Fruit Roll Review

Fruit Roll Review

Nov 30, 2011

I love a game that has instructions in the title. Fruit Roll is a game wherein you are a piece of fruit, rolling along. As you go you collect stars and roll over opponents. It’s fantastically straight-forward – you don’t even control the speed or direction of the rolling. It’s very charming in its simplicity, and another favourite for playing on the bus.

Fruit Roll has no plot, but it really doesn’t need one. As mentioned, you play as a piece of fruit, and each stage begins with you rolling across the screen. You cannot stop rolling, but you are able to jump. Jumping allows you to target and collect stars along the path. There are various other (non-sentient) fruit along the path and collecting them has benefits. There are different obstacles/enemies along the way, and the type of fruit you are determines whether or not rolling into them will knock them off the screen or cause you to come to a teary-eyed halt. Collecting three fruit of the same kind is a combo and not only will you change into that fruit, but a giant, rampaging version of that fruit. You’ll destroy everything in your path and have a much better shot at grabbing stars since you’re four times your regular size. The combo will run out however and you will return to your original fruit size. Each level becomes more difficult as the incline down which you’re rolling increases and so you roll much faster and with less control over your movements – one wrong jump could send you flying into the hands of an angry monkey and end your turn abruptly.

I really like this game for its lack of story. The fruit does have and needs no motivation to run over the caterpillars and red frogs in its path. Snagging the stars as you fly across the screen is rather addictive, like the coins in Mario, and is motivation enough.

Running into an opponent that you are not classed to knock off screen causes you to “die” and you are back to the first stage with none of your stars to show for it. This is the game’s real weak spot, as the only gameplay mode you begin with is Adventure (continuous play). There is apparently a mini-game mode, but it can only be reached by collecting 10,000 stars. This would happen soon enough if dying didn’t completely erase your store of stars each time. At a certain point this can become frustrating enough that it dampens the enthusiasm needed to keep rolling along. The game is fun, but needs more reasons to keep coming back.

Fruit Roll Review Rundown

8
Graphics/Sound - The music is this kind of plinky-plunky olde-timey saloon sort of tune, which is pretty cute. However it has a strange hollow quality that could have been adjusted. The sounds effects are very cartoony, which is appropriate for a fruit-rolling game. The graphics are appropriately cartooney as well: the fruit has cute googly eyes. The backgrounds are also well done, with different landscapes for each level.
8
Controls - The only control you have is your jumping. It is possible to double-jump and thus achieve higher arcs, allowing you to collect more stars. Jumping is achieved by tapping anywhere on the screen. Hard to mess up.
7
Gameplay - Again, you have no control over the direction or speed of travel, but you can jump, and you can choose to move the display of fruit you have collected from the left to the right-hand side of the screen, if that helps you play. However that change is not remembered by the game, and it's a bit of a pain to reset it each time you start up the game.
7
Replay Value - If you just want something mindless and easy to do, then this game is perfect. If you're looking for something to invest your time in and feel a sense of accomplishment about...then this may not be the right game.
8
Overall - Does what it says on the box, it would be hard to ask for much more. And besides, who doesn't like rolling fruit?

App available on the Google Play Store »

Angelina Purpura
Angelina is an avid tech fan, amateur photographer, visual artist, foodie, and movie aficionado. She also like cats, rainbows and zombies (but not zombie cats, that would be sad). Tweet her feedback at @Anzi.
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