The Walking Dead: Assault Review

The Walking Dead: Assault Review

Aug 8, 2013

Some things are simply meant to be. Count The Walking Dead: Assault (yes… from that TV and comic franchise) as one of them.

The allure starts with the artwork, with the ominous monochromes only interrupted by the hopeful color of objects or the fearsome look of enemies. The top-down view works well, and I liked the ability to pinch in and out.

The game action is easy enough to get into. Each normal human being with attacking capabilities has an arc has a perimeter arc that comes into play later. The gameplay is broken into chapters, with successful completion denoting the end of the chapter, and also unlocks the next chapter. The beginning of the game will probably resonate with fans of the franchise: Rick wakes up in the twd1hospital, figures out the zombie apocalypse, and fights for survival.

In the first chapter, the developer does a good job of presenting the game in a slow format that explains sundries like single player movement, gathering supplies, managing resources and disposing of “biters.” All in all, the tasks are logical: explore the surroundings, gather the marked materials, decrease the life-bars of the zombies before they decrease yours, and any other tasks assigned. Movement is controlled by tapping the space to make a single character move to that space, or holding to make all teammates move to that area.

The green arcs mentioned earlier makes sense here; if a zombie is in range of the circle, the character(s) controlled shoot (or use whichever weapon is currently selected) on them automatically.

At the beginning of each level, teams can be chosen. Players can be unlocked with the game currency that is accumulated during game play, but real cash can be used to expedite stuff. The game coins and/or real cash can also be used to increase attributes like ammo capacity and health.

For folks tied into Google+ and the optional sign-in to that service will be welcome. The game also has options to adjust music, sound effects and some of the controls, so while the option set is the biggest in gaming, it touches the major stuff.

All in all, it is a cool game that does its franchise proud.

The Walking Dead: Assault Review Rundown

Graphics/sound - Mainly black and white stock, elegant in portrayal, and good sounds too.
Controls - based on mostly taps for execution of tasks and navigation.
Gameplay - Good, engaging elements, with a simple upgrade mechanism that adds to the game.
Replay Value - Very engaging; the share functionality and record listing help make it hard to stop playing.
Overall - A fun game, with good pedigree and great artistic value.

Download: App available at the Google Play Store »

Tre Lawrence
Tech fiend that isn't too cool for ramen noodles...
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