Jan 21, 2014
The defining factor of this game is the view; as noted, it is decidedly in player-point of view. The entire screen makes up the range of vision, and the controls allow for the looking around. The right side of the screen facilitates these movements, allowing one to dynamically â€œlookâ€ up, down and to swing around to either side in unlimited fashion. The left part houses the virtual joystick that controls â€œwalkingâ€ in designated directions. There are also buttons for picking up/throwing/dropping objects and jumping.
To get the gameplay, a bit of backstory is needed. The player assumes the role of a hacker who is hired to break into a secure facility to collect valuable data bits. At stake? A good payout, and even more importantly, bragging rights.
The gameplay starts with some pointers that generally give an idea of what to do. The futuristic environment has plenty of obstacles and artificial problems. The general idea is to solve the problems using the tools at hand. Early on, brightly coloured lasers are encountered; to get through them, a polarity switching device has to be utilized so as not to get zapped. There are other creative things, like box keys that need to be collected and transferred to open or otherwise provide access to an area where some data is located. As it goes on, the puzzles get tougher, and more thought had to be attached.
The graphics add to the game feel, with stark hallways interspersed with bright splashes of color, and the animations employed do the job of advancing the gameplay to a degree. I am not the biggest fan of the navigation tools, but they are not overly complicated. I suspect they are better on the console version.
All in all, I have to admit I came away wanting just a bit more. The parallels with Portal are unmistakable, but also serve to make it feel a touch bland at times. I think the game would do well with just a bit of oomph added in.
If anything, this leveled game can be a fun diversion for a relatively decent, upfront price.
Polarity Review Rundown
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