Double Dragon Review

Double Dragon Review

Feb 5, 2013

For a bit of old-school, 2-D-ish style horizontal-sliding “beat-em-up” gaming, Double Dragon, from G-Gee just might earn a spot at the table.

If the game unconsciously brings back memories, it’s probably because of its roots as a gaming favorite on arcades, consoles and eventually, as a cartoon series and live action thriller. Double Dragon has seen many iterations, so I was pretty pumped to see how it would turn out on Android.

The storyline was familiar, and was quickly brought to bear via cutscenes: twin brothers — only discernable by different colored-bandannas and different hair colors — run a modest martial arts dojo five years into a post-apocalyptic world. Resources are scarce, and Billy and Jimmy share everything, including an admittedly uncomfortable collective affection for Marian, who has been kidnapped by the Black Warriors Gang. My obvious quest was to pick a hair color and fight to rescue Mariana in the character of one of the brothers.

Music and graphics were very well done and quite appropriate as a representation of the era that this game represents. The graphics seemed to be painstakingly recreated, from the finicky movement patterns to the bounce of dispatched bodies.

The gameplay was a trip to retro land, with hand-to-hand battles filling up the screen. I had control of basic attack moves, and my basic goal was to move on by beating the life bars out of my opponents before they could do the same to me. There were different game modes, and different at outset; I could play till one side lost (Dragon), but I could also choose a timed type of game (Time Attack). I could also select the type of control complexity, as well as the overall level of difficulty. Most of the things I loved from arcade games of this type were present, down to the ability to collect and use lost melee weapons and tougher boss characters.

I thought the control type menu could have been a bit more consolidated, as I hated to choose between ease of use and availability of attack moves, but it did serve a purpose. I was definitely not a fan of having to register with the to play, either.

Still, I liked retro titles, and I really liked Double Dragon, and not just because of its history. I thought it handled itself well regardless of its pedigree, and this is what makes it fun to play

Double Dragon Review Rundown

Graphics/sounds - Completely captured the legacy of the game.
Conrols - Easy to invoke, but had different settings.
Gameplay - Melees, hand-to-hand, bosses: plenty to get involved with.
Replay Value - Fairly addictive.
Overall - An enticing port of a popular game.

App available on the Google Play Store »

Tre Lawrence
Tech fiend that isn't too cool for ramen noodles...
Connect with Tre Lawrence // email // www