenging. The moves countdown counter is a crucial reminder, and helps frame the increasing urgency of the game. So, intuitively, getting longer links that clear more sets of dots quicker is great, but not always as easy because of the random nature of the replacements. Also, the game incorporates some special scoring tools, like “squares” and such, to encourage creativity. Squares are, well, squares consisting of dots of the same color. Activating a square involves tracing the dots that make it up, at which point it clears out all dots of the same color off the board. If one is able to recognize (or construct) a square around another differently colored dot, that dot also becomes a bomb and clears others of the same color. As the levels get tougher, it’s easy to fall into the trap of being to focused on getting special scores.

Failing at reaching the required threshold in the allowed number of swipes leads to a loss of life; this energy requirement means one only has five fails before being forced to take a break; the lives are replenished over time. More lives can be procured via in-app purchase.

I like the simplicity. It’s easy to grasp, and even invites a bit of strategy. IAPs are present, but the game can be navigated without delving into them. Yes, it’s a bit of a one-trick pony, but the developer does an equitable job of adding tweaks here and there (like anchors and walls) that help kill monotony.

All in all, it’s a slick, enjoyable time waster that is quite addictive. Well done, Playdots.

Sharp Aquos Crystal Hardware Review

Sharp Aquos Crystal Hardware Review

Dec 26, 2014

When it comes to figuring out why Android has become the mobile force it is, one can cite many reasons. For consumers, the choices the platform provide are immense. For manufacturers, the draw of having a ready-made mobile OS backed by Google is hard to ignore.

What the last couple of years has shown is that when the OS is taken care of, manufacturers can then begin to battle on price. There have always been cheap Android devices, but now, that does not mean one must get a sub-standard device any more, or worse, a sub-standard looking device.

In the Sprint’s Sharp Aquos Crystal, we see a pleasantly blatant attempt to meet the one concept with the other, and a great opportunity for a formal review.

Leading off, it looks striking. Even before the screen is turned on, its easy to glean a regal feel with regards to the appearance. It comes with a grey-chromish finish on the front, and a black, textured rubbery back piece that covers the sealed battery compartment and SD card slot. On the top, there is an audio port and power button; the volume rocker is on the left side, micro-USB and mic on the bottom, and the right side is bereft of accoutrements.


The screen, you ask? Slow your roll. We’re getting to that.

Back to that screen… the first thing one notices is the end-to-end display that covers most of the front of the device. Outside of the bottom chin, the device sports close-to-non-existent bezels on the other three sides. We’ve been hearing about and seeing thinner bezels, but this is quite remarkable to see. The bottom chin houses the LED, FFC camera and sensors. We’re talking about 1280×720 LCD HD goodness, here.

With the 5-inch screen on, the display is especially vibrant, and while it isn’t the most vivid display on the market, it is yet another indicator that it is folly to assume that this device would have cheap elements.

Under the hood, this device rocks a Qualcomm MSM8926 Snapdragon 400 chip matched to 1.2GHz Quad-core CPU, with 8GB of internal memory and 1.5GB of RAM; that internal memory can be buttressed with up to 128GB of external memory. The device sports an 8MP main camera, and the aforementioned bottom-nestled FFC is rated at 1.2MP. This is all sewn into a 5.16×2.64×0.39 inch frame weighing less than 5 ounces.

In hand, it feels comfortable, quite light and easy to hold.

Performance-wise, it feels smooth on the Android 4.4.2 that it ships with, with an experience that feels especially close to stock Android. It does carry Sprint bloat, but some are removable on stock devices. Call quality is okay, and Sharp is able to leverage the stated Direct Wave technology quite well. The photos taken are fairly sharp, and side features like Harman/Kardon audio technology is a great addition. Add in wi-fi calling, 4G and more and it’s easy to see why Sprint may have a marketable feather in it’s cap.

One will have to do without NFC, though; the 2040mAh battery seemed to struggle to make it through the day and is not easily user serviceable. I also think the call quality could be better, and it does take some getting used to the edges.

But yeah, one of the biggest attributes is price. At $239 sans contract on Amazon, the Aquos Crystal does not have to beg to be loved. No, it’s not going to knock the current slate of flagships off the throne, but it works well to be comfortable in its own skin.

Jabra Storm Bluetooth Earpiece Hardware Review

Jabra Storm Bluetooth Earpiece Hardware Review

Dec 26, 2014

At this point, it just makes sense to have a wireless earpiece. There are a bunch of reasons, but if just for the ability to do things in a handsfree manner from one’s smartphone and other devices and gadgets with bluetooth functionality.

