Super Battle Tactics Review

Super Battle Tactics Review

Jul 30, 2014

Super Battle Tactics is a strange combination of random combat and tanks. Will it make you armour-ious?

Super Battle Tactics begins with the player acquiring a team of vehicles. These range from big heavy tanks to lighter, faster attacking jeeps and armored cars. New tanks can be bought, but most of the really good ones are locked behind paywalls or are unreasonably expensive.

Screenshot_2014-07-06-06-27-04Combat in Super Battle Tactics is almost entirely luck based. During each round of combat each tank “rolls” a number. That number is how much damage they do and also controls which tank shoots first. The player has several points to spend per turn, which can be used to reroll numbers, call in additional, more powerful attacks, or select a target enemy for their tanks to fire at. When the player ends the turn, the tanks take turns shooting at each other, randomly if the player did not choose a target. The next round then begins and the cycle repeats. The player to have all their tanks reduced to twsited smoking hunks of metal first loses.

Screenshot_2014-07-06-08-53-17Ultimately, for a game named after battle tactics Super Battle Tactics doesn’t have much in the way of them. The random nature of combat and the lack of skill needed to play make it more an exercise in luck based gaming than anything strategic. The only tactical; thing in the game is basic stuff like selecting targets.

A major problem with Super Battle Tactics is its thoroughly broken matchmaking. The game seems to either always match the player with someone who is much stronger than they are or someone much weaker, leading to either instant death or a kerb stomp battle. This is very frustrating. There is no single player mode, so the broken matchmaking is just something the player has to put up with.

Super Battle Tactics is packed with microtransactions. From whole new tanks, to parts for existing tanks and even chances to get parts for tanks from crates, get ready to pay and pay often for any chance at success. The game also uses an energy system which is very slow. About 5 matches an hour is the limit. There is no real way to properly play Super Battle Tactics without paying real money.

Super Battle Tactics looks decent enough. There are plenty of colourful tanks to choose from and an interesting game show based presentation adds a bit of flair. The sound is pretty decent as well and guns sound nice and punchy.

Super Battle Tactics is beset by issues and relies heavily on a pay to win mentality. With little fun on offer, there is little reason to play Super Battle Tactics.

Super Battle Tactics Review Rundown

Graphics/Sound - Full of color and cheering crowds, Super Battle Tactics nails its presentation.
Controls - The lack of control over combat is the main flaw with Super Battle Tactics.
Gameplay - For a game called Super Battle Tactics the random nature of combat really isn't good enough. The flawed matchmaking system ruins the game as well.
Replay Value - The unfair combat isn't likely to keep players playing.
Overall - Unfortunately, Super Battle Tactics isn't tactical or super.

Download: App available at the Google Play Store »

Allan Curtis
Allan is a writer of many years experience. Passionate about Android, gaming and coffee he weds technical knowhow and writing skill into a maelstrom of awesome. Follow me at #AllanCurtisARF
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  • Ike

    Your review disappoints me. It looks like you spent very little time with this game based on your screenshots and (often incorrect) generalizations.

    I am a top-20 player in SBT. I have spent money, but I played for weeks when it was in beta for free, and had a good time grinding to get the tanks I wanted. I’m also playing for free, as I have for weeks, and I have certainly gotten my money’s worth through many hours of train-riding enjoyment.

    As a side-note, spending money *is* a massive accelerator in SBT, but you can earn enough parts to build an “exclusive” (top-level) tank in 2-3 weeks, alongside all the in-game cash, parts, and PVP score you will be earning. It’s just time versus money—which is worth more to you?

    The tactical metagame—which you couldn’t have experienced in the short time that you played, again, based on your screenshots and comments—is strong. You can layer targeting abilities, wipe out targeting abilities, apply DOTs, apply armour to your whole team, reroll abilities, drop lasers on individual targets, bombard the entire team, and on and on. The tactical choices come in building a strong squad, guessing what your opponent will/won’t do, and spending your limited resources between combat rounds in the most effective way.

    In short, both skill and luck are involved. This shouldn’t be a surprise, and shouldn’t be counted as the negative you framed it as in your review.

