The Enchanted Cave Review

The Enchanted Cave Review

Jan 29, 2014

I’ll start with disappointing any fans of roguelikes: The Enchanted Cave is not a “true” roguelike. It’s a puzzle-RPG thing that’s hard to fit into any genre. It’s not nearly as complex as it seems, although it does offer unusual and challenging gameplay. The player is to descend into one hundred levels of dungeon that is filled to the top with dangerous monsters – the deeper, the more dangerous – and try to reach the very end. The hero has nothing but rags from the start, and 500 points of health that sound like an impressive deal, but on practice, start dwindling very fast, as the monsters become more dangerous. Eventually, the hero will die. Or, at least he will die if the player doesn’t use special item, Escape Wings, to get out of it. These wings destroy any piece of common equipment that the hero found from stashes, or bought from a merchant. However, they save gold that the player collected, improved stats and artifacts – magical items that have a lot more power than the common ones. The hero doesn’t have any level-ups, and killing the monsters only brings a bit of gold, so the player’s role is not to seek out battles, but try to evade them, if possible.

Speaking of battles, it’s the one thing that really make The Enchanted Cave so simple. The battles are lacking almost any tactical The Enchanted Cave 3component. When the player taps on a monster, the hero starts exchanging blows with the creature, until one of them dies. The player can activate special magical abilities during the battle or chug a magical potion, but he can’t fight from afar, move, or change items during the battle. Each monster has its own characteristics, as does the player’s own gear, but once you have a bit of practice, the outcome is always the same: either you stab the monster to death and lose some health, or you stab it to death in one hit and don’t lose anything.

As I said, there are no level-ups, player specializations, bows, scrolls, randomly-generated equipment, or even exploration, for that matter. Chests containing artifacts are marked gold, there is no fog of war, or secrets, and the sellers – that, by the way, also mark the checkpoints – are on exactly each tenth floor. Essentially, The Enchanted Cave is an inventory and health management simulator. It’s still gripping as heck, and although my initial reaction was “meh”, I couldn’t help but return to it to try and reach deeper levels.

The Enchanted Cave Review Rundown

Graphics/Sound - Looks quite cheap.
Controls - Simple and responsive.
Gameplay - A lots simpler than I thought, but really fun.
Replay Value - Replaying is all you'll do, really.
Overall - It's very simple, but catchy as hell. Dangerous time-waster.

Download: App available at the Google Play Store »

Tony Kuzmin
Basically, a talking digital extension at this point.
Connect with Tony Kuzmin // email // www
  • Atlar

    Essentially this is a simplified version of Lufia’s Cave of the Ancients (Snes). Shame nobody ever made an advanced version…