When it comes to audio accessories, few companies have the chops that Jabra does; that’s why checking it out its budget offering Storm Bluetooth Earpiece.

At first glance, from a bit of a distance, one might be partially forgiven for assuming the unit is a twisted wire of sorts; the interesting atypical design is tapered, and looks somewhat like a cursive lower case “D” under closer inspection. It is mostly black, with a silver finish on the “outside” of the frame, with covered charging port, pairing and on buttons — as well as an answering toggle — preventing silver-colored monotony. The portion that fits into the ear is the thickest part, and is crowned with the default distinctive orange ear gel we came to appreciate on the Jabra Stealth.

Closer inspection reveals it isn’t one solid piece; Indeed, the ear-end rotates around it’s axis, and the reason for this becomes clear once the item is placed in one’s ear: it allows the use use the unit in either ear.


It is light to the touch, quite palmable and has a futuristic feel to it.

Pairing it is is a simple matter of turning it on, and then pressing and holding the answer button for several seconds; this puts he unit into pairing mode, which can be ascertained by the flashing bluetooth LED. As soon as it is paired to the device, it can be used for a host of audio tasks: listening to music, or podcasts… or, even making calls. It works reasonably well in this regard, with most transmissions sounding reasonably crisp. I did think background noise is not as insulated out as, say, it’s sister piece, the Jabra Stealth.

The battery life is decent; I did like the standby time, as well as the NFC pairing and voice control aspects of the unit.

All in all, I did appreciate the design aesthetic, and the overall value of the unit. The extra functionality provided by the companion Jabra Assist app (stuff like battery meter and unit locator) helps make use more seamless, and makes the Storm a viable option for any and everyone looking for a good audio peripheral.

Exiles Review

Exiles Review

Dec 24, 2014

Welcome to Exiles.

In this one, the future is our playground. It’s the 24th century, the location is otherworldly colony Aurora, and the task at hand is bucking a major conspiracy to enslave the desolate outpost by means of a deadly virus.

And off we go.

Starting the game unveils the graphics; with its Ravensword: Shadowlands genes, it is easy to expect good graphics, and Exiles does not disappoint. The landscapes are well done, with great use of artistic perspective and lighting. Surface areas start out bathed in sun, and the underground labyrinths feel real. Even the dull glow of the bulbs seems to come alive, and it mostly comes together quite well. The animations are good, if a little stilted at times, but altogether, the game is a visual treat.

The game nails down a lot of the storyline basics via narration. The player takes on the persona of a rookie member of the Elite Enforcers, an outfit that looks to go on the missions that are needed to effect do the aforementioned revelations. After intro cutscenes, one gets to customize one’s character, based on gender, set appearances (say hello to the scar and eye patch), profession (soldier, infiltrator or adept) and such. One’s profession controls the starting attributes of the character, as well as special “power” that can be used.


The opening gameplay doubles as a quick walkthrough of the controls. The control set is based on fairly intuitive virtual controls: bottom left controls movement, and at the top right switches view on an axis. There are also buttons for movement, shooting and jumping, as well as a weapon switching/recharging button.

The developer does a great job of creating an ominous feel off the bat; even before the first gory remains are found, one just feels someone… something is coming, right round the next corner or just past the line of vision. The underground scenery highlights the developing gameplay swimmingly, and the straightforward action is well done, what with the unique vehicles, creepy beings and varying environments.

Much as I like the graphics, I still think the movements in our review copy could be smoother. A mapping system would also help with navigation of caverns. The one-time, upfront pricing ($6.99 on Google Play) is golden, and the (arguably) console-like looks are well worth the look.

If I had to pick a game, here and now, it would be hard not to pick Exiles. Simple.

G5 Offers Nightmares On Deep for Free for Limited Time, Plus Update to Letters From Nowhere

G5 Offers Nightmares On Deep for Free for Limited Time, Plus Update to Letters From Nowhere

Dec 24, 2014

G5 loves the season, and is proving that with some cool news for fans of hidden mystery capers.

Excerpts from both press releases (emphases ours):

The holidays are coming to Hazewich today with the newest free update of Letters From Nowhere: A Hidden Object Mystery for iOS, Google Play and Kindle Fire. The 1.6 version of this incredible free-to-play hidden object adventure will immediately get you in the holiday spirit with its beautiful wintery scenes, special gift parcels and holiday quests. It oozes with holiday spirit, with plenty of new content for weeks of entertainment. Among the additions are two new locations, four hidden object scenes, a new mini-game – Newspaper, 200 additional quests, 22 fresh collections, a powerful gift-giving totem and winter holiday decorations.

