Feb 2, 2011
The problem with simplicity is that there is such a thing as being too simple, too basic. Aeon Racer is a basic game, that is often to its detriment. In this here game, you control a spaceship that flies forward towards its goal, your only control over it being the ability to move it left and right. In your way are various layouts of barriers that come in increasingly complex patterns and start to move back and forth later in the game. Helping you out is a shield that can take several hits before you die, and pads that will slow you down, although this decreases your score, as you get more points for flying through barriers at higher speeds, so the speed up pads that are also in play can become either obstacles that hinder your completion, or tools to help you on your way to high scores.
Aeon Racer‘s simplicity works well for it – you just pick up your phone, pick a level, and tilt left and right to play. The glowing visual style is basic, but stylish, and not too flashy as to slow down your device, so it should likely run smoothly on lesser handsets, as long as they have Android 2.1 installed on them.
The problem is that Aeon Racer may just be a bit too basic – it doesn’t take long to play through the game’s 15 levels, and there’s no online high score service available to add some kind of replay value. OpenFeint support would go a long way toward the game’s value, and also if the game got more levels. Interface-wise, the game needs a better indicator as to the health of your shield, as it feels like you can just die randomly at any point unless you keep track of how many hits you’ve taken.
This is not a bad start to a game, but it feels very primitive at the moment. If Modern Alchemists can bring some post-release support to the game in the way of new features and content, then this could be something really special.
Aeon Racer Review Rundown
App available on the Google Play Store »