Nov 30, 2016
Robo Guy is a simple game with a simple objective: make it from point A to Point B.
The game utilizes a utilitarian aesthetic; simple backgrounds, with straight to the point objects and characterizations. The game has a somewhat muted feel from the get-go.
The gameplay proceeds simply; using the virtual controls (for jumping and moving left or right), one learns how to traverse the original playing area. There walls of differing lengths, simulated caverns and the like, and the jump button is useful to get atop/over these.
In several instances, a regular jump might not be enough, and this is where the wall jumping comes in handy. By using the jump and direction buttons together, it is possible to get our hero to move upwards by launching from one wall to another adjacent one. This method of springing upwards allows our dude to get to heights otherwise impossible to reach.
In addition to the structures, other obstacles exist: spikes, for instance, should be avoided (as should the other live, mobile creatures), as they are usually lethal. These can be dispatched by jumping on them a set number of times, Mario-style.
The game extends on and on, with several different levels that have different configurations. It spits a lot of more intricate levels, and formal strategy is a bit more important, as an errant move can reduce the life expectancy. Newer enemies also show up after a spell.
One aspect of the game that works is that it does not confine itself to movement in one direction. A successful sequence might entail going up and down, and then back up again to reach the exit. One might start off going leftwards and rightwards, doubling back a time or two, especially if one wants to pick up all the goodies that are available to be collected.
The game shows up as completely free, which makes it a low-risk try. Potential for fun? Extra.