May 16, 2013
Editor’s Note: As of publication, the game is only available for the Kindle Fire on the Amazon Appstore.
Sometimes we like predictability. We all know that NetherRealms make good software. We all know that the ‘Arkham’ series of games are a sign of quality. We all know that every single guard, policeman and security officer is absolutely useless in the city of Gotham and that it means villains are let loose on a regular basis.
Which is lucky for us, as these predictable factors come together to bring us Batman: Arkham City Lockdown. Taking place in the world created by previous ‘Arkham’ games, the game sees you playing as Batman as he beats up a bunch of escaped crooks and generally cleans up the streets. Not with a mop and bucket, mind, but with his fists and gadgets. You can expect to see favourites like Two-Face, Poison Ivy and The Joker. Also, keep an eye out for a certain Mortal Kombat character’s cameo.
Not only does the game use the ‘Arkham’ setting seen in previous games of the series, it also borrows heavily from ‘Arkham City’ as a whole. Not a bad thing, as Arkham City was a good looking 360, PS3 and PC game which makes this one of the better-looking apps I’ve seen running on a Kindle Fire. The same models and locations pop-up a little too regularly, but the quality of what you’re seeing can help you forgive the re-use of assets.
The worst offender of this re-use is the sound. Thugs spout the same lines over and over and the music’s on a fairly short loop. That’s what mute buttons were made for, right?
The game itself plays out like Infinity Blade, where you’re swiping the screen to dodge, punch, counter or use a gadget. The locations and combat offer some variety, with certain levels putting you under special conditions such as using no gadgets or clearing out a room in 60 seconds.
The gadgets in question (bat swarm, electric gloves, etc) can be upgraded as can Batman himself. You earn cash by completing levels and beating up thugs, as you’d expect, though this can be a problem as levelling up takes a while, forcing you to replay levels more times than perhaps you’d want to.
It’s also hard to say if it was me or the game causing an issue, but my swipes were mistaken as taps and vice versa. This is important as countering when you want to attack can make you lose your window of opportunity and punching when you want to counter will see you getting knocked out.
Minor control issues and forced replaying of levels aside, Batman: Arkham City Lockdown is a solid title that should please Batman fans long into the (Dark) night.