Bloo Kid Review

Bloo Kid Review

Sep 6, 2011

Bloo Kid’s girlfriend has been kidnapped by an evil wizard, or so the story goes in this retro-styled platform game. You’ll have to survive through 60 levels of running, jumping and monster stomping if you hope to get her back. The gameplay is simple, but the challenge hits on multiple levels as you attempt to fulfill the requirements of completing each level to perfection.

Bloo Kid is a lot like the arcade version of Mario Bros. There is no grand, sweeping adventure, and no power-ups. You aren’t exploring vast levels for hidden items or ducking into underground realms, you’re just trying to stomp all the monsters in a level before heading to the next one.

At the end of each level, your performance is evaluated. The ultimate goal is to collect 3 stars on each level. You do this by defeating all the enemies and catching a special star at the end of each level without getting hurt. However, you only need to defeat all the enemies on a level to pass it, which includes defeating the boss at the end of each world before getting a cutscene that furthers the story.

Aside from the star collecting, finishing a level really comes down to surviving the wave of enemies. There’s a specific number of enemies in each level, and you get a handy counter to let you know how many more you need to dispatch. There’s a puzzle element to each level as you try to memorize and anticipate the behavioral patterns of enemies and places they materialize. It’s a good thing that lives are infinite, because you’ll be dying plenty of times. Also, there’s no time limit, giving you plenty of time see how each level works as you formulate a plan to finish a level.

All of the action takes place on one screen; there’s no side-scrolling, climbing or exploring to do. The set-pieces, challenges and enemies constantly change, but the action only ever takes place on that one screen. At the end of each world lies a boss fight that changes things up. The same basic gameplay mechanic applies, and the challenges to grab all three stars are still there, but you’re facing a significantly larger enemy that requires multiple hits to take out. After successfully knocking the boss down, you end up on another world in a new setting, new set pieces and enemy types. It’s these small changes that help keep the game from becoming tiresome.

If you like the exploring and adventuring aspects of some platformers, the lack of such in Bloo Kid might come as a deal-breaker. However, if you’re more appreciative of the core mechanics of a platformer and enjoy the challenge of fighting multiple enemies while memorizing their movements and behaviors, Bloo Kid could easily provide a few hours of entertainment. With plenty of arcade action and retro-styling, it’s a good looking, entertaining game that should keep you on your toes. Bloo Kid is ad-supported, but the ads are non-intrusive and only appear on the menu/title screen.


Bloo Kid Review Rundown

7
Graphics/Sound - The retro-styled graphics are very attractive and cute. The music is a bit on the dull side, rather forgettable, but not bad.
10
Controls - The controls work exceedingly well, especially for a game such as this where tight, precise movements are important.
7
Gameplay - The more puzzling elements that require you to plan ahead and think your way through a level before you "paint yourself into a corner" are very well done and give the game quite a challenge. As long as you're ok with the lack of adventure or exploration, you should be more than happy with this purely action-oriented game.
8
Replay Value - Getting a perfect score on every level is going to take a while. Some levels seem impossible, but you don't need a perfect score to move on. This is a wise decision for those whose skills aren't up to par but want to see the rest of the game.
8
Overall - With 60 levels of running, jumping and monster stomping, you're in store for hours of arcade action and tough, puzzling challenges. Just be aware, this is purely an action game. No special items, coins to collect or worlds to explore, just pure fun in an arcade-like experience.

App available on the Google Play Store »

Dale Culp
Dale Culp has been writing about video games in print and on the web for the better part of the last 10 years. From the Atari 2600 to the Xbox 360 and beyond, he's covered just about everything. You'll find his work in places such as TheWeekender.com, GoLackawanna.com, Gamesylvania.com, EscapistMagazine.com and even IGN.com
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