Monopolise on JoyCity’s pre-register event for Eldrian Legacy

If you’ve heard about JoyCity’s imminent fantasy-based RPG release, Eldrian Legacy and, consequently, find yourself impatiently awaiting its drop in July, you’ll be pleased to hear about their pre-register event.


The event offers players a delectable bounty of 300 diamonds, 10,000 gold and 50 energy in order to get that helping hand upon the game’s release. To cash in on these, you must visit the event page as linked below, enter your email address and then log into the title within 7 days of its release on the 14th.

In addition to this, you can also retrieve a further 300 diamonds and 10,000 gold for the game by sharing the event page with your friends through your profile.

The game itself offers a number of play modes, including Adventure, Battlefield of Glory and Tower of Souls, which all revolve around the basic premise of training up your team through the collection of Soul Stone.

With 37 playable characters, your biggest decision is who will work best with whom, and capitalising on this to ensure that your party remains the strongest in the land. Due to the characters falling under 6 differing elements, they all have their own strengths and special moves that will complement some characters more than others. It’s up to you to work out who’s who.

Pre-Register Event Page:
Facebook Page:

This article is sponsored as part of Steel  Media Preferred Partners.

My App Addiction: Google Voice

My App Addiction: Google Voice

Oct 8, 2015

It’s been such a long time, but I still remember the specifics.

I was on one of those early web clearinghouses that was related to loss prevention, and one of the topics that popped up was an invite-only services based on telephony called GrandCentral. It gave one the opportunity to pick a whole new number and even manage voicemail to said number online.

I don’t know why I wanted one, but I just had to. I began to use it, a bit sporadically, but I learned to appreciate it; it was especially useful as a contact on resumes when I didn’t want someone to have my “real” number. Shortly after I activated my account, the big news dropped: GrandCentral was acquired by Google.

Good bye, GrandCentral. Hello Google Voice.

This is when Google Voice and I hit a groove. It was beautiful… using companion apps and a GV port on my BlackBerry, I was able to cobble a solution that allowed me to have, in essence, two numbers on one device. In the early days when folks had not yet begun to fully trust the idea of porting numbers across carriers, Google Voice gave me some indemnity: no matter what, I had a phone number that would stick with me no matter where I went.

When I toyed with trying out Android, Google Voice compatibility was a serious consideration. Thankfully, the same solutions existed, and the Android GV app was better (as to be expected). And since then, it has been a match made in a place close to heaven. I manage my GV number as my main give-out number, and text accordingly. I dial out from my native phone dialer, and for the most part it’s seamless; most people have and use my GV number to reach me.

It isn’t perfect, no; GV seems to be on the back burner, and scarily redundant with other features like Google Messenger and Hangouts getting better by the day. MMS handling is still clunky too.

Still, Google Voice was probably my first foray into web-managed services, and I still rely on it heavily, so much so that if I had to pick between my GV number and my “real” number, it would almost always be the former I choose.

Samsung Unveils Galaxy S6 Edge+ and Galaxy Note5

Samsung Unveils Galaxy S6 Edge+ and Galaxy Note5

Aug 13, 2015

Quick… think of a smartphone form factor. Any form factor.

Samsung probably has it.

Samsung continues to look to be the one-stop shop for everything Android, and today, the technology super power announced two new additions to its smartphone line up: the S6 Edge+ and heavily anticipated Galaxy Note5.

Samsung also announced the launch dates for its KNOX-fortified payment system Samsung Pay.

Excerpts from the official press release:

The Galaxy S6 edge+ and Galaxy Note5 blend form and function with industry leading features, including: Samsung’s best screen technology, Samsung’s most advanced camera for high quality photos and videos, fast wireless and wired charging, and an incredibly powerful processor. With increased 4GB RAM, both phones enable users to enjoy more seamless multi-tasking.

With its curved 5.7-inch Quad HD Super AMOLED screen, the Galaxy S6 edge+ makes the edge experience even better and provides a more immersive multimedia experience. The thinner, slimmer and newly-designed Galaxy Note5 has a refined, next generation S Pen and multi window capabilities for a more productive smartphone experience.

