Nov 22, 2013
Kunundrum is a fancy puzzle game with neon graphics. Its gameplay reminds of classic Sokoban, but the rules are different. To be fair, there’s no way to describe them, without sounding like an accountant on his weekly report, so bear with me. The players are tasked to deliver several differently-colored shiny dots to their respective slots. The dots can be swiped across the field vertically and horizontally, and only stop when they hit a wall. If a dot is launched over its slot, it will skip over it, unless there’s a wall, or some other object in the way. Thus, the player needs to arrange the dots in such a way, that they would stop exactly over their slot. The fields are greatly different and contain lots of unique tiles. Some of these tiles change the direction that the orb is going, others act as switches for collapsible walls, and others teleport the sphere to another part of the level. The levels are numerous, so there are plenty of easy, mediocre and completely insane difficulties available. Three stars are awarded if the player manages to complete the level with the least possible number of moves.
Of course, I have to note that Kunundrum is quite difficult. It’s a puzzle that takes its job seriously, doesn’t drink, doesn’t mess around with those good-for-nothing hints, and is home by eleven. The levels are difficult, and sometimes â€“ to the point of frustration, so it’s more of a â€œtrain your brain on a Saturday eveningâ€ kind of game, rather than a â€œhop on for a second during work breakâ€ one. Kunundrum is also quite stylish for a small puzzle. Covered in neon glow, and simple, shiny textures, the game definitely looks good. And it’s also completely free on Google Play! I didn’t see in-app purchases of any kind, so it looks like it’s just free, for whatever reason, and for the fans of puzzles, there’s no reason to not check it out.
Kunundrum Review Rundown
Download: App available at the Google Play Store »