Aug 12, 2013
Book of Heroes is a slightly unusual game, even though I wasn’t particularly engaged in it, because of my strained relationships with this sort of free-to-play games. Although it looks like a standard card game from the start, Book of Heroes is partially a card game, and partially player-versus-player role-playing game, with the unfortunate bits of free-to-play restrictions â€“ because of course there have to be free-to-play restrictions. Story is absolutely generic and isn’t very relevant to the gameplay. In fact, let’s skip the story altogether.
The game begins with creating a main character, choosing its gender, and general outlook. After that, the general mechanics are introduced through a short tutorial. Book of Heroes is a turn-based game, where each side gets to attack only after another side completed theirs. The unusual mechanic lies in the fact that instead of turn points, or any other ephemeral concept, the resource that defines a turn in Book of Heroes is simply length of attack in time. If one hero has an attack speed of 0.95 seconds, he gets to attack before the hero with an attack speed of 1 second, and so forth. This means that the tactical component is present â€“ but, considering that Book of Heroes is full of in-app transactions, and the hero’s fighting properties are directly proportional to the items he has equipped, I personally wouldn’t bet on it. Still, not counting this obvious issue, Book of Heroes presents a fine turn-based gameplay. There are three specializations for a hero, each containing its own skill tree that is eventually learned as the hero is leveled up. Although the gist of the game lies in PvP battles, there are also single-player quests and challenges that can be completed for additional gold and experience. Surprisingly, the game isn’t very crammed with useless mechanics, and is mostly transparent to understand.
On the other hand, it’s not like Book of Heroes is without its share of problems. Aside from the pay-to-win concept, there’s also the stupid â€œenergyâ€ meter that has to be recharged, before the hero is able to go on the next quest, and the levels become ridiculously difficult to grind after about a level five or so. The other problem is that even counting the different specializations, heroes are still not that different, and if one hero is more experienced than the other, there’s pretty much nothing one can do to change the outcome of the battle â€“ again, not counting purchasing awesome loot with awesome amount of money, of course. At the end, Book of Heroes is nothing new. It’s a free-to-play game that’s betting on its social mechanics â€“ there are guilds, groups, and even an in-game global chat â€“ rather than on an innovating gameplay. I’m sure that some people are going to love it â€“ but I wonder if it would have even an ounce of its audience, if it wasn’t multiplayer-oriented. In any case, it’s a mediocre RPG, but nothing too unfortunate.
Book of Heroes Review Rundown
Download: App available at the Google Play Store »