Samsung Pay, Samsung’s simple and safe mobile payment service, will launch in the U.S. in September and will be available virtually anywhere you can swipe your card1. Protected by Samsung KNOX, fingerprint verification and digital tokenization, Samsung Pay works with both MST (Magnetic Secure Transmission) and NFC (Near Field Communication) technologies, bringing consumers closer than ever to a world without wallets.

Both new devices incorporate KNOX, Samsung’s end-to-end secure solution.


In the press release, Samsung Electronics IT & Mobile Division Chief JK Shin talks about the company’s drive to remain innovative. “At Samsung, we believed in the promise that big screen smartphones could actively address some major consumers pain points by providing users with a better viewing experience and more productivity on-the-go,” he says. “With the launch of the Galaxy S6 edge+ and Note5, we’re reemphasizing our commitment to bold, fearless innovation that meets the needs of our consumers.”

Both devices can pre-ordered now, and will be available on August 21st. Samsung Pay is do to launch on August 20th (in Korea); the U.S. will see it on September 28th, 2015.

[via Samsung Press Release]

Empires and Allies Review

Empires and Allies Review

Jul 16, 2015

It almost pains me to say it, but this Zynga-developed, free-to-play, unoriginal economic strategy that steals graphics from one game and mechanics from another, called Empires and Allies, is kind of fun. Now, before the sky falls right down on me, let me explain why.

To sum up its gameplay, it’s suffice to say that Empires and Allies is exactly like Clash Of Clans. It’s got all the same elements, the same battle structure and the same economics, only applied to a modern-day military setting. The player builds his base, trains units, and then attacks AI or player-controlled bases, in order to capture their resources. But, while the core of the game isn’t anything interesting, it still manages to capture attention.

There are three things that make Empires and Allies different – better, even – than Clash of Clans, and all of the titles that rip it off. First and foremost – it’s graphics. The game looks absolutely great. I am totally aware that it steals the graphics look of C&C Generals, but I think that it’s a vastly preferred option, compared to creating another generic fantasy crap. The units are all in glorious 3D, and the game looks absolutely top-notch, while still requiring relatively modest resources.

Second is the lack of energy bar. I may just be mistaken, and if so – feel free to correct me – but I haven’t noticed anything resembling that. I’ve completed a bunch of AI Empires and Allies 2missions in about five missions, and the only thing restricting me from doing more was that my army god beaten up and required new recruits.

The final part is the actual action. Most of the time, real-time parts of games like this are absolutely useless. The player chooses where to spawn his units, and from there he is basically absent. The abilities in those games might as well not be there. In Empires and Allies, though, the player is able to use his abilities at least once, and this can change the tide of battle – at least to some extent.

In the end, it’s just another free-to-play game, albeit with a nice quality to it. It’s still free-to-play, it still requires as much skill as it requires time and money if you want to get anywhere. But it succeeds in eradicating most of the irritating stuff, and it looks good. So, it definitely looks better than its competitor

Angry Birds Fight! Review

Angry Birds Fight! Review

Jun 19, 2015

Angry Birds were first released in 2009 – six years ago. It’s literally a thousand years in internet time. Although the franchise has long been erased from the collective memory, the games are still being released, and judging by Angry Birds Fight, they’re still going quite strong.

Angry Birds Fight is a simple match-three arcade with some fighting flavor thrown in for a good measure. The player picks one of the birds that have different abilities and stats, and fights against other players in a simple 1v1 matchmaking multiplayer. The task is to get more of attack and defense boosts than your opponent until the time runs out. After this, the birds fight each other and the winning bird gets experience, gold and possibly – some items as well. Defeating a certain amount of enemies allows the player to fight against AI pig boss that, when defeated, will open a new location and spawn some random accessories as well.

The match-three mechanics don’t really do anything different to any other similar, arcades, the only difference being that the players can mess each others’ boards by making different combos, erasing four or five blocks at once. The inventory system is really unoriginal, and while it provides some variety, I found it a bit cumbersome for simple gameplay of Angry Birds Fight. Really, the whole game has too many elements and would work a lot better as a simple multiplayer match-three arcade without the lengthy campaign and useless ship battles.

