Wind-up Knight 2 Review

Wind-up Knight 2 Review

Apr 22, 2014

Some things never stop being cool. Afros. William Shatner doing karaoke. Swashbuckling knights.

Wind-up Knight shows that even wound-up armor can come correct. It also shows sequels can live up to the hype.

The graphical presentation is done quite well, with cute characterizations and excellent use of color. The animations are fluid, and work well with the scene-to-scene stills that make up a lot of the background. The artwork is vivid, and becoming.

As far as gameplay goes, we get side scrolling platform action; our wound-up hero is armed with a sword and a wind1shield, and can jump and duck too. Correspondingly, their are virtual buttons that control jumping, attack, defense and such towards the bottom of the screen.

The first level launches the gameplay in all its glory. The knight progresses from left to right, jumping across obstacles and working to acquire jewels. Soon, there are correct live creatures blocking the way, and jumping won’t work. Here, the sword becomes useful to slash through these beings that can do end the the run otherwise.

In this initial level, the appreciable quirks show up. At one point, the knight starts going in the opposite direction after a downwards jump, and then switches back to left-to-right again. I liked these little switch-ups a great deal, as they ensure players stay on their toes. Down the line, other dangers appear, like dropping seeds that require the shield. The environments become more varied as well.

A finish line denotes the end of the level, and success depends on the number of jewels collected, with gold coins being the payout. The entire game can be unlocked for a fixed price, but isn’t necessary to enjoy. Customization and power-ups are also available; for the truly competitive, there is a tournament mode (with leaderboards) and side quests to tackle, and I especially like the latter because it gives a reason to play levels again. The in-app store allows for upgrades to equipment and customization efforts for gold coins or real cash.

The game is pretty tight, easy to get hooked on priced right. Ready and waiting, Sir Gamer.

Wind-up Knight 2 Review Rundown

9
Graphics/Sound - Great looking game, with enviable use of color.
8
Controls - Responsive virtual controls.
8.5
Gameplay - Interesting, evolving platform play.
8
Replay Value - Quite addictive
8.5
Overall - Yes... this is how platformers should be done.

Download: App available at the Google Play Store »

Tre Lawrence
Tech fiend that isn't too cool for ramen noodles...
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