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Mmm Fingers Launches on Google Play

Posted by on Nov 27, 2014

Mmm Fingers launches on Android.

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Games

RETRY Review

Posted by on Nov 28, 2014

RETRY: The name says it all.

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Productivity

e-CAL Calendar Review

Posted by on Oct 22, 2014

A look at Android calendar replacement application.

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App Rundown

RETRY Review

Posted by on Nov 28, 2014

RETRY: The name says it all.

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Recent Posts

Foosball Cup World Review

Foosball Cup World Review

Nov 25, 2014

Here’s a sentence I didn’t expect to make today: this free-to-play foosball simulator is a lot of fun. If someone is too young to remember what this is, and/or have never watched Friends, foosball is a table version of soccer, in which the players stand on the opposite sides of a specially crafted table, crossed by several parallel rods with dummy players on them. The players rotate the sticks with the dummies in order to hit the ball into the opponent’s gates. Although the game looks weird at first, it’s pretty fun, so Foosball Cup World simply needed to accurately transport the field into digital world, add a proper physical simulation for the ball, a couple of options for variety of gameplay, and not screw it up with useless free-to-play restrictions. And thankfully, it coped with the task almost perfectly. Besides the small ads and a long time it takes to get comfortable with the controls, the game is exactly what I’d expect to see from a mobile foosball game – if I ever did expect to see one.

There are several game modes in Foosball Cup World. There’s the quick match, where the player plays against an AI, in any battlefield and by any rules he wants. There’s the challenge mode, providing about a couple dozens of challenges, in which the player has to test his skills. The challenges reward the player with special points that can be spent on purchasing new tables, players, or balls that have different behavior. There’s not a whole lot, but it’s enough to keep the game fresh for quite a Foosball Cup World 2while. If the challenge is failed, it can be tried again after a couple of minutes. Another mode is the tournament, where the player has to win in a series of matches to gain special prizes. Finally, there’s the World League which is the most difficult mode, in which the player has to win against all other countries. The tournament and world league aren’t available from the start and have to be unlocked. Finally, there’s the two player mode, in which two players can play on the single device against each other, quite in the spirit of original foosball.

Overall, it’s the best recreation of foosball on the platform – at least because it’s, likely, the only one in existence. If you’re a fan of foosball, nothing should stop you from enjoying it, and if you’re not – it’s still a fun and challenging little arcade to kill some time.

The GALAXY S5: A Story of Samsung and Android

The GALAXY S5: A Story of Samsung and Android

Nov 24, 2014

Samsung has come along way with regards to Android OS. The reception of its first forays were somewhat mixed, even up until the the galaxy line appeared on the scene. Back then, there was a different king of Android, and Android, believe it or not, was the underdog.

But then, seemingly overnight, Samsung struck gold. How in the world did the the company rebound from early missteps to create a platform fiefdom? Well, look at what is did.

It landed a modest hit with the Galaxy S2. The S3 lifted the device maker to stratospheric levels; Samsung was smart enough to ensure model variants were available on all networks, unlike the competition, which had devices on limited networks. The S4 continued the tradition, and the latest flagship, the Samsung Galaxy S5 arrived looking to maintain the status as the Big Man on Android’s Campus. The S5 probably best shows how the Korean device maker manages to stay atop a crowded mountain.

We had a chance to look formally look at a Samsung provided unit on Sprint’s network. By now, most of the specs are known, but this doesn’t prevent one from enjoying the personal reveal. It rocks a 5.1 Super AMOLED screen on a 5.59 x 2.85 x 0.32 polycarbonate body that weighs 5.11 oz. The edges are slightly (dare I say?) rounded, with the white finish braced occasionally with metallic-looking accents around the ports. It sorts a 2MP camera on the front and a 16 MP one on the back. On the bottom front bezel, the ubiquitous home button resides, flanked by a new capacitive recent apps button on the left and the back button to the right. The micro-USB port is centered on the bottom, and is notably covered, which hints at the limited waterproof functionality. There’s LED, speaker grills, and audio jack at the top, and the volume rocker is on the left while the on button is on the right.

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Internally, we get a variable Quad-core chip, and beside the usual sensors (accelerometer, proximity, etc), we get a heart rate monitor. Wi-Fi, Bluetooth, NFC, GPS, infrared: check.

The screen is addictive; turning it on is a pleasure. It comes with skinned Android 4.4.2, and had all the basics with regards to Google Apps. Touchwiz is a bit more palatable in this iteration, but there is a fair amount of bloat included; still, the S Health feature is a pleasant feature I enjoyed exploring.

Performance-wise, the S5 lived up to expectations, with smooth performance and no lag.

And there you have it. Samsung just does it. It created a product line that is nimble and familiar at the same time; standard base core with the Apple-esque yearly refresh. It pretty much has its own store, and somehow, even TouchWhiz feels less annoying over time. Couple all this with Samsung’s propensity to provide devices and accessories in practically every conceivable product category, it’s easy to invest in its system.

