Smile Inc. Review

Smile Inc. Review

Oct 31, 2016

Office drones unite: Smile Inc. is here to free you.

This one has Roman Atwood all over it, and it shows. It’s zany, and doesn’t take itself too seriously.

From a visual standpoint, it’s a hoot. Fun depictions, loose-limbed characters and the occasionalsplatter animations. The default controls are by tilt, and special actions can be performed by tap.smile3

Spoiler alert… this an endless runner. The playing area is interesting in and of itself; it’s a veritable bowl of surprises and whimsical depictions. It consists of a standout running path, and said path is strewn with office equipment and other objects. Not overly insane, huh?

Except that the objects — read “obstacles” — might give the player pause. Almost everything is on a scale to not only stop our office traipser, but also do serious damage.. as in gory, blood-spurting damage. So, our runner soon encounters things like a humongous pair of scissors that opens and closes ever so steadily. You don’t wanna get caught between the blades. Or, the giant, pulverizing stapler that is only too happy to mangle any thing that wanders into is jaws.

Was that a fence made out of sharpened pencils? Oh dear.

But the player also has to contend with other, uh, atypical enemies. Sharks? Check. Guillotines? Yep. Swinging blades. Lethal bouncing monster trucks. Heavy earth moving equipment. All accounted for.

One aspect that makes the game interesting is that because of the way its laid out, it might take a few runs to actually figure out just what is dangerous and what isn’t. At first, everything with a splash of color might make one apprehensive, and then one looks to collect the goodies that can help the player. There are gems, coffee, and there is a premium on knocking over co-workers. There are powerups and collectible hats.

it’s all about distance, and breaking one’s high score, but secondarily, there are missions, numerous characters to level up and gits to procure and open. Real cash can be used, but doesn’t feel that necessary.

What better way to spend a day — safely — at the office?

Don’t blame us.

Faily Rider Review

Faily Rider Review

Oct 28, 2016

Folks familiar with Faily Brakes will be quite familiar with the accident-prone protagonist, Phil. Unfortunately for the rest of us, he’s ditched the car for a motorcycle, and he’s back.

In Faily Rider.

The playing system is simple, and is cheeky enough to contain backstory. Our hapless traveler is doing the sightseeing thing, when, in a insane sequence that could only be caused by a random mountain goat, he is forced off the road and into a ride for survival down a mountainside.faily3

The player’s mission, if he/she chooses to accept it, is to guide Faily Phil down the obstacle-laden, endless path.

The actual gameplay pops off sown a rocky, sun-kissed embankment, strewn with plenty of cacti and rocky abutments that are all too willing to violently prevent the egress of, say, a reckless cyclist. The game orients in portrait or landscape, and the player default view is from behind, slightly high, which works with the downward trajectory; the controls are liberal and intuitive: left taps swing the bike leftwards, right goes rightwards.

Task? Avoid the things that could make our rider go splat. Collect the goodies like boosts and gold coins. Keep riding. But wait… failing at the first goal has hidden benefits for those that enjoy seeing how loose-limbed creatures react to the laws of physics.

Yes, I enjoyed it.

So, it works well. Bettering one’s high score is always worth aiming for, and then the visuals highlight the accident portions well. Realcash can be used to get fresher gear (hello, Evil Knievel!).

While this is definitely an endless runner of sorts, the cheeky way that it almost encourages one to look for (or even create) catastrophic spills is more enjoyable than one would guess. The physics of the thing are fairly realistic — with regards to ragdolls — and the gameplay has just enough tweaks to make it interesting on its own.

Diggy’s Adventure Review

Diggy’s Adventure Review

Oct 27, 2016

Diggy’s Adventure is an interesting, self-contained game that might just release the Indian Jones within.

Just maybe.

We do get a simple sliver of backstory; our hero is looking for his father, who has been for a few days while searching for something mysterious. This then gives some initial gameplay goals, which must be met to go further on into the game.

The gameplay is easy to get into; at its core, it feels like a dungeon crawler, and there is an ever-refreshing list of items that must be located and collected to open up newer portals. Using tap controls, our main character can be guided towards the unit block paths. Some blocks can be dissolved by contact for the goodies within, while some are immovable. The amount of energy is limited though, so you have to be judicious with what one does with this resource.

