Bounzy! Review

Bounzy! Review

Jun 30, 2017

Time for Bounzy!.

In this one, you are a mage, and you are helping to protect a town. From what? Well, a host of scary beasts that look to do the town harm. You, the player/mage, are all that stands between the incoming creatures.

At your disposal are magical weapons that manifest much like fire bombs. The idea is to fire these bombs to destroy the enemy before they make it to the city gates. Now, it helps to know that every beast has a lifebar, and it generally takes more than one hit to take them out. Thankfully, the aforementioned magical weapon is a stream of fireballs that each inflict a degree of damage on the enemy.

The real gimmick, the thing the game gets its name from, is the bouncing walls. You see, the magic has the ability to rebound continually within the playing area, doing damage to damage-able things, on and on till they destroy all the enemies or are bounced back towards the bounzy3town where they dissipate. The mage character at the bottom of the screen, and the beasts march forwards. You shoot, and they move forward unless/until they are destroyed by the fire spells. As an added twist, the position of the mage changes randomly every go.

Shooting is performed by tapping, holding and dragging to specify direction, just like operating the catapult in Angry Birds. It’s all about physics, angling and figuring out how to create the most long lasting cascade of bouncing fireballs every round.

So, a typical series is easy to understand: a line of monsters appears. You shoot at them… but hey, do you look for the direct hit, or do you try to angle the line of ammunition off the wall to, say get behind that initial line and bounce off the back wall for multiple hits? Uh, oh a new line with more beasts; these ones have a higher tolerance and require more hits. Go for those, and ignore the easier to damage (but closer) initial beasts?

Decisions, decisions. You gotta decide quickly, because the city walls only allow for so many incursions before the level is failed. Interestingly enough, the game incorporates consumable special weapons, and as the game goes on, you get to encounter additional foils, like sided impenetrable shields. If one gets into a tight spot, there is a video-watching system that allows you to replenish special weapons.

Completing levels without getting the wall breached allows for you to earn goodies, and these goodies allow for upgrades; stuff like both ends of the weapon stream can be improved, as can the wall.

It looks and feels a bit like a pinball game joined with Tetris, with a bit of physics puzzler sprinkled in. It is an interesting mix, quite addictive with easy-to-understand upgrade path.

For what comes down to a tower defense game, it does pretty well. The charm sorta sneaks up on you, presenting several different elements that blend together pretty well, allowing a simple game feel a bit more like a more expansive experience. The video-watching weapon replenishment system could probably be limited to increase the challenge, but all in all, it’s a fine game.

Bounzy! Review Rundown

8
Graphics/Sound - Visually appealing with great sound.
9
Controls - Simple and intuitive touch/drag/release.
9
Gameplay - Great meld of several elements; could probably limit helpers.
8
Replay Value - Quite addictive.
8.5
Overall - A pleasing experience.

Download: App available at the Google Play Store »

Tre Lawrence
Tech fiend that isn't too cool for ramen noodles...
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