Bottom line? Samsung makes itself relevant to everyday consumers.

Pocket Heroes Beta Review

Pocket Heroes Beta Review

Nov 24, 2014

Pocket Heroes is a tactical action that puts the player in a weird, loose adaptation of a Legend of King Arthur. The story follows Eric, a bearded lieutenant of the king’s guardsmen who pretty unexpectedly all die at the hands of a demon, after being sent away from the castle on the order of Mordred. After being saved by a priest girl who joins him, he needs to go back to Camelot and save the kingdom from the hordes of various fantasy rabble.

The gameplay of Pocket Heroes is pretty familiar. The player controls up to four characters on the arena as they are being attacked by waves of enemies. The player needs to tap one of the characters and drag a line to make him move. Dragging it onto an enemy will make a character attack, dragging it onto an empty area will make him go there, and dragging a priest onto your character will make him start healing. The system is years old, and still as uncomfortable as ever, since trying to select a character in the middle of battle is welcoming to produce all sorts of mistakes. It’s not like it’s impossible to keep control over the characters, but every so often you give the wrong order to a wrong character, sometimes costing you a clean win.

Another problem of Pocket Heroes is the free-to-play system that irritates the bowels like a mix of milk, pickles, and Pocket Heroes Beta 2barbed wire. The game is currently in Beta, so it’s possible that the control system will be fixed – however, I’m guessing that the ads and the expendable mission energy are going to stay in the finished game.

Still, besides the lack of originality, free-to-pay stuff and the uncomfortable controls, Pocket Heroes is pretty fun. The cartoon graphics are crisp and pleasant, the outcome still depends on the player’s skills, and the wide range of loot, as well as long skill trees for each hero that include special upgrades, make it interesting to play for a long time – or at least as long as the energy bar lets you. Overall, this game is more or less, mediocre.

Tank Invaders: Shmup Evolved Review

Tank Invaders: Shmup Evolved Review

Nov 21, 2014

Despite its name, Tank Invaders: Shmup Evolved is neither a shmup, nor is it particularly evolved. It’s still pretty good though. The story and characters put McBane to shame with their corniness. The player becomes a missile commander for allied forces that are fighting against the Terror – as in, an organization that literally calls itself Terror. They employ lunatics and fanatics to their side, lacking but a swastika and the actual Devil as their commander to complete the image of a perfect enemy for the forces of democracy and everything that is good. Anyway, the player has to endure endless waves of enemies as they try to destroy the thingy that the player is trying to protect (what is that that we’re trying to protect, by the way?) by shooting a barrage of missiles onto advancing enemies.

The gameplay of Tank Invaders: Shmup Evolved isn’t anything new, but it’s executed in a pleasant way, so the repetition isn’t too tiresome, and the difficulty can be played around for quite a while. The enemies come from the top and the player needs to tap onto them to order a missile hit. The missiles take half a second to drop, so the player has to aim a Tank Invaders 3bit in advance, although that’s not a big factor in the game’s difficulty. Mostly, it’s about reaction time, as the enemies grow in numbers, and their speed starts increasing. Besides the missiles, the player has expendable nukes, a bunch of power-ups that, when picked up, make the missiles stronger of faster for a while, and a special “On fire” mode that’s activated when the player hits a number of targets in succession, without missing once.

The enemies differ quite a lot, and I’d say, they’re the most interesting part of Tank Invaders: Shmup Evolved. There are tanks, aircrafts, missile silos and various bosses. The boss encounter is a challenging test of the player’s skills, although, strangely, it isn’t the most likely place to get defeated. When the player’s base health bar is completely erased by enemy shots, the enemies getting through the player’s defenses, or the player hitting the allied vehicles, the game is over, and the player gets money based on how long he lasted and whether he completed any of the three special missions. Then he can spend the money to resupply his nukes or upgrade some part of his armory, before going on the line again.

Tank Invaders: Shmup Evolved is fun, and it’s the most that matters. Sure, it’s free-to-play, and has its limits, but it’s not punishing the player for not paying, and the ads aren’t shoved in the face – you can actually get bonus gold by watching a 30-second video ad. Regardless, it’s a fun game with cool graphics and corny dialogues for anyone who likes explosions with a bit of tactics on the side.

Joinz Review

Joinz Review

Nov 21, 2014

Joinz is a puzzle game with deceptively simple gameplay, starting out easy, but very quickly becoming a test for your brain, particularly that part that is responsible for not throwing violent tantrums when you fail to beat a high-score.