Angry Birds Fight is surprisingly balanced, if you don’t count the obnoxiousness that is its FTP restrictions. While Angry Birds Fight 2the gameplay itself is rather skill-based – at least for the time I’ve played it – there’s the whole package of the free-to-play elements, including the gems, the item upgrading, and the energy shtick, which is as repugnant as it always was. But, if you’re okay with playing up to fifteen minutes at a time, the game is rather enjoyable.

Overall, it’s another game, ruined by corporate greed and desire to have the same elements that the popular kids have. Angry Birds Fight could be a really great, simple game with good design, just like original Angry Birds were, but it’s sinking under the weight of the obligation to include every single FTP mechanic there is.

I’ll be BACK: The Terminator Takes Over Waze

I’ll be BACK: The Terminator Takes Over Waze

Jun 15, 2015

Waze users have a whole new reason to love the service; to mark the upcoming release of new movie TERMINATOR GENISYS, Paramount Pictures and Skydance Productions are collaborating with Waze to bring the voice of Arnold Schwarzenegger to the voice navigation service.

Yes… this means folks using Waze can get instructions from the Governator himself.

Some sample voice prompts are below:

  • “I’m looking for Sarah Conner, but we can go to your destination first!”
  • “I know where you’re going, and I will get you there… trust me”
  • “In need of a Terminator? No problemo… I will join the ride. Let’s move!”
  • “My mission is to protect you… accident ahead!”
  • “You have reached your destination… hasta la vista, baby!”
  • “Mission accomplished. It has to end here… I’ll be back!”

The new feature is available for free; it can be toggled in Waze settings.

Ahhnold, a Waze user himself, is clearly excited with the endeavor. “From the first time I used Waze, I have wanted to lend my voice to it. The Terminator is the perfect machine to guide Wazers to their destinations,” he says. “Every single day on social media fans ask me to record my movie lines, so now I get to bring this classic role and my charming Austrian accent into their cars.”

Waze continues to be the premier social cross-platform navigation utility, and is available for free on Google Play. As for TERMINATOR GENISYS, we can’t wait to see it on July 1st, but are biding our time with the engaging companion game. Check out our review of TERMINATOR GENISYS: REVOLUTION.

The video below is short, but deeply appropriate:

[Source: Paramount Pictures Press Release ][Our TERMINATOR GENISYS: REVOLUTION Review]

Humble Mobile Bundle Offers Premium Apps Pay-What-You-Want Style

Humble Mobile Bundle Offers Premium Apps Pay-What-You-Want Style

Apr 6, 2015

Humble Bundle is back with a nice little package for Android users — in the usual free pay system.

In Humble Bundle 11, Android users can pay whatever they want, and get:

  • Avernum: Escape From the Pit
  • Auro
  • Bounden
  • Of course, there’s more. If one pays more than the average donation ($4.20 at the time of this article), one also gets:

  • Riddick: The Merc Files
  • Kingdom Rush Origins
  • 80 Days
  • But wait… even MORE! More games are slated to be added to the “extras” tab mid-promotion.

    In any case, it’s an excellent way to stock up on great titles and support some deserving charities and/or developers on the way. The current Bundle concludes on April 20th.

    Motion Tennis Cast Review

    Motion Tennis Cast Review

    Apr 2, 2015

    What the original Wii did for console gaming is something that is oft discussed, and with good reason. The motion-sensing aspect was fantastic in that helped create gamers out of people who were not, well, prototypical gamers. It helped make console gaming more of a family event.

    I should know; still have one.

    What the Wii also did, for me at least, was it somewhat changed how I look to play some games. For example, with regards to shooting games, I expect to have a shooting peripheral. Golf games were best played with a “stick” that incorporated the Wii controller. Tennis? Never better than with a racquet accessory.

    Motion Tennis Cast brings some of that Wii-type experience direct to Android devices, simply by living up to the sum total of the components of its name: it brings together device motion and the Chromecast dongle to frame a tennis simulation.

    The game links to one’s Chromecast (or other casting options), and then allows the player to play a casted tennis game while using the phone as a simulated racquet.



