Gaijin Entertainment brings new survival game ‘The Abandoned’ to Google Play

Gaijin Entertainment brings new survival game ‘The Abandoned’ to Google Play

Mar 31, 2016

The Abandoned is a new survival game from Gaijin Entertainment that is available now on Google Play.

In The Abandoned, players’ survival skills are put to the test as they try to evade hordes of zombies and wild animals as well as keep hunger and sanity levels under control while trapped in the Zone. Featuring one of the biggest maps existing in the genre, alternating day and night cycles and numerous possibilities to upgrade the character,The Abandoned offers strategic freedom to decide how you survive.

With three game modes available (endless Survival mode, Adventure mode and Story mode), The Abandoned will appeal to fans of the genre and a wider audience.

The game costs $1.99 (with additional in-app purchases).

We have the trailer below:

Empire Season 2 Episode 1 ‘The Devils Are Here’ is free on Google Play

Empire Season 2 Episode 1 ‘The Devils Are Here’ is free on Google Play

Mar 28, 2016

It doesn’t matter if you’re a Lucious or Cookie. The fact remains, we all have a little bit of “Empire” in all of us, and if you are a fan of the hit FOX drama, it’s good to know that the first episode of season 2 — The Devils Are Here — is free on Google Play.

The scheming is never off… never even on low:

Season Two picks up three months after the shocking arrest and incarceration of Empire Entertainment head LUCIOUS LYON. Still in federal lockup, Lucious is trying to run Empire from inside, while a headline-grabbing state prosecutor hangs her political ambitions on bringing him down – no matter what it takes. Meanwhile, Cookie stages a star-studded #FreeLucious concert in his support, while scheming with Andre, Hakeem, Anika and the business savvy Mimi Whiteman to finalize the hostile takeover of Empire.

It’s real life chess match, no? You’re move.

The free episode can be purchased at the link above, and other episodes can be purchased as well. The show itself airs on Wednesdays.

[via Slickdeals]

White Day Review

White Day Review

Mar 28, 2016

If one is gonna play White Day, it might help if one is prepped.

It’s a wild ride.

Right from the opening sequence, it’s easy to catch a sense of foreboding that is hard to shake off. It’s in the wind, the flutter of the grass, every simulated character movement… the whole game.

The graphics are on display early on, and the looks on this joint do not disappoint. A lot of attention is paid to the small details, which makes sense when one considers how dependent the game is on fine visual cues. The perspective employed is topnotch, and binds reasonably well with the in-depth playing environment. Tack on the musical score, and one gets a pretty encompassing media experience.

The game comes in four — count them… FOUR — difficulty modes, from Very Easy to Easy through Normal and the good old Hard and also incorporates animated cutscenes (much like the intro) to move the gameplay along. A hands-on tutorial that guides one through understanding movement and perspective is well positioned; one gets two control set options to pick from, and it really doesn’t take long to get into and to navigate around the game.

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The player takes on the persona of a school aged kid who explores a massive, unfriendly school building that has a lot of secrets. The idea is to pick up clues and tools that can help one to solve procedural puzzles so as to get to the bottom of things. One can interact with objects and other characters, and making choices and knowing when to avoid contact is a big part of success.

The game adds in achievements that are tied into Google Play Games.

White Day feels like a guilty pleasure, in that it brings an ominous feel to furtive stretches of play time. It packs in a lot of enjoyable elements — suspense, action, hints of Choose Your Own Adventure, etc — and ties them all up with a bow in the form of a cohesive storyline and mostly logical sequences. The in-game dialogue gets a bit busy in parts, and the interactions do feel a tad forced now and then, but the game comes together quite well.

Even if it might be tough to sleep afterwards.

Just a bit.

Deliveries Package Tracker gets an update

Deliveries Package Tracker gets an update

Mar 28, 2016

Deliveries, the app that allows the overly eager to track inbound and outbound packages and such, has an update available for a short while now.

