Enzo’s Pinball Review

Enzo’s Pinball Review

Jul 15, 2011

I’ve always held the belief that pinball is a zen art, an experience to become lost in as you focus on the moment. The moving parts, the lights and sounds; it’s a physical, mechanical experience that can be tricky to translate into the virtual world of video games. While some games do a great job of giving you a decent pinball experience in a digital simulation, it’s still something you have to feel. That’s where Enzo’s Pinball goes above and beyond.

Enzo’s Pinball features haptic feedback by vibrating your phone every time the ball comes into contact with a physical object on the table. Each collision coincides with a little buzz that confirms the contact. It works very well. Of course, you can’t judge a game based solely on gimmicks — all the neat tricks in the world won’t make a bad game good. Fortunately, Enzo’s Pinball, isn’t bad at all. In fact, it’s quite good.

What you get with Enzo’s Pinball are 3 tables, each based on a different theme. There’s the Clockwork table, full of moving gears, dials and other moving parts; Steam-Powered, a steampunk-themed table with gauges, dials and a giant Tesla Coil that plays some electrifying tricks with the ball and DJ Table, a tribute to the analogue days of vinyl records. Each table has plenty of OpenFeint achievements and other secrets to unlock, including some unique details. For example, take a closer look at the 45 record on DJ Table — it’s Pinball Wizard!

You control the plunger and flippers by touching the sides of the screen, although I think it would have been a nice touch to include support for the hardware buttons on most Android phones. Enzo’s Pinball even makes use of the gyroscopic function in most Android handsets and tablets by implementing a “tilt” function. Simply by rocking your device left or right, you can put a little extra spin on the ball to influence it in one direction or the other.

The graphics are pretty good, and you get a nice view of the whole table without any scrolling. However, you only get one view — straight down from the top. Also, the tables aren’t very complex. Aside from a few basic gimmicks, they each only have one level, and once you’ve mastered some of their more unique attributes, there isn’t much else to do. Each table features a similar layout, as well. It’s nice to have 3 tables to choose from, but when they’re so alike, it’s not much of a choice. Another downside was that the controls seemed a bit sluggish at times; they weren’t always immediately responsive.

Enzo’s Pinball is a very well done pinball game that offers a lot of replay value as you attempt to unlock all the achievements while competing against friends via OpenFeint. The physics seem to work realistically enough and the haptic feedback definitely lends itself towards completing the overall experience. In all, while it may not be the most complex of pinball games, it does offer quite a bit for the pinball enthusiast on the go.

Enzo’s Pinball Review Rundown

Graphics/Sound - The graphics look good. Perhaps they could have been a bit more realistic, but this isn't meant to be a hardcore simulation, just a good pinball game.
Controls - Controls seemed a bit sluggish and unresponsive at times.
Gameplay - As stated in the review, the tables aren't very complex and a bit too similar to each other to feel truly unique.
Replay Value - With secrets to find, achievements to unlock and OpenFeint integration so that you can compete with the world, there's plenty of reason to come back and keep playing this one.
Overall - A good pinball game with plenty of replay value, even if it's not the most complex. The controls could use a bit of tightening up, but it's still a lot of fun without taking itself too seriously.

App available on the Google Play Store »

Demo version is also available on the Google Play Store »

Dale Culp
Dale Culp has been writing about video games in print and on the web for the better part of the last 10 years. From the Atari 2600 to the Xbox 360 and beyond, he's covered just about everything. You'll find his work in places such as TheWeekender.com, GoLackawanna.com, Gamesylvania.com, EscapistMagazine.com and even IGN.com
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