R-Type Review

R-Type Review

Sep 30, 2011

There is a funny thing about shoot’em up games, or shmups for short, and that is no matter how this genre grows and evolves, one game still sets the bar for difficulty and game play. That game is R-Type. DotEmu has brought all the frustration and man tears back for a new generation to enjoy, and it is a beautiful thing.

At its core, R-Type is all about learning enemy patterns while navigating through the stage and shooting down various aliens, and it must all be done with a detachable shield and a handful weapon power-ups. Make no mistake about it, this was a difficult game when it first came out, and it is still an extremely frustrating game to this day. Even though the game may only contain eight levels, those levels will be replayed over and over again.

As luck would have it, the controls for this game are rock solid. The primary scheme is a 1:1 touch recognition where the player can move the ship by dragging their finger around the screen, and this is complemented by two buttons on the right for launching the shield and charging up the death beam. A second method is a virtual d-pad, but this was less responsive. Rounding out the package is the next stage in progression unlocks as levels are completed, thus making it easier to continue the treacherous path of finishing this game.

DotEmu also kept this game true to its roots when it comes to how the game looks and sounds. Chiptunes will fill eardrums while bullets fly and enemies die, all in their screechy retro goodness. The game is packed with colorful sprites and levels ranging from open space to alien infested colonies. It may look and sound old, but that quickly subsides to the frustrations of yet another death, and there is no better place to die than in this game.

R-Type is still one of the most challenging games on the market, and this version is no different. Those that beat this on normal can try hard, but it maybe best to play that mode in a padded room, as chucking the phone in anger is sure to be a possibility. Those that love retro games, or just want to try their hand at IGN’s 7th most difficult game to beat, will find a marvelous port courtesy of DotEmu.

R-Type Review Rundown

9
Visuals/Sound - Sprites are beautifully colored, animations are smooth, and the sounds are exactly how they were when the game first released. Retro fans will be pleased with how faithful this game is to its beginnings.
8
Controls - Touch controls are quick and responsive. The virtual d-pad is slightly slower than the touch input, but the game is still playable.
8
Gameplay - The are plenty of enemy patterns to learn and a lot of bullets to dodge. This is a classic left-to-right shoot'em up that is easy to start playing, but hard to conquer.
8
Replay Value - Beating normal mode will unlock a Hard mode, and there is a plenty of challenge to keep players coming back for just one more try.
9
Overall - Addicting, frustrating, and fun sum up nicely what this game is all about. It is to easy to come in for one more try and find that an hour has passed and only one stage has been cleared.

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Chris Nitz
Chris has been playing games since the day he got his hands on an Atari 2600. Chris enjoys long walks on the DOA beach, candle lit dinners with Raziel, and flower power from Super Mario World. Chris now spends most of his time on the PC, PS3, DS/PSP, Droid, iPhone, and iPad.
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