Robocop Review

Robocop Review

Feb 23, 2015

Poor old Robocop has had a bit of a curse when it comes to licensed products, particularity on the video gaming front. Does Glu capture what it means to be a nigh invinceable steel titan?

screenshot_2014-01-15-16-46-24Robocop’s gameplay is a bit like a dumbed down third person shooter. Hiding behind cover the player must pop out and spray down enemies that constantly filter into the area in front of them. Like any shooter timing your shots and taking cover from enemy fire is important. The player also must change cover shots to avoid sniper fire. A “scan” function can pinpoint weak points on enemies. Weak points either kill enemies nearly instantly when hit or disarm them. Disarming enemies allows you to arrest them which earns bonus resources.

There is nothing wrong with Robocop’s gameplay. It is however kind of repetitive and the shooting action lacks any visceral impact. Enemies kind of fall over silently and your guns just don’t feel punchy. Fighting robot enemies is more fun since they explode when they die and come for you relentlessly.

Robocop features a familiar strengthening system where resources can be spent on boosting Robocop’s stats. Most of these upgrades are really minuscule, such as adding 1 health point or slight, slight increasing damage. The really annoying part of this is that periodically though the upgrade tree the player must spend large amounts of resources on Breakout nodes that unlock new breaches of abilities. These are quite common and have a chance to fail to unlock, wasting the resources you spent. This all but forces players to spend large amounts of their other resources to avoid the chance of the upgrade outright failing and wasting their stuff. This is a terrible idea.

Screenshot_2015-02-18-15-57-29Freemium is well and truly in play in Robocop. Weapons cost so much money in game that it will take months of play to afford even the weakest ones. For example, a basic shotgun costs about 3000 gold. That much money in in app purchases is $20. For one virtual weapon. One of the biggest insults is the constant begging to watch a video for currency. Watching a video awards one gold. One. Robocop is playable without spending money in a basic way, but if you want any cool weapons expect to pay and pay a lot

Robocop has more popups than any game I can quickly think of. It is needier than any girlfriend. Between levels there is an ad for another game that can’t be dismissed for a few seconds, another popup suggesting you buy a first aid kit or whatever, other ones telling you that you have enough resources for an upgrade and ones begging you to watch videos for extremely small amounts of resources. It also insists on constantly sending notifications. The sheer amount of interruptions makes playing Robocop infuriating.

Robocop is a somewhat playable but very annoying shooter with too many popups, ridiculous in app purchases and gameplay that gets dull rather quickly. It’s worth a look for fans.

Robocop Review Rundown

7
Graphics/Sound - Gets the job done, but somewhat dull shooting.
8
Controls - An easy, responsive control system.
6
Gameplay - While Robocop is a bit of fun the sheer amount of freemium and the constant pop ups infuriate the player.
6
Replay Value - the lack of weapon variety means Robocop will get dull sooner rather than later.
6
Overall - Robocop is a cut above the standard freemium fare but don't expect too much.

Download: App available at the Google Play Store »

Allan Curtis
Allan is a writer of many years experience. Passionate about Android, gaming and coffee he weds technical knowhow and writing skill into a maelstrom of awesome. Follow me at #AllanCurtisARF
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