Version 5.0.4’s changelog is below:

WHAT’S NEW

New in v5.0.4:
– native support for GLS.ro
– fixed issues with 4PX, Australia Post, China Post, CourierPost, Delhivery, DHL Deliver It, DHL Global Mail, DTDC, DX, Nexive, Packpin, Post Belarus, Post Finland, Post Latvia, SF Express International, Speedy
– renamed Exapaq to DPD.fr
– bug fixes

We loved the app when we tried it out.

It remains free on Google Play; premium features can be unlocked via in-app purchase.

[Our Deliveries Package Tracker Review]

Super Arc Light launches on Google Play

Super Arc Light launches on Google Play

Mar 25, 2016

We’ve been keeping an eye out for No Code Studios and Channel 4 Television Corporation’s Super Arc Light, and it is finally here.

Super Arc Light is a minimalistic, arcade radial shooter where you must defend your base to the death against waves of challenging enemies.
Super Arc Light features a unique one button control system, delivering a fast-paced, retro shoot-em-up gameplay experience that will leave you on the edge of your seat! Survive for as long as you can, taking down tough enemies with speed and accuracy for the ultimate high score!

With numerous weapons to unlock, each with their own spectacular visual effect – light up the skies as you destroy your foes in an epic display of space warfare.

Hold on tight and get ready for pure relentless survival in Super Arc Light!

Key Features
– Fast paced, retro shoot-em-up gameplay
– Waves of challenging enemies to overcome
– Many deadly weapons to unlock
– Spectacular visual effects
– Global leaderboards

The game costs $0.99, and has in-app purchases; the launch trailer is below:

Find Easter eggs and collect goodies in Rayman Adventure’s new chocolate-themed update

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Easter is here, and Rayman Adventures has been updated to celebrate the most chocolatey weekend of the year.

Rabbids have invaded all the levels in the game, and they’ve scattered Easter Eggs around them. Find the eggs and you’ll be able to spend them on some cool new things.

What sort of things? Well there’s a new costume for Teensy that turns him into Rabbiteen. And there’s a new family of chocolatey Incrediballs to grab as well.

And on top that the update adds a couple of features that should make your Rayman Adventures experience even more entertaining.

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What are they? Well there’s Gamepad support for starters. Yup, that’s right you can now play the game with your favourite controller. Gotta love some button action.

And all of this on top of the excellent Rayman Adventures we all know and love. Don’t know what that is? Well, it’s a bright and entertaining platformer. There are loads of levels and plenty of challenges to complete, and you’ll need to build a strong team of Incrediballs if you want to finish them all.

The update is live right now on the Google Play Store and the App Store, and it’s a perfect way to while away the Easter weekend.

This article is sponsored as part of Steel Media Preferred Partners.

Google Drive now allows files to be edited in other apps

Google Drive now allows files to be edited in other apps

Mar 23, 2016

We love to see great apps get better, and Google Drive continuously fits the bill; its latest update brings new collaborative features.

Per Google Play:

What’s New
* Reverse sort by file name, date or size
* Edit your files in other apps and save them back to Drive
* Performance improvements and bug fixes

Google Drive remains free on Google Play.

Batman v Superman Who Will Win Review

Batman v Superman Who Will Win Review

Mar 23, 2016

We noted it before: with regards to major motion picture movies, the somewhat simultaneous release of a companion mobile game — or two — isn’t much of a novelty anymore; in fact, it’s all but expected. It is simple, and it’s smart… leveraging handheld gaming to build and maintain mindshare that can help propel a movie from “popular” to “must-see” makes a lot of sense on many levels.

DC is definitely trying to sew together its superhero offerings like its main competitor has been, and the merging of two of its latest franchises, Batman and Superman, has been a foregone conclusion for quite some time. In Batman v Superman: Dawn of Justice (which opens this week), we get to see the Dark Knight take on the Man of Steel in movie form.

And we also get Batman v Superman Who Will Win.bvs3

No, not a lot of battling here; we should get that out now. It’s a simple three-laned runner set in a city environment that allows one to run as either iconic character.