    As a side note, layering on DOTs is the prevailing tactic right now, but there are several ways around it with the right tank squad, the right ability load-out, and (you guessed it) a little bit of luck.

    The match-making could use some help, that’s true… but there is a single-player mode where you can cherry-pick your enemies from a list of three squads, all three of which have vastly different power levels. This allows you to choose opponents you match up well against if you just want cash, and allows you to focus on fighting the tanks you want to build, because those tanks carry the parts you need to build them.

    My guess is that you must have missed this feature entirely.

    In short, please dive deeper into the games you review before committing your opinions to the internet. I understand that it’s tempting to be tough on the F2P games out there—I’ve reviewed a few myself—but this review pans a game that deserves far more credit than you have given it, and I question your expertise in delivering it.

  • Allan Curtis

    You can question it all you want but if you think being hassled for money every five seconds, completey random combat, the energy system and awful matchmaking are good game design and ensure this game should earn more than a 4 then I’m not sure what to say.

    I am not harsh on F2P, see Fightback, one of my most recent reviews for example.

    The difference between that game and SBT is that Fightback has exciting, skill based gameplay, is a unique idea and doesn’t feel like a soulless grind because the game is so fun. SBT is none of those things. The idea is not fun from the start. I am only harsh on the ones that are blatantly skewed towards earning money at the expense of gameplay

    Super Battle Tactics got what it deserved. As a reviewer I don’t have two or three weeks to grind on a game that artificially slows progress with an energy system and busted matchmaking or grinding single player modes when there are so many other, better games to tell players about.

    I was not aware there was a single player mode though. If the gameplay is just as mindless and random as MP though i can’t see it affecting the rating.

    Maybe if it was actually fun from the start such like Iron Force was it would be worth recommending players stick with, but my job is to separate games worth playing from those that aren’t worth playing and Super Battle Tactics, with its slow progression, random gameplay, poor matchmaking and pandering for money is not worth playing under any circumstances.

  • dallas

    The matchmaking is complete trash and now all of the new tanks and choppers are all police inspired with light bars and badges. Get some new ideas, damn.

  • Ron

    I always find it ironic the ones who complain about Super Battle Tactics complain there’s no strategy and its a game of luck….yet they play other games guilty of being “luck determined.” Many individuals have no problem playing Candy Crush or RPGs with huge almost Godlike Bosses (Final Fantasy Im looking at you!) and those games often require luck to survive. Its not luck, its a matter of random ratios……each tank has 5 numbers making the total pull of numbers 20. You will roll 4 of those numbers, thats a given. When you play a game as an RPG a creature of boss has a select set of possible actions…..but the result of those actions are not exact numbers but a range of damage. There are countless times I can remember winning a game against someone and I knew I got lucky. You pay 40-60 for any game on average this is free. You can pay this game and it wont cost you. I have rare tanks, I have gathered plenty of rare , won many battles and I have NOT spent a dime! Those who complain about having to purchase parts do so because they want instant rewards without having to level grind.

    These same people will invest 60+ hours into a game to get a special gun, unlock perks, or level to 99……..and they dont complain about paying 60 for a game. The onky luck is when you open a crate and the Game GIVES you a Super Rare tank. There is plenty of strategy, had the reviewer played the game longer he would have unlocked abilities that level the playing field against a hard opponent.

    Id also like to address the complaint about uneven match making……some of you should be happy that happens. You wouldnt get Super Rare parts to build the realky cool tanks without them. Yes it would suck when I got stomped by an over powered opponent…..but then Id receive a rare core or part from one of the opponents destroyed tanks and man was it worth it! No one mentioned the fact that unlike most games this game lets you retain the parts dropped from destroyed tanks. Most games if you lose you dont get the parts from fallen enemies…this game you do!

    Stop trashing a game just because you dont have patience to or skill to persevere. Ive p, ayed pkenty of other Free-to play games and this one is more than fare. You want a game of random luck go complain about Candy Crush……you want a game that is a money vampire and random luck…go play Pirates Age. This game is not broken and I stand behind its developers as they’ve made a fun, enjoyable game.

    Oh and BTW….the newest units are not police theme, they are bandits.

  • Pav

    that’s a worst rewiev I’ve ever seen…