Mar 4, 2013
Leggings. Capris. Afros. Okay… scratch the last one.
Nonetheless, retro is in. It’s in how we dress, how we talk, and definitely in how we game. Old is new, and handheld devices are the fertile ground were the classics are being re-sown.
Super Grid Run from Refresh Creations defines retro, and brings it to the forefront in all it spatzy glory.
Super Grid Run is a fun little piece that has endless running elements mixed in with a colorful 3-D environment. As with most games of this type, my job was to guide a traveling object through a grid and around objects intent on stopping progress.
The object in this case wasn’t a person. It was a box. A box that rotated asymmetrically, and started traveling at a fairly reasonable rate of speed down a four-walled path that tapered appropriately with distance perspective. Sets of blocks appeared at intervals, blocking up most of the travel space; to avoid them and squeeze through the limited means of egress by tapping free space. The “holes” varied; there was always at least one. To up the challenge, the walls and box itself kept changing colors, making assault on the eyes.
As the game progressed, it got tougher; the blocks morphed into moving obstacles, and the overall speed of play continuously increased. My job was to keep on traveling as long as I could, and every run was measured in seconds rounded up to the second decimal point.
The ever-changing wall colors contrasted superbly with the dark background. The animations worked, and were relatively smooth. The minimalist graphics lifted the game and made it more attractive then gaudy renditions would have.
The game boasted three levels, with both local and global leaderboards for all sorts of smack-talking. As an added bonus, the developer promises expandability.
All in all, it is another game that shows exciting stuff can come in simple packages.