As the game goes on, the obstacles get trickier… stuff like levered bridges, rollable boulders and the like start to appear, and these up the puzzle factor. Through it all, you get funny folks to talk to, and goodies to discover. Also, the developer promises new content on a weekly basis.


When it comes to the visuals, it does a good job of keeping the game’s premise: dungeon exploration. It works well in 2D, and utilizes hidden caverns and passages well, with light being the most important resource. It doesn’t get too complex, but is still able to convey the gameplay, even by avoiding being overly whimsical. The animations are useful

The game does a decent job of keeping one’s attention; the items that need to be found, plus the interactions and the evolving puzzles combine well together, and actually create a tangible tale that draws one in to get to the end of.

NBA 2K17 Review

NBA 2K17 Review

Oct 26, 2016

I cut my gaming teeth playing basketball games on consoles; I really loved my original Playstation. As mobile games take root, it only makes sense that we’d start to see better versions come to smartdevices. Scaling concerns aside, more powerful devices mean more games.

NBA 2K burst on the scene a while ago, and has a pretty good rep with basketball gamers. NBA 2K17, its latest mobile offering, looks to bring the best of NBA simulation to a mobile device near you.

The very first step is to create a character — MYPLAYER — using the built-in template. It is interestingly complex, allowing one to pick from various minutiae, from “lip protrusion” to nose shape.

Then, one learns the basics of attack and defense via the help of an interactive tutorial. Shooting, stealing, blocking, setting picks and the like are all shown.

After all the cosmetics are done, there are a few modes one can get into: Blacktop (for streetball feens), Season (which allows one to go through a singular NBA campaign of adjustable length), Career (take on the game over several seasons), or one can just pick a team to play as and another to play against in Quick Game.


In action, the graphics are not bad. Specifically, the animations look great, and the NBA players we know and love are reflected really well, down to their unique mannerisms. KD’s lanky fall away jumper, for instance, looks like, well, the real KD’s jumper.

It is a rich presentation, bringing the best of a vaunted franchise to mobile — again. It is easy to get into, and the various modes allow it to really be as close to console modes as size would allow. The intro customization element is quite becoming, and the control mechanism is simple enough to become second nature.

Now, the in-game transitions can be somewhat monotonous, and I personally would prefer a more “natural” switch-off system defensively, but when it’s all said and done, it is hard to find a better basketball/NBA simulation game on mobile.

Roll your dice on a whole new platform, Game of Dice is now available on Facebook Gameroom

Fans of Game of Dice, get ready to experience the game in a whole new way following its launch on Facebook Gameroom.

In case you’re not familiar with it, Facebook Gameroom is a new platform which delivers a Windows PC experience to your favourite mobile games.


Not only can you enjoy enhanced graphics, but you’ll also get the benefit of Facebook Gameroom’s brilliant network connection without any loss of features.

In case you’re already playing the mobile version of Game of Dice you can get in on the Gameroom gaming experience simply by logging in to Facebook on your mobile device too.

JoyCity, the South Korean developers behind Game of Dice, are also running a very special launching event that will reward 100 winners with 100 gems. Not only that, but a further 30 lucky players will receive not just the gems but also a ★6 Skill card.

To give yourself a chance of winning these fantastic in-game items you simply have to post a screenshot of the game on your Facebook feed plus a comment about your experience of playing Game of Dice on Facebook Gameroom.

So if it’s a new experience you’re after, head over to Facebook Gameroom and check out Game of Dice right now.

This article is sponsored as part of Steel Media Preferred Partner’s.

Kill Shot Bravo gets Zombies and More via Halloween Update

Kill Shot Bravo gets Zombies and More via Halloween Update

Oct 25, 2016

Hothead Games is giving fans of its action first-person shooter Kill Shot Bravo a chance to further immerse themselves in the Halloween spirit with an update that’s heavy on the spook factor.

This one packs a lot.

First, players now get the undead. Yep… zombies, and per the presser, these zombies should be some of the realest monsters around. Then there are specially themed weapons; things like sniper guns, rifles, bullets all skinned with iconic scare content.