    There is a quick tutorial, a couple different modes, surfaces and virtual opponents of differing abilities. The gameplay itself is simple to understand, with different shots and traditional tennis scoring. Swinging one’s device simulates hitting the ball. The engine is fairly forgiving, and with a little practice, one can replicate unique moves fairly easily. There is also multiplayer options online for limited swathes of time (wasn’t able to connect to this).

    A few things that do come up as potential issues is the phone as a controller. Great in theory, but if one ever wonders why Nintendo made such a big deal of wrist-straps, this game will probably help folks to understand. It’s easy to get into the game, and I did feel a bit uneasy using the control phone without a some sort of restraint. Along those lines, it feels a bit easier to play on smaller-sized smartphones versus, say, larger phablets, depending on hand size obviously.


    Then, the game itself looks like it could use some polish with regards to the visuals and responsiveness. The animations are more than recognizable, but are a bit rote-like in places, and the control mechanism can be a bit unpredictable now and then. And, goodness, if a game ever was made for more multiplayer options (beyond Time Attack Online), this is it; if there is a way for the developer to add these, I am not too proud to beg. I especially like the incorporation of multiple casting options.

    Still, if only on premise alone, Motion Tennis Cast is pretty nifty. It’s a cool game that is enjoyable to try and easy to get into. It’s one of the more interesting ones we have seen in some time.

    Google Announces New Initiative Google for Work

    Google Announces New Initiative Google for Work

    Feb 25, 2015

    In the “not so shocking news of the day” category, Google is showing an especially increased interest in the mobile space with its announcement of Google for work.

    According to a post on the aptly named Official Google for Work Blog, Google for Work looks to assist entities “bring more devices to work by securing, managing and innovating on the Android platform.”

    The new initiative has four key components:

    Work profiles – We’ve built on the default encryption, enhanced SELinux security enforcement and multi-user support in Android 5.0, Lollipop to create a dedicated work profile that isolates and protects work data. IT can deploy approved work apps right alongside their users’ personal apps knowing their sensitive data remains secured. People can use their personal apps knowing their employer only manages work data and won’t erase or view their personal content.
    Android for Work app – For devices running Ice Cream Sandwich through Kitkat, or that don’t run work profiles natively, we’ve created the Android for Work app. The app, which delivers secure mail, calendar, contacts, documents, browsing and access to approved work apps, can be completely managed by IT.
    Google Play for Work – Google Play for Work allows businesses to securely deploy and manage apps across all users running Android for Work, simplifying the process of distributing apps to employees and ensuring that IT approves every deployed app.
    Built-in productivity tools – For everyday business tasks, we’ve created a suite of business apps for email, contacts and calendar, which supports both Exchange and Notes and provides document editing capabilities for documents, spreadsheets and presentations.

    Google has also secured some big names with regards to partners; the list reads like a Who’s Who in mobile device management: BlackBerry, Box, SAP, Citrix, MobileIron, Salesforce, Adobe, Cisco, and more.

    Our partners bring IT:

    Consistent management – Enterprise mobility management (EMM) providers integrate with standardized management APIs to create a simple way to manage all Android devices, new and old, from one dashboard. All Android for Work capabilities are delivered through EMM partners, with more providers available soon.
    Secure business apps – Software vendors and developers can create a single version of any Google Play app that can be securely deployed to any Android device without alterations or wrapping. And they can create standard management configurations that allow IT to apply policies per app.
    Innovative devices – Android smartphone and tablet makers are a key part of the Android for Work program, as they create devices and experiences that add additional value for customers.


    We are looking forward to seeing how Google brings it all together in the near future.

    [Source: Google for Work Blogpost]

    Cartoon Network Launches Android-Exclusive Humble Bundle

    Cartoon Network Launches Android-Exclusive Humble Bundle

    Feb 2, 2015

    Cartoon Network isn’t any stranger to the concept of going big, and the latest news from the entertainment network highlights this: today, it has launched its first (and Android OS-exclusive) Humble Bundle.

