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Cavemania Review

Cavemania Review

Oct 18, 2013

Free-to-play match-three puzzles are as inescapable as bathroom issues after an all-you-can-eat night at Taco Bell, and are just as expected. Although I know I should hate them for their complete lack of originality, or artistic merit, my primitive synapses still get their share of enjoyment, just from matching things in the right order, without any particular reason and reward. Perhaps, my mom was right, and I should have gone in accounting. In any case, Cavemania tries to introduce some new mechanics, but it’s unclear whether they help overall game, or just get in the way.

Cavemania 3Cavemania tells a somewhat blurry story about a chieftain of a primitive tribe, whose tribe was struck with an asteroid of sorts, and now it needs rebuilding. Instead of gems, the playfield is filled with wood, and stone, and other kinds of resources, and the player’s task is to collect them. Every level presents with a particular quota that needs to be filled in a particular number of moves.

Of course, this gives the game a chance to put some restrictions, but it also gives some meaning to the gameplay. Besides the usual matching, Cavemania also has some sort of action part. There are player-controlled units on the field, who can be moved freely by switching them with nearby tiles. There are also enemies of different sorts, either sitting on the field, or spawning from the top of the field, along with the usual tiles. These enemies are all moving towards the units, and when they come in close proximity to each other, they start exchanging blows, until one of them drops. Naturally, the units should defeat them, so the player also needs to collect special gems that activate the heroes’ superpowers to help them. Thus, the game has some sort of RTS component, adding some depth to the gameplay.

Although Cavemania is trying to be distinct from the army of other match-three puzzles, I’m not sure if its attempts really help it. It’s interesting, but I was often irritated by the fact that I had to choose between what moves to do, and by the limitations that are always present in free-to-play games. All in all, although I got some mixed feelings, Cavemania is generally ok.

Cavemania Review Rundown

7.5
Graphics/Sound - Nicely done.
7.5
Controls - No issues, and nothing out of the ordinary.
7
Gameplay - I'd rather have it non-free-to-play.
7.5
Replay Value - It does tend to engage, although it can be frustrating at times.
7
Overall - It has some interesting ideas, and slightly unusual gameplay.

Download: App available at the Google Play Store »

Tony Kuzmin
Basically, a talking digital extension at this point.
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