Still, the game features rich graphics, even within the, uh, tried and true game paradigm, and is especially easy on the eyes. it features two gameplay sides that correspond to each hero, and each reflects an indentifiable color scheme. The visual pieces pop when they need to, complement the action at other times and even help serve as a conduit for the somewhat chaotic music.

The game plays in portrait, and one runs through the aforementioned cityscapes, looking to avoid stationary obstacles (like barriers) and the numerous moving ones (like vehicles). The vehicles move towards the running hero, so a bit of timing is needed to avoid those.

Avoiding the obstacles is performed by gestures: swiping to either side makes the hero dart to the corresponding side, while swiping up causes him to jump. There are gold pieces (fashioned to look like either hero’s crest) that line the runway and can be collected; there are also boosts. The goodies almost always create opportunity costs situations, and the efficacy of the boosts can be improved by collected gold.

One notable element is the ability to create a continue opportunity by quick tapping to beat a clock; ultimately, success is a measure of distance traveled and gold collected. Real cash can be used, but doesn’t feel necessary.

If one is able to get beyond the perceived disappointment of what the game could have been, they’d most likely find this one to be a decent running game that is easy to get into.

And it is Batman and Superman, after all.

Asteroid Rush! Review

Asteroid Rush! Review

Mar 23, 2016

There’s plenty to like about Asteroid Rush!, and it probably has a lot to do with simplicity.

At first glance, the game is visually pleasing, with glossy coloring and whimsical depictions. The animations are super smooth, and the background blending as the action starts is impressive. That, coupled with the sounds, puts one a receptive state of mind to give the game a go.ar3

The game plays in portrait, with the action starting from the “bottom” of the screen upwards. The player is tasked with guiding a manned flying saucer that is in perpetual upward movement; tapping on either side of the screen causes the ship to dart in the coinciding direction; in this respect, it feels similar to three-laned runners in the way it works.

From the top of the playing area, obstacles fly down — chief amongst which are dangerous asteroids that seem to have a thing for high impact collisions with flying saucers. The core idea, obviously, is to use the aforementioned control mechanism to guide the spacecraft around the hurtling space rocks… and to travel as far as possible without being destroyed.

There are more wrinkles that make the game fairly interesting. There are coins that can be accumulated by contact, but there is generallthy an opportunity cost associated with getting them though. The rocks come in different sizes and different speeds, so one has to account for that. Then, there are other elements (boosts, gravity-filled black holes, etc.) that affect gameplay and make the game more of a challenge.

Distance traveled is the basic measure of success.

Accumulated coins can be used to acquire better equipment and to get boosts; picking up coins does feel slow in places; there is the option to use task cash to expedite some processes.

It comes together decently, and works well as the arcade thriller it’s supposed to be.

Battle Bros Review

Battle Bros Review

Mar 23, 2016

So…

Battle Bros is a multifaceted adventure that pits rustic homeowners against hordes of baddies that look to make quick business of the protagonist’s living situation

Our hero looks to stand tall against seasonal mayhem.

Visually, the game is a treat, with vibrant use of color and cutely whimsical depictions. The animations are done relatively well, and interactions are easily conveyed; the developer incorporates simple tricks to underscore the gameplay, and the entire eye-ear package is great.

It is a tower defense adventure, but is fairly atypical. In this one, our forest-dwelling protagonist own a small cottage. Unfortunately for him, there are a bunch of baddies — ghouls, creepies, even spooky bunnies — that are looking to overrun this dwelling. Of course, our boy isn’t having that, and is able to combat them with a trusty hatchet, melee-style. Each bad thing has a life bar, and the idea is to reduce each to nothingness before it/they get to the house. They cause damage to the hero as well, and our hero’s attack ability takes a while to recharge, so one needs to be prudent.

