Jun 11, 2013
Tilt Arena is a classic type of game for a modern type of gamer.
If the game brings back memories if the iconic arcade shooter Geometry Wars, don’t feel alarmed; that’s a good thing, and the developer isn’t ashamed of the potential mental connection.
The gameplay is fairly simple; the goal is to stay alive. It’s set up in a rectangular grid, with the player in control of a white trapezoid spacecraft. Armed with perpetually shooting guns, I had to avoid the randomly appearing enemy spacecraft that were oh so eager to exhibit their contact-based lethality. Darting around and dodging them helped to a small degree, but directing the guns at them destroys them and earns valuable points.
I think it is the game engine that transforms this to a real gem. The different enemy spacecraft are color-coded based on ability. The first waves are composed of relatively easy purple happy-go-lucky chums that mostly bounce around and take up space. Eventually, other colors make an appearance, each with seemingly more intelligent and aggressive mindsets, till speedy jokers that are really gunning for the trapezoid appear. Fast. Sometimes, it looked like they are working in pairs to ensnare me.
Good games should make the player paranoid…
The waves increase in intensity the longer the white ship stays alive, and to make my job of wave defense easier, there is a yellow-orangish box of goodies that also appears randomly in the playing grid. When contact is made with this box, the defending ship gets a pretty decent weapons upgrade. This is especially useful , especially since the white craft only gets three lives per run.
The game is a simple-looking affair, and I say that as high praise. The arcade-sryle graphical interface is beautifully complemented by the reject use of color and retro sounding music. I liked the options included, especially with regards to using touch or tilting as the means of control.
Tilt Arena proves that old is the new new, and for that, we can be grateful.