The seasonal skins extend to the gear: zombie-themed skins coupled with skeleton gear and the like. There are new regions and new Halloween events.

We certainly enjoyed this game when we took it for a spin last year; the sniping mechanism did earn our praise.

Kill Shot Bravo remains free (with in-app purchases) on Google Play.

Paracable Micro USB Cable: the Last Charging Accessory You Might Buy

Paracable Micro USB Cable: the Last Charging Accessory You Might Buy

Oct 25, 2016

Even with the diversity of Android — some might say “chaos” — there is one enduring principle: standardization of peripherals. It’s comforting to know that when it’s all said and done, the micro USB cable that I use for my tablets, portable chargers, bluetooth keyboard, wireless speakers, etc can be used on my main device. incoming standard USB C notwithstanding, micro USB rules the roost.

Mobile device batteries are getting better by the cycle, but we still are only as good as our last charge, so at home and on the road, a good, sturdy cable is a must-have. Yes, cables can be had for next to nothing, but for the most part, you get what you pay for.

So, is it worth investing in Paracable Micro USB Cable? Let’s see.

The review pieces Paracable sent us reflect two versions of its retail offerings; we got to check out a 5-ft “Continuum” cable and a 3-ft “Magma” one. Both show the attention to design; charging cable housed in fabric with aluminum tipped ends. The fabric is brightly set, and almost makes the cable seem like a true accessory rather than a tool.


But more about that fabric. If you guessed that the brand name sorta-kinda references parachute-inspired paracord, you deserve a salute. Yes, this derives from lightweight nylon rope that has seen time in space; it a tough bit of tech. In practice, it gives the cable a tangible toughness, but with a reasonable degree of give, such that there is no stretch, but it is flexible enough to not be brittle.

As a charging conduit, these cables have two features that make them especially desirable: they are Qualcomm Quick Charge compatible, and they can output 2 amps; in real life, they do actually do the deed. Thus, most of the current flagships should be well served by this batch of cables.

When it’s all said and done, these go along way in their quest to be the last cables one needs to buy; at just under $18 for the 5-ft version (and under $16 for the 3.2 foot version), they are an investment, but if they last nearly as long as one hopes, they just might be worth it.

And yes, they make certified iOS cable too, if you’re into that sort of thing. Ha.

SkillTwins Football Game Review

SkillTwins Football Game Review

Oct 25, 2016

You don’t need to be an unabashed, bleary-eyed, hoarse-throated football (soccer) feen to enjoy the skilled sibling duo known the SkillTwins. You don’t really even need to like sports to be entranced by their otherworldly ball mastery, timing and synchronicity. Whether playing competitively or doing a choreographed routine, you invariably end the viewing thinking on one should be able to do the things those boys do with their feet.

And yes, I definitely am an unabashed, bleary-eyed, hoarse-throated football feen.

It’s especially cool to see a mobile game fashioned after the twins: SkillTwins Football Game allows those of us with somewhat less formidable ball control an opportunity to be SkillTwins, one handheld moment at a time.

Of course, the first thing to really see are the graphics. It is a bright, colorful affair, one that invokes summertime outdoors, with plenty of simulated effects. The animations are really what make the game tick, especially when one considers he subject matter: intricate ball moves. The footwork translates to onscreen poetry, insanely crazy put seemingly realistic.


The game employs different scenes, and the soccer-ish tools (mannequins, cones, etc) come across well. The little extras, like celebrations and celbratory flashes, add a bit of fun that help the game visuals.

The gameplay boils down to a leveled set of challenges; as to be expected, the action increases in difficulty as one goes on. the controls were a bit tricky, but the core idea is to follow the arrows, do tricks for bonuses, and finish with flair. he range, obstacles and end targets do get creative.

All in all, it is an engaging diversion, bringing soccer skills performance to a simple, doable level. The control mechanism feels a bit wonky at first, but as one progresses, it all begins to make sense, and the leveled presentation allows the game to be consumed at a reasonable pace.

Dream Catchers: The Beginning is on Sale for Limited Time

Dream Catchers: The Beginning is on Sale for Limited Time

Oct 24, 2016

G5 is no stranger to making some fun games… or providing them for free and/or at steep discounts. Now, Dream Catchers: The Beginning is on sale on Google Play and the Amazon Appstore.