In Letters From Nowhere: A Hidden Object Mystery 1.6, you’ll get to explore a new stunning scene – Fireplace in the Liner location – and collect pleasant bonuses and gifts. The new Town Dump location will open the Junk yard scene for your exploration. Carefully examine every corner of this place as new clues are hidden here. Also enjoy the Kitchen and Fridge scenes, also available in the 1.6 update. More fun, more plot twists and more challenges await you in Letters From Nowhere: A Hidden Object Mystery. Download the latest version now for free!

What’s New in Version 1.6:

A season of magic is coming to the town of Hazewich. Update now and continue playing – amazing surprises are already awaiting you!

NEW SCENES AND LOCATIONS – explore four fantastic new scenes such as the beautiful Christmas Fireplace
HOLIDAY GIFTS AND BONUSES – complete all holiday quests to get a unique holiday avatar, an exclusive Christmas parcel with matches, lighters and more!
NEW TOTEMS – get and activate these amazing artefacts to get awesome daily surprises like collection elements and tools!
A NEW MINI-GAME – try the new entertaining “Newspaper” mini-game
NEW QUESTS – 200 new quests to keep you busy for months
NEW COLLECTIONS – combine all holiday collections for more bonuses
About the game:

With 2014 coming to a close, G5 wants to thank all its players for being with us this year. G5 believes that there is no better way to give thanks than to give everyone an amazing gift – thus, one of the best hidden object adventure games of all time, Nightmares from the Deep: The Siren’s Call, is free starting today, December 23rd through December 28th on iOS, Google Play, Kindle Fire and Mac. Go download this epic adventure, featuring frightening foes and heart-pounding twists, now!

When Sarah Black, curator at the Caribbean Naval Museum, receives a mysterious package, she is unwittingly drawn into an ancient conflict. As she begins to remove an artifact from the package, assailants instantly descend on the museum and snatch it. In disbelief, Sarah realizes that yet again she is falling headfirst into a nightmare from the deep! Soon she finds herself on the shores of Kingsmouth, a forgotten fishing village with an incredible secret. A would-be messenger reveals the sad truth: he and the town’s other denizens are gradually turning into ghoulish, mutated ocean creatures. And this curse was cast by none other than Mayor Murray and the old sea-devil himself, Davy Jones! Answer the siren’s call to save this beleaguered village and defeat Davy Jones, Mayor Murray and his pet sea monster, the Kraken!

Nightmares from the Deep: The Siren’s Call is filled with suspense and intrigue. It brims with interactive mini-games, diverse puzzles and dynamic hidden object scenes. Silhouette type scenes hide a few items that are parts of puzzles and help to find other hidden items on the same scenes. In the end of each search a player will get a tool that is crucial for further progress. This sequel too offers a mahjong mini-game as an alternative to regular search for hidden items. Stunning artwork and pleasant voiceovers maintain a proper atmosphere. Spiced up with a breathtaking story line that mixes mythology with modern characters, Nightmares from the Deep 2 catches attention from the very first till the very last minute, and guarantee an unforgettable gaming experience.

The game is developed by Artifex Mundi and published on iOS, Android and Mac by G5 Entertainment.

Key Features:

Thrilling storyline and awesome artwork
48 enigmatic locations
Over 400 objects to find
20 hidden object scenes
28 amazingly diverse mini-games
30 fantastic achievements

Both titles are available on Google Pla and the Amazon Appstore.

[Source: G5 Press Release]

One Man Left Studios Sale Goes Live; Both Games on Sale for Limited Time

One Man Left Studios Sale Goes Live; Both Games on Sale for Limited Time

Dec 24, 2014

Ready to tilt into the new year?

One Man Left Studios, the developer behind Android favorites Tilt to Live 2: Redonkulous and Tilt 2 Live Gauntlet’s Revenge (plus the soon-to-arrive Outwitters) is giving fans a fairly exciting way to enjoy the holidays.

Starting today, it is offering both published games for 66% off each; that means one can have the aforementioned titles for $2.99 and $0.99 each.

That is a savings of $2 off the regular price of each of those games.

We had an opportunity to review Redonkulous earlier this year, and enjoyed; we also unashamedly looked forward to the recent release of Gauntlet’s Revenge.

No word on how long the sale is going to be on, so this is one that one might wanna jump on quick!

OML banner

[Source: One Man Left Blogpost]