Acceler8 Review

Acceler8 Review

Jan 5, 2012

As I believe I have mentioned before, I’m a terrible (video game) driver, meaning my total lack of steering skills has me constantly crashing into barriers. Acceler8 is different though, in that you and the rugged little cars are not racing on tracks, but on open dusty plains and dunes. And when a giant hill gets in your way you can always drive over it. Very satisfying.

At first it appears that there is not much new in concept, that it is your standard racing game. But the difference becomes apparent when you see the vehicles. Low cabs, aerodynamic frames, and giant tires. These vehicles just look like are meant to be driven in the desert. They want to go up cliff faces and down into valleys. And luckily the developers have made all of that possible.

They’ve been quite creative with the different tracks, making use of different climates and scenarios. One is an ice-covered landscape which will challenge your handling skills. Another has a cross-over which can lead to hilarious accidents. And another has you facing oncoming traffic. There are even night time races, with the stars shining overhead.

The game controls are exactly what you’d expect. Tilt to turn, with the option to adjust sensitivity to compensate for your own comfort level. For example I have a tendency to flail a bit when I play, so I needed to tone down the responsiveness to stop it from being just tragic.
You can choose your cars based on their handling/speed capabilities, and winning races earns you the cash needed to buy better, stronger vehicles. You also must unlock each successive track to play it, so there is always a goal for you to reach.

I’m such a big fan of the “screw it, I’m going over” attitude toward racing that I’m very glad the developers have made that possible. The cars are fun to drive, and the landscapes look very gritty and real.

It’s unfortunate though that the graphics processing speed needed to keep up with the cars just isn’t there. I had no problems when doing time trials, but as soon as I began racing other cars the graphics suddenly got very stilted and blocky. In fact the ground under each car literally became a glitchy block of colour. Perhaps have improvements are in order.

Acceler8 Review Rundown

6
Graphics/Sounds - The music has a good beat to it, it sounds exactly like what you'd want to hear while off-track racing - lots of twangy guitar and bass. The graphics however suffer - the game has incredible difficulty rendering its own graphics whenever two or more cars are anywhere near each other.
9
Controls - They are pretty responsive, with the option to adjust the sensitivity. It uses the accelerometer to turn, and you have the option of setting the gas to manual, at which point there is a button on screen to press.
8
Gameplay - This game is pretty fun. I generally treat racing games like vehicular parkour and just drive over obstacles. The dirt tracks and hills are perfect for that.
7
Replay Value - Unless you spring for the paid version then there really isn't much to speak of. The paid version however does give you 10 more tracks that you can work to unlock.
7.5
Overall - It's a pretty basic racing game with a but of a twist on the vehicles. It's not terribly challenging, but that doesn't mean it's not fun.

App available on the Google Play Store »

Angelina Purpura
Angelina is an avid tech fan, amateur photographer, visual artist, foodie, and movie aficionado. She also like cats, rainbows and zombies (but not zombie cats, that would be sad). Tweet her feedback at @Anzi.
Connect with Angelina Purpura // email // www