Dream Catchers: The Beginning tells the eerily spooky story of Mia, a prep school teacher, and her brother, who sets out to find out what happened to her and the students she teaches.

In a story that is reminiscent of The Sleeping Beauty, the player looks to pick up clues, solve puzzles and find out why the ladies cannot be roused.

Ah… the perfect Halloween pastime?

The game comprises of 2 worlds, 12, mini-games, 77 levels, and also has achievements and can be played across Android devices via Google Play Game Services.

The game usually costs $4.99, but for a limited time, the full, unlocked game can be had for $0.99. You can’t tarry though; this price lasts only until October 30th. yes, the sale is also available on the iOS App Store.

Bridge Constructor Gets Limited-Time Halloween Update

Bridge Constructor Gets Limited-Time Halloween Update

Oct 24, 2016

Popular cross-platform construction simulation game Bridge Constructor is getting in on the Halloween spirit with a free update that is available now.

The new build brings five whole new “spooky and eerily exciting” levels to Pumpkinidad Island. Additionally, it introduces a new vehicle — Coach of the Dead — which is the heaviest auto that needs to be gotten over the constructed bridges.

Per the press release:

Seeing as it’s Halloween, we can’t go without some haunted castles, bats and cemeteries. Build bridges over seemingly endless valleys in the deepest, foggiest night, with a full moon hanging above. Make sure to build them strong enough for the heavy Coach of the Dead to be able to get across.

We certainly enjoyed Bridge Constructor when we took a look at it way back when.

Bridge Constructor is available for $1.99 (plus optional micro-transactions) on Google Play. Hurry, because this update won’t be available forever!


[Via Headup Press Release]

[Our Bridge Constructor Review]

Rodeo Stampede’s “Outback” Update is Here

Rodeo Stampede’s “Outback” Update is Here

Oct 24, 2016

Featherweight and Yodo1’s popular game Rodeo Stampede: Sky Zoo Safari is getting an update that is available now.

The refreshed build — dubbed the Outback Update — brings a whole new area to explore. The new area even packs in fire hazards which the player has to look to avoid.

Per the presser, the new area also brings in 49 new animals that can be ridden and collected, and we hear that Australia’s very own boogey animal, the drop bear, is one of them. Additionally, there are some fun Halloween-themed tweaks thrown in for good measure.


We certainly enjoyed Rodeo Stampede when we took it for a spin; it remains free (with optional in-app purchases) on the Play Store.

The new trailer is below:

[Our Rodeo Stampede Review]

Parallyzed Review

Parallyzed Review

Oct 21, 2016

Ah, you think you’re quick? Like a challenge? Parallyzed might be just the mobile tonic you need.

The developer is kind enough to give us some backstory… two sisters (Red and Blue), twins no less, similar on the outside, but with different personalities. Seemingly close, but in a momentary fit of madness, Red severely injured her sister by throwing her off a swing.

Devastated by grief and remorse, Red then focuses on reviving her sister from the resultant coma by using her new resolved ability to inhabit her sister’s mind.

In gaming terms, this translates to a dual (parallel) platform adventure, with two figures running left to right, gravity being discounted on the one. One sister is blue, one is red, and so the caper begins.

Visually, it is a simple affair, with dark colors holding sway. It plays in landscape, with about half the screen allocated to the running path of each sister. The animations are smooth, and the dark hues measured against the occasional deliberate splotches of color make for a nice contrast.


The intro tutorial run helps one get acquainted with the controls and gameplay; the first thing one learns is how to swap the sisters. there are several reasons to do this; one is to make it through a matching color bubble. Also, the sisters are of different heights, so an obstacle might me navigated easier b, say, the shorter sister. To be clearer, tapping on the one side of the screen accomplishes this swap.

Then, one learns how to jump by tapping on the left side of the screen. This is useful for, well, leaping over obstacles. Using both controls allows one to try to make way to the end of the runs. Then, it’s on to the next (harder) level.

There are goodies to collect, achievements to unlock, and the game mostly comes together quite well.