May 9, 2011
The old school has found a comfortable, well furnished home in the snug confines of your pocket. You need only take a cursory glance at the Android Market to find remakes, re-imaginings and re-inventions of all the games the kids were playing twenty or thirty years ago. It should come as no surprise when I tell you that Retro Cosmos is, to all intents and purposes, a simplified touch screen version of Space Invaders.
Maybe simplified is the wrong term â€“ changed around a bit might be more accurate. Whereas in Taito’s classic arcade game you had scenery to hide behind, you’re afforded no such luxury here. You are, however, able to move forwards and backwards on the screen – gamers in the late seventies could only dream about such a revolution.
The rest of the game plays out in decidedly familiar fashion â€“ waves of enemies swoop down the screen towards you, firing pixel sized bullets, and you have to shoot them before they destroy you. Some of the alien craft carry power ups that they drop when destroyed, which give you extra lives and more powerful weapons.
It would be easy to dismiss Retro Cosmos as another in the swathe of old fashioned blasters that litter app stores around the world, but you’d be doing the game a great disservice. It may not win any awards for originality, but what it does, it does remarkably well. The touch screen controls â€“ you guide the ship with your finger and it fires automatically â€“ work fantastically, and the sense of accomplishment you get after completing a wave is almost palpable.
Retro Cosmos is by no means a perfect game, the collision detection is a little off and sometimes it’s quite bland to look at, but that shouldn’t detract from just how enjoyable it is. It’ll never win any game of the year awards, nor will it win any prizes for style or innovation, but it is a lot of fun and sometimes, that’s all you really want.
Retro Cosmos Review Rundown
App available on the Google Play Store »