Lunar Racer Review

Lunar Racer Review

May 11, 2012

The first game in Noodlecake Games’ Game a Week Project is something of a nepotistic choice. Their 2D stunt racing game Lunar Racer has been ported over from iOS using their tools.

The game itself involves performing flips and collecting to weapons in order to try and collect turbo boosts and take out opponents on the way to get first place. There’s also MoonBux to collect to spend on cosmetic upgrades and new vehicle upgrades. Courses take place on circular planet, with laps going around the whole planet. There’s a gravity booster to pull vehicles back from the ground, and a nitro boost that can be collected by getting big air, performing many flips, and sexiest of all, performing perfect landings.

The difference between the iOS and Android versions is that there’s the ability to buy vehicle upgrades, boosting engine speed and nitro boost for example; as well, there are four additional tracks that can be bought with 5000 MoonBux. It also unlocks the best vehicle of all time: the sausage car. It’s a giant sausage with wheels that races in space. The local multiplayer is gone though. Woe and despair! I never really played it in the iOS version, though.

The game is easy to get into, with tilt controls that work very well, and simple two-finger controls for gravity boosting and using nitro. MoonBux can be bought, but they’re also earnable through in-game feats by collecting them, finishing highly, and completing objectives for a bonus multiplier. Even the harder Pro races feel like they can be done with just a perfect run. The level design is very creative, with levels that have multiple paths, and plenty of opportunities for big air.

The Android port is fantastic, running incredibly smoothly and error-free on an original Galaxy S model phone. If this is what can be expected from future Game a Week Project titles, then there’s plenty to be excited about, as Lunar Racer is kind of fantastic.

Lunar Racer Review Rundown

9
Graphics/Sound - Extremely polished 2D graphics and artwork, with solid music.
8
Controls - The tilt sensor works well for turning (at least when upright) and the controls are otherwise tapping on the sides of the screen.
8
Gameplay - It's like Trials meets Mario Kart. Challenging, with plenty of speed and weapons.
8
Replay Value - The additional courses and features from the iOS version make this one last longer, though a lot of the replay still comes from improving times on tracks already raced.
8.5
Overall - A fun 2D racer, with a fantastic conversion to Android.

App available on the Google Play Store »

Carter Dotson
Carter Dotson, editor of Android Rundown, has been covering Android since late 2010, and the mobile industry as a whole since 2009. Originally from Texas, he has recently moved to Chicago. He loves both iOS and Android for what they are - we can all get along!
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