Blue Defense: Second Wave Review

Blue Defense: Second Wave Review

Dec 15, 2010

Blue Defense: Second Wave has conquered the planet iOS, and now has set its sights on Android. While the game is a sequel to a 2008 iOS game, you’re missing nothing by jumping into this game (particularly as there’s no story to catch up on). You are protecting a planet, appropriately colored blue. There are red and green enemies that want to destroy your planet, because they’re prejudiced against all things blue. Your weapons are limitless amounts of blue machine gun fire, and a limited-use planet cannon that fires a large blue beam of death in the direction of your enemies, and destroys any enemies within close range of the planet as well.

It’s how you control Blue Defense: Second Wave that makes it so interesting and fitting for mobile platforms. Your primary control method is tilting your phone to control where the primary line of fire goes. However, you can also use the touch screen to split up your shots to go in multiple directions, and can double tap to lock the target on that place in the screen, and can move it around as well, and can swipe over it to remove the target lock. The game will have you twisting and turning your phone around like crazy, as the enemies come at you from any and all directions.

What makes Blue Defense: Second Wave so wonderful is the variety the game has – there are long form play modes in Classic and Gauntlet modes, and a pick-up-and-play experience present in Level Select mode. AS well, the individual levels and Gauntlets have medals you can earn for beating the levels by killing a certain number of enemies, not using your planet cannon, or not taking damage, which can be earned in separate plays of the levels. There’s a lot to do, and there are plenty of options to control how you want to experience the game. Veterans of the iOS version will find no new content here, but the port is otherwise technically identical to the iOS version, and runs great on the Galaxy S.

The game’s only real issues are that despite the game being all about playing in multiple orientations, the GUI always stays upright, so you’ll need to learn to read the info upside down or sideways. Also, the game uses the same online high score system as the iOS version, but it’s still built-in to the game, instead of using a cross-platform service like OpenFeint, so you can’t keep track of your performance across different versions of the game. The only technical inferiority to the iOS version is that the targeting line doesn’t rotate as smoothly as it does on the iOS version, but this is merely a visual effect, it has no effect on gameplay at all.

When it came out for iOS, I thought Blue Defense: Second Wave was a must-have. Now that it’s out on Android, it too is well worth buying, and is a great port of the iOS game. This is a must-have.

Blue Defense: Second Wave Review Rundown

Graphics/Sound - The graphics are simple geometric monochromatic designs, but they fit the style of the game. Sound and music is limited, however.
Game Controls - Tilt controls work great and are optional if you're in public. Touch screen targeting supports multitouch, but can get crowded and obfuscating of the action if you use a lot of fingers.
Gameplay - The game is simple to figure out to learn, but requires strategic reactions to figure out how to succeed at the variety of enemies thrown at you.
Replay Value - Classic mode would last you long enough as is, but Gauntlet and Level Select give you a lot more to do, and allow you to choose to play as long as you want or are able to.
Overall - This action game is intense and well-built, and a fantastic port from iOS.

App available on the Google Play Store »

Carter Dotson
Carter Dotson, editor of Android Rundown, has been covering Android since late 2010, and the mobile industry as a whole since 2009. Originally from Texas, he has recently moved to Chicago. He loves both iOS and Android for what they are - we can all get along!
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