    To be specific, there are 11 games that can be purchased pay-what-you want style; Humble Bundle is a unique opportunity for consumers to purchase platforms for whatever price they want on specific platforms for a set period. Folks who pay more than the current average donation generally get more titles unlocked. In the case of this specific bundle, the average is (at the time of this article) $5.94 which gets eight (8) games. Folks who pay at least $8 get the first eight games plus three (3) more.

    This is a pretty good value for Regular Show-based games, as well as hits based on Adventure Time and Monsters Ate My Birthday Cake.

    The Humble Cartoon Network Mobile Bundle is scheduled to run for two weeks.

    Flockers Review

    Flockers Review

    Jan 22, 2015

    Flockers is a puzzle game from the creators of the Worms series – although it doesn’t have much to do with Worms. What it does have a lot in common with, is Lemmings – an old game from the nineties, still as immersive today, as it was 25 years ago.

    Flockers features a flock of sheep that wander through maddeningly dangerous levels, without a care in the world. They served as weapons of destruction in the Worms series, but now seem to try and find a fate different from exploding. The player’s task is to navigate them through the hellish landscapes and lead them to the exit pipe. The sheep don’t have a concept of self-preservation, and will happily get dismembered by the saws and splash to the bottom of any pit that they come across. The player can’t directly control them in any way, so he’s left with a number of “professions” that he can assign. These professions grant the sheep abilities that help them survive, or give some other abilities that help the rest of the flock – like an ability to jump really far, or to explode, destroying a nearby obstacle. The player needs to assign these professions correctly, and at the right time, guiding the flock around the levels. The levels get pretty tight, but thankfully, the time stops when the player is assigning the professions, so the player doesn’t have to tap frantically all over the screen.

    Flockers 3There’s quite a lot of levels in Flockers, divided into worlds, each world ending with a “boss” of some kind. There are three stars that can be collected upon level completion. One for passing it, one for saving a certain number of sheep, and one for completing the level in a certain time limit. The better the player performs, the more wool he gets as a reward. Wool can be spent to purchase different skins for the flock, but doesn’t really have any different use.

    Generally, Flockers is a great adaptation of a great game. Cool graphics, violent dismemberment (it’s disabled by default, so hop into the options to enable gore), and lots of varied levels mean the game has everything you would expect to see. I should note that it’s only for the fans of this kind of action puzzle genre. It can be too tedious for some, or too fast for others, but it’s damn good if you’re into this sort of thing.

    Spoiler Alert Review

    Spoiler Alert Review

    Jan 19, 2015

    Played in reverse, Sonic the Hedgehog is a game about a guy who goes around, encasing little animals in armor, fixing that one guy’s broken vehicles, and pooping gold rings everywhere. If Spoiler Alert was played in reverse, it would just be played like normal. This might get a little confusing.

    Basically, the game starts when the protagonist defeats the main boss and “rescues” the princess. Then the game suddenly reverses itself, and the player has to go through all of the previous levels backwards. In every sense. He goes from the last level to the first, and from the end of each level to the beginning, reviving the enemies by jumping on them, and leaving the gold coins in his wake. The challenge in Spoiler Alert is not in finding your way through the levels, but in moving exactly the way that the game expects Spoiler Alert 2you to. This means the player has to avoid hitting the “alive” enemies and hitting all the “dead” ones, and has to avoid the coins that weren’t picked in the “future”. Alright, this is too difficult to explain.

    Spoiler Alert is actually a lot simpler than I make it sound, but you have to see it to understand. It feels a lot closer to a rhythm game, than to a platformer. The levels are very short, but a single mistake or time paradox returns at their start – I mean, finish. The player replays each level until he finishes it perfectly, according to the way that it was “played”. By the way, it doesn’t take long to finish the game – I was done with the story and the bonus levels by about an hour’s mark. Add another hour to get all of the achievements, and maybe another one on top of that to perform the complete run through all levels in a single attempt, and it’s a wrap.

    Overall, Spoiler Alert is a fun arcade. It could be longer, but its length is actually a good thing, since it doesn’t get too repetitive and forced. It looks very basic, but contains enough elements to feel like a complete game, so if you’re in a mood for a short, unusual platformer, Spoiler Alert is a perfect candidate.