Mar 14, 2013
Super Stickman Golf 2 is formulaic in the best of ways. Consider the enhancements that came from the original Stick(man) Golf to Super Stickman Golf - same great gameplay, inventive new courses, a great soundtrack, new super balls, and even eventually multiplayer. It was a very good game that became great thanks to the work that was done on it. That is the formula for SSG2: it adds more great things to an already great package.
The gameplay is the standard hybrid of golf with physics-based “artillery” games where the goal is to launch the ball around a two-dimensional course, trying to get it in the cup in as few strokes as possible. To add it to the craziness, there’s limited-use ball powerups that can freeze water upon impact, stick to walls, and even more. One new powerup is a hole magnet that draws the ball to the hole. Courses integrate new elements like portals, sticky walls, and more.
The big new addition to the game is a long-awaited one: turn-based multiplayer. The first SSG got a live multiplayer mode in an update on iOS, but no asynchronous mode, which seemed like an omission because of golf’s turn-based nature. Turn-based multiplayer has one player challenging another, choosing the nine-hole course, and then playing through the hole first. The next player watches the replay, plays that hole and then the next one, switching off with their opponent until all 9 holes are completed, and the person with the fewest total strokes wins. The winner gets 1000 XP and 2 Golf Bux; the loser gets 500 XP and 0 Bux, with draws giving 750 XP and 1 buck to each player. Fans of the live race mode multiplayer will be glad to know that it’s still here, but the turn-based multiplayer is such a natural fit for the game and is so much fun that it’s the star of the show: it’s very, very easy to get hooked on this.
Sadly, the lack of a Game-Center-esque service on Android makes it difficult to challenge friends, as there’s just a username entry and seemingly no way to enter a friend’s name manually, which takes some of the fun out of it. Live multiplayer is not in at launch, but NoodleCake says that it is in the works. There’s no way to recover a username, so use an app to back up your save file.
Yes, the game now has in-game currency, which is used on speeding up level-ups to unlock some of the super balls & new costumes, and on the hat lottery to get new hats. Hats are not just stylish, they also contain gameplay modifiers, like additional power, a slower power meter, or sticky super balls. Golf Bux can be earned by completing achievements, or collecting them throughout the courses. Golf Bux can also be bought with real-world money, along with a few other upgrades like the last shot power indicator, additional multiplayer match slots, and an XP doubler. All are optional upgrades, and the powerups can be earned in-game, but spending money can definitely help in a concrete way. Such is the modern app economy.
Super Stickman Golf 2 is exactly what I could have hoped for from this sequel: new courses, new rockin’ music from Whitaker Trebella & additional contributors, and of course, the turn-based multiplayer. Much like the originals, this is definitely worth checking out.
App available on the Android Market