Drop 7 review

Drop 7 review

Mar 18, 2011

Developer: Zynga New York
Price: US$2.99
Version: 1.6
App Reviewed on: Motorola Droid X

At first glance, Drop 7 looks like almost every other puzzle game. You have an object at the top of the screen — a dot — that you have to drop into a grid. The dots are numbered 1 through 7, but there are also grey dots with no numbers on them. Also, you aren’t just matching the numbers up; there’s a slight twist to it.

The way you play the game is that you want to make rows and columns of certain numbers of dots. For example, if you want to clear out all the 6s in a column or row, you need to have 6 dots in that column or row. The other dots will fall down and remain until the column or row equals their number. In addition, you have grey dots that need to be “cracked open” to reveal their number by making a dot pop directly next to one. Doing this twice reveals the number, then you continue as usual.

At the start of Normal mode, you have 30 dots to drop, after which a row of dots will form at the bottom, pushing the rest up. As the game progresses, you’ll have less dots to work with before the grid moves up a row. If the dots reach the top of the grid, game over. The idea is to form chains and combos to build the highest score while going as long as possible.

There’s also a Hardcore mode that starts with more dots in the grid and less dots to drop before the grid moves up, but then there’s Sequence mode. Sequence mode is interesting because it’s the same number and pattern of dots for everyone playing Drop 7 in the world. The idea is to compete against the world using the same set up as everyone else to see who can get the best score. It’s a great twist that ensures you aren’t doing better just because you got lucky. Everyone is on even ground.

One thing I don’t like about Drop 7 is that it seems like success comes down to luck too often and doesn’t offer enough strategy. Often, you’ll find yourself with a row of low numbered dots and a row of grey dots below them, at the bottom of the grid. It’s next to impossible to clear the grid once that happens, and it tends to happen no matter how well you plan for it. Once it does, you’re just waiting for the game to end.

The other thing I don’t like is the dull, grey background. It doesn’t make the game any less fun to play, but I would have liked to see a little more imagination in the graphic design. It makes the game look unfinished, like they just didn’t know what else to put there.

Drop 7 is a different kind of puzzle game. It doesn’t rely on the tired idea of matching up gems or filling rows, but the originality in gameplay that it offers also makes it a bit harder to get into. Nevertheless, it can become quite addictive.


Drop 7 review Rundown

6
Graphics/Sound - Dots of various colors in dull, muted tones against a grey background. Functional, yet uninspired and boring. The sound effects are a bit harsh while the looping background track hypnotizes and mesmerizes. I had to turn it off before it started actually driving me crazy.
7
Game Controls - Extremely simple controls, but you have to be very careful about which column you're trying to select. You might have your finger in the right column, but as you release, you accidentally shift into the wrong column. This happened to me a lot.
8
Gameplay - It took me a few games to really understand how it works and how to formulate a winning strategy, but once I did, I was already hooked.
7
Replay Value - It's fun to try and outdo your score, and the additional modes add some extra challenge, but this is a tough game. You might find yourself tired of getting into impossible to solve situations.
7
Overall - An excellent time killer that can keep you on your toes, even though it leans a bit towards the ugly/boring side, graphically. With more polish to the graphics and gameplay, it could be something special.

App available on the Google Play Store »

Dale Culp
Dale Culp has been writing about video games in print and on the web for the better part of the last 10 years. From the Atari 2600 to the Xbox 360 and beyond, he's covered just about everything. You'll find his work in places such as TheWeekender.com, GoLackawanna.com, Gamesylvania.com, EscapistMagazine.com and even IGN.com
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