May 21, 2014
I went on a kind of an opinion roller-coaster with Tiny Dice Dungeon. When you first look at it, it looks like an interesting, if somewhat simple, jRPG. When you actually start to play it, and find out that it’s basically poker, and every move is judged by throwing the dice around, meaning that you are at the mercy of a random numbers generator, it starts to stink strongly. But when you have played it for a while, you start to notice that while your success does depend on the chance, your decisions actually make a difference, and your skills do indeed matter. It’s just that the game doesn’t require your attention or knowledge, but your risk assessment skills. Which kinda makes it unique.
Tiny Dice Dungeon is about a hero who travels around a post-apocalyptic world, inhabited by various monsters, and tries to rebuild society by finding trapped villagers. There are two parts in Tiny Dice Dungeon: preparing the hero’s party in the village, and actually fighting monsters. The quests consist of several battles that end with a boss battle. There’s no roaming, no exploring, just indefinite fighting with the monsters. However, the fights are very unusual. First goes the hero’s party. Each member throws a number of dice. There are several kinds of dice that can be constructed from the parts in the village, but the most basic ones are simple damage 1d6 dice. If the combatant throws anything from 2 to 6, the number becomes his damage. The dices can be thrown an infinite number of times, and there’s no limit to the number of damage each side can inflict, but if someone gets a one, his turn is completely skipped. So, it’s always a choice between dealing high risk with high reward, or low risk and low reward turns. The enemies behave the same, by the way, and it all seemed pretty fair to me, with enemies botching some very strong moves by throwing out one.
There are all kinds of dice, by the way. Some poison the enemy, others multiply the damage, and others heal the player. The player can also capture monsters and make them join his team, with them getting levels and more dice as well as the protagonist. Listing all the mechanics in Tiny Dice Dungeon is a tough deal, but in general, I played it for a ridiculous amount of time and had to stop myself from throwing the whole evening away. There are some slight irritations in the form of FTP mechanics and ads, but there is no energy limit to the game, and it’s just too addictive to make a fuss out of that. So, I think Tiny Dice Dungeon is really unusual and really good.