CES 2013: Nvidia Announces Tegra 4 Chip, Project Shield Gaming System, and Nvidia Grid Cloud Gaming Server

CES 2013: Nvidia Announces Tegra 4 Chip, Project Shield Gaming System, and Nvidia Grid Cloud Gaming Server

Jan 7, 2013

On the Sunday night before CES, Nvidia had some big announcements for Android and cloud gaming with some interesting new hardware, including their first self-manufactured Android device.

The biggest announcement is Project Shield, a handheld gaming console. It features a 5" 720p touch screen attached to a gamepad and be powered by the new Tegra 4 chip. The gamepad is similar to the Xbox 360 controller, and serves as the bottom part of a clamshell design with the screen on a hinge. It runs a stock version of Android, not a special fork of it.

Interestingly, it not only will be able to play games from Google Play and TegraZone, it also has the capability to stream and play games from Steam, by using a home PC as an OnLive-esque server, that streams the game to the Shield over local wifi. As well, with the Shield’s HDMI output and purportedly-forthcoming wireless video output, it can also serve as an easy way to play games on a local TV. Project Shield is scheduled to release in the second quarter of 2013.

As for what’s under the hood, the Tegra 4 chip was unveiled. While horsepower claims are extremely subjective, Nvidia is claiming that the chip is more powerful than the A6X that powers the 4th-generation iPad. It features 72 GPU cores (outweighing the 12 in the Tegra 3), is actually produced at a smaller 28nm size versus the 40nm size of the Tegra 3 (in layman’s terms, this means potentially less power consumption), and other things to make game like Dead Trigger 2, announced at the conference, look super-sweet.

Finally, Nvidia announced their Nvidia Grid cloud-based gaming server architecture, which purportedly has the power of 700 Xbox 360s in one 24-rack tower, and they demoed an Android client playing a game powered by the technology, though practical applications are not yet available. Still, this is a major player getting into cloud-based gaming, potentially a huge push for this type of processing after OnLive’ fizzling out in 2012.

Carter Dotson
Carter Dotson, editor of Android Rundown, has been covering Android since late 2010, and the mobile industry as a whole since 2009. Originally from Texas, he has recently moved to Chicago. He loves both iOS and Android for what they are - we can all get along!
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