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Even more compelling than the hand-to-hand combat — or almost so — is the defense pieces the game employs. he player can use a variety of traps to impede, slow down and/or neutralize enemies before they reach the house. Said traps run the gamut, and are available based on one’s XP level: dogs, ground stakes, darts, etc., and one can place them in the path of the marauders, and then wait to finish off what makes it through with a swipe or two of the hero’s hand weapon.

It gets busy fast, and one has to set up quickly, as there are multiple ingress paths to cover. As one does damage, one can collect coinage. It works in a seasonal means of distributing the minions, and even manages to toss in boss battles.

Gripe? The multiplayer version struggled to find opponents, and defaulted to single player mode; plenty of fun, but it would be nice to have both options always available. Also, there is an energy requirement.

Still, plenty of fun, and one of the most vibrant games of its type around.

Don’t take our word for it…

DDTank gets update

DDTank gets update

Mar 22, 2016

Proficient City Limited’s trajectory shooter DDTank just received an update.

WHAT IS DDTANK?
Players all over the globe engage in artful trajectory-based combat in real time. Set in an adorable, cartoon-like world, DDTank allows players to choose a server and enjoy multiple battle modes — inviting friends to play along or competing against others in PvP. It’s imperative to take factors such as wind speed, power, and angle of fire into consideration if the goal is to strike swiftly and accurately!

NEW FEATURES
It had to happen eventually: The diabolical Gulu have recruited the aid of a monstrous dragon! Players will be given one chance to battle this new World Boss every three hours. All players on the same server will fight the same dragon — making it one epic instance for everyone involved. If players successfully slay the dragon, it’s not time to celebrate just yet: After just one minute, the dragon respawns . . . with more health and better loot :)

Cross-server battles have been added! It is now possible to compete against opponents on other servers to increase rank. (A higher rank will have access to better belts and special necklaces, which can increase speed.)

New enchantments are here! In previous builds, players used currency and items in order to enchant an item to a higher level. With the new-and-improved system, a failed enchantment will decrease the item’s level — making the process even more nerve-wracking.

The previous system allowed players to combine up to four items to create a new one. In the update, the system is more efficient: There is a primary item that can absorb others — allowing the item to take on certain traits without losing its own unique quality.

Enter the Magic Pots. When open, they reveal rare items and ever-so-valuable points — which are used to purchase other items!

DDTank is free (with in-app purchase opportunities) on Google Play

Dragon Land Review

Dragon Land Review

Mar 22, 2016

Platforming is the name of the game in Dragon Land.

The game comes to us in glorious 3D, with a deliberate use of color that permeates the entire experience; it’s a festival of greens, blues and everything in between and beyond. The animations are deliberate with little extraneously useless motion, and it incorporates just enough flash to keep it engaging. At some points, one gets a switch in form (hello 2D) that mostly keeps the game fresh.

The sound is equally cheery, and underscores the overall arcade feel.

The gameplay is set in three flavors: Quick Play, Campaign and Multiplayer; the first and last modes are locked till portions if the middle mode are completed.

Per gameplay, the overarching objective is to guide our adventurous dragon through, over and around platforms, avoiding and/or dealing with baddies while trying to accumulate as many suspended gold coins as possible. The main controls involve a virtual joystick and a jump button to propel our creature into the air — as one gets deeper into the game, one gets additional control buttons as one gains or needs more abilities. A lot of the initial going has to to with jumping from one aerial platform to another in one’s quest to make it to the final coin. Soon, one needs to master gliding in an effort to travel and collect goodies, necessitating an extra aforementioned control button.

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Initial impressions do lead one to believe the the game is easy to understand, and it remains that way through the game, even as it gets more complex. The bad guys get a bit craftier, but so do the boosts one can use to engage them. There is an energy requirement, and there are different play pieces (dragons) with different features one can utilize, and one can level up to enhance them. Dig bosses? This one has em.

It comes together nicely. The in-app purchase system doesn’t feel mandatory, and it isn’t boring or formulaic. For most folks, it should be great for long term time investment or quick incursions.