Dec 16, 2013
On the first look, Warlords RTS is very similar to the cheap free-to-play browser strategy games from 5 years ago, with its generic fantasy style, filled with staples tighter than an office closet. The character animations look like someone broke all their limbs, and dipped them in glue, and the language is as middle-aged, as your average toddler. With that in mind, though, the game really is a real-time strategy. Just a very simplified one. Not that there’s no challenge, but most of it goes away around the time you finally begin to understand the way you can select the units you actually need, like a drunk general, trying to remember the names of his troops.
There’s no building phase in Warlords, and the economy is as complex as US foreign politics. You get a steady influx of gold, and if you capture particular buildings around your castle, you’ll get more of it. The gold can only be spent on acquiring new troops on the field. When hired, a warrior comes somewhere beside your castle and starts waiting for your orders. They can be selected by clicking on them. The controls are a completely different talk, and while the game provide a pretty finely-grained control over the battlefield, remembering to use the controls is more difficult than using forks in McDonalds. Anyway, the goal in every level is to destroy the enemy castle, and stop them from doing the same with yours. The enemies always have greater numbers, with the player’s troops always having an irritatingly low hiring cap, but there’s something in the player’s advantage.
The warlord is a hero who is always present on the battlefield, and is the most powerful unit on the field. If he is killed, he is resurrected after a while. There are different warlords, but only one available from the get-go. He can level up after killing enough enemies, and can be dressed up in all sorts of lovely useful attire that can be found by killing the enemies, or after completing a level. The hero also has four different abilities that don’t cost anything, but do have a recharge time. Using them wisely can turn a tide of battle quite easily. All unit types can also be upgraded between the battles. Unit upgrades, as well as some other goodies, cost gems. They can be found relatively often in the game, but of course, they can also be purchased by spending cash. Warlords RTS promises that there’s no need for that to complete a standard campaign, and so far, I’ve had no reason to doubt it.
Overall, my issues with Warlords are purely subjective. I don’t really enjoy this messing around the RTS field, taking shy glances at the way the true strategies are handled. Simplifying mechanics leads to repetitiveness, and while Warlords RTS is a fine game, in my opinion, it’s quite a weak RTS. Still, it’s all good if it’s free, and it’s definitely better than running nowhere all the time.
Warlords RTS Review Rundown
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