Dec 31, 2014
If there is a game genre I love via hate, it has to be impossible-type games; games that tend to stack the odds against the player. Factory Escape can be a cutie, but the real question is whether the looks hold up.
Looks-wise, as noted, it is fun. It rocks old-style graphics, and rocks them well. It also sports a cheery, original, Chiptunes soundtrack that works well within the game. Our protagonist in this game is a robot, and the robot is focused on escaping the factory it exists in. Escaping means surviving on a fast-moving conveyor belt that exits the warehouse, but there are obstacles that make staying on the belt a bit difficult.
As far as the gameplay goes, the control mechanism frames it; tapping the screen briefly causes the little guy to jump, and longer helps initiate longer jumps. The general idea is to keep the robot on the conveyor belt as long as possible by avoiding the obstacles that can knock the robot off of it.
The obstacles run the gamut: rollers, boxes and such. The trick is in the spacing and height of the obstacles, as it forces the player to be fairly precise with timing to stay alive. Very quickly, one must navigate several objects coming very quickly, and react to changing environments. In this, the game does get delightfully hectic, and feels a bit like an impossible/twitch type of game.
The gameplay offers two levels of difficulty. If one finds the “regular” version rough (and I admit that I did), the “red” level will feel insane. It’s a nice touch, I think, as is the lack of ads after the premium purchase.
Factory Escape is a simple, charming game that can infuriate one enough to keep playing, and that is mostly a good thing.