Super Gravitron Review

Super Gravitron Review

Jun 25, 2014

Alongside VVVVVV, Terry Cavanagh released Super Gravitron, a free version of a mode in VVVVVV. This game has some interest to it, particularly as it’s from the creator of Super Hexagon, but this game should be regarded more as an interesting free curiosity than as the next great high score game, which it is not meant to be.

When I beat VVVVVV on the 3DS a couple years ago, I thought “the only way this game is coming to mobile is if Terry Cavanagh just makes the Super Gravitron mode as an app,” and I was both wrong and right: wrong in that the dude was crazy enough to make the full game for mobile (and making it actually work pretty well!), but right in that the game is a good fit for mobile. It just involves moving left and right, bouncing between two wires that bounce Captain Viridian back to the other side. It’s possible to warp between the two sides, though this can make the ol’ Captain prone to spawning hazards.


This game is very hard. But so was Super Hexagon. But there’s a big difference in the difficulty of the two games. Super Hexagon is designed to be hard, but in a fair way. It presents an immense challenge, but there’s some predictability. This is a lot more chaotic: patterns of hazards come quite randomly, and my high score even after hundreds of sessions is still just 9 seconds. Of course, this does make the game highly replayable: it’s possible to play a lot in a few minutes. As well, the auto-respawning helps out a lot with getting back into games. There’s a second break, then it’s back to the action. Other games could take a lesson from this. Sadly, there’s no Google Play high scores, but there’s no ads or anything of the sort. This is just a free game, and it’s hard to complain about it too much. Plus, it has one of Souleye’s tracks from VVVVVV‘s wonderful soundtrack.

Essentially, this was meant as just a free toy of sorts, something that would fit on mobile, and it’s certainly entertaining enough, but it does show: even simple games usually have a lot of work put into them, and there can be a colossal difference between a fun toy, and a great game like Super Hexagon.

Super Gravitron Review Rundown

Graphics/Sound - Simple visuals, a little blurry due to the low-resolution originals, but bonus points for including Souleye's music.
Controls - Tap left and right on the screen to go left and right. Simple as that.
Gameplay - It's very challenging, and feels quite random: but for those who like challenge, this is a worthy endeavor, as there are a good number of fixed patterns to try and survive. Learning to succeed feels possible.
Replay Value - There's a lot less here than, say, Super Hexagon - just one mode and no leaderboards.
Overall - It's a fun diversion, but nothing too serious.

Download: App available at the Google Play Store »

Carter Dotson
Carter Dotson, editor of Android Rundown, has been covering Android since late 2010, and the mobile industry as a whole since 2009. Originally from Texas, he has recently moved to Chicago. He loves both iOS and Android for what they are - we can all get along!
Connect with Carter Dotson // email // www
  • Nathan

    Actually Super Gravitron requires just as much familiarity with obstacle patterns as Super Hexagon, and is just as learnable. If you haven’t recognized this, you haven’t played it enough.