Zombies Ate My Friends Review

Zombies Ate My Friends Review

Aug 13, 2013

Isn’t it funny that zombies – monsters that were originally introduced by George Romero as a commentary on the culture of consumerism and mindless crowd-following, now have become actual icons behind the majority of consumerism and crowd-followed brands in entertainment. Nazis and orcs have gone to a secondary plane, as green, limp man-eaters started eating their way through the most popular games of today. It wasn’t in any way surprising to start seeing them in the casual, free-to-play “action” games that are as far from Left 4 Dead, as they are close to Farmville, not very different from which is Zombies Ate My Friends for Android.

ZOMBIES ATE MY FRIENDS 3Zombies Ate My Friends‘ genre is difficult to define, because it doesn’t really have one. Well, it’s close to 2D action, but there’s barely no action, and most of the decisions the player has to do, only barely influence the end result. Although credit goes where it’s due, as the developers granted the player at least some sort of freedom, it’s still not significant enough to be interesting. Now for the game process itself. The player starts with choosing the face and clothes of his avatar. Afterwards, this avatar is dumped in some city, infested with zombies, and has to fight his, or her way through the story, which is highly limiting and straightforward. As the player goes forward, he fights zombies, completes missions, gets new weapons, gets money and levels up.

The fighting is very simple: the battles are turn-based, with the player and a zombie munching on each others’ health points, until one of them drops dead. Player can use different weapons with different damage, and use special attacks that consume more energy (more on that later). There are some small quick-time events, when hero can dodge, or deal additional damage, if the player presses a button at the right time, but they are rare and insignificant. As the more zombies are rightly dismantled, main hero gains experience that can be spent on additional damage, luck, health, or energy. Ah, yes. Energy. Not only does the game feature ads and standard free-to-play limitations, it also has energy that is spent on any activity, from killing zombies to picking one’s nose. It refills by one every couple of minutes, meaning that each game “session” won’t last more than ten minutes, before the energy has to be resupplied.

Zombies Ate My Friends presents the player with lots of false freedoms and abilities. Although it looks like an interesting and rich experience, its novelty wears out very quickly. Its limitations are just too bold, and its gameplay is too repetitive to leave me eager to launch it again, after I’ve spent my energy.

Zombies Ate My Friends Review Rundown

Graphics/Sound - Nothing exceptional, really.
Controls - Again, nothing to see here.
Gameplay - Repetitive, limited, and unexciting.
Replay Value - Frankly, I had to force myself to return to it after the first session.
Overall - It's not all bad, but it's no fun to play.

Download: App available at the Google Play Store »

Tony Kuzmin
Basically, a talking digital extension at this point.
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