The gameplay of Joinz is somewhat similar to Lines. There is a square field that has a single building block. The player can slide this block in four directions, making it travel until it hits an object or a border. Every time the player moves a block, another block appears on a random position on the field. Unlike lines, where the player has to create lines from the blocks of the same color to remove them from the field, Joinz requires the player to create one of the three shapes that pop up on the top of the screen. When the shape is complete, the player gets another one to make. As the player progresses, the shapes get gradually more complex, starting from simple tetris-like forms, to the complexities that fill up half of the game board. Also, appearing blocks start to get additional colors, making the field even more difficult to navigate. The player has to “jump” off of the existing blocks in order to create the required shapes. Don’t forget that once two or more blocks are connected to each other, it’s almost impossible to break them apart, so they’ll behave like a singular shape.

Although Joinz has a pretty demanding set of rules, it also has power-ups that can extend the game for a long while – if the player knows how to use them, of course. Every once in a while, a special “gift” block appears. Tapping on it gives the player a choice of different power-ups. The longer the game goes, the more power-ups can be summoned from the gift block. It’s a pretty cool system, since the player can choose the most fitting power-up that he requires, but then he still needs to move it in the position where he wants it to be.

Overall, Joinz is a decent and unusual puzzle that requires quite a lot of skill and forward thinking on behalf of the player. It lacks additional game modes or special challenges, and general variety, but it’s still a fine treat for the fans of brain-bending puzzles.

The Shadow Sun Arrives on Android

The Shadow Sun Arrives on Android

Nov 20, 2014

Ossian Studios has just released The Shadow Sun on Android. Excerpts from the press release:

Ossian Studios Inc., founded by former BioWare producer and developer of top-quality role-playing games (RPGs), announced today that The Shadow Sun is available now on Android devices. With polished gameplay and a new camera system, The Shadow Sun offers a deep, single-player role-playing experience with more than 10 hours of gameplay through a gripping, dark fantasy story and intense visceral combat against the many wicked creatures of Shar.

“We listened to our players and made tweaks to the gameplay and camera in The Shadow Sun to bring a truly great adventure to Android devices,” said Alan Miranda, CEO of Ossian Studios. “It’s a great coincidence that my friends and past colleagues at BioWare have just launched Dragon Age Inquisition at the same time, and The Shadow Sun is a deep mobile action RPG, that will scratch that itch as RPG fans wait to head home to play the next masterpiece in BioWare’s incredible franchise. Much of my development knowledge stems from the time that I spent working with Ray Muzyka and Greg Zeschuk, the founders of the studio and true masters of the genre.”

The Shadow Sun is available for $4.99 (with extra in-app purchasing) on the Play Store.

Crescent Moon Unveils Trailer to Upcoming Game Exiles: Video of the Day

Crescent Moon Unveils Trailer to Upcoming Game Exiles: Video of the Day

Nov 20, 2014

Crescent Moon sure knows how to keep folks panting.

The renown Android development and publishing house has just revealed a new trailer for its upcoming game Exiles: Far Colony. The game is a sci-fi 3D RPG game that serves as a sequel to the popular Ravensword: Shadowlands.

The game boasts a plethora of weapons, vehicles and other items that should make the gameplay compelling on paper; it also features a soundtrack by experienced industry vet Sean Beeson.

Additionally, the alpha version of the game will be available on November 24th; the full version should arrive before the end of the year.

We’re gonna keep an eye on this one; if the trailer is anything to go by, it should be a nifty game indeed, with a cool plot and nice looks to boot, and we look forward to formally reviewing it.

The trailer is below.

Ironkill: Robot Fighting Game Review

Ironkill: Robot Fighting Game Review

Nov 20, 2014

Ironkill: Robot Fighting Game wants you to fight; it might be the easiest directive to follow in handheld gaming.

The gameplay boils down to combat. The initial run is a tutorial of sorts, and the gameplay is laid out with the help of an appropriately named intro robot. The fighting is works as player against a CPU opponent, and is a war of attrition: whoever depletes the other’s life bar first wins, and doing a damage is performed with the help of the control buttons at the bottom. One initiates a quick attack, one does a harder type of attack, and there is a defense button.

To be the most effective fighting is done by using the virtual buttons in a creative tandem while keeping an eye ironkill2on both life bars. Winning is ranked with a star system (just like in Angry Birds) and payouts are given. The play is leveled, so one gets to battle successively harder opponents the further one gets into the game. Winning yields experience points too; eventually, the idea is to have a team of robots to choose from.

The game cash serves an important purpose: upgrades. it is possible to improve one’s offense or defense in increments with game gold, and doing so increases the rating of one’s robot, and gains experience points as well. As one goes on, other elements show up… championship funds, match boosts, faction advantages, special timed bouts and more. Of course, real money can be used to expedite progress, but does not seem entirely necessary.

The game’s greatest attribute is probably the artwork. It’s grim and underworldly, with a dash of desperate. The animations are fun, if a bit repetitive, and the cutscenes are quite helpful.

The game flows smoothly, and the elements all tie-in well together, creating a gladiatorial series that is quite fun to traverse. The freemium nature is the perfect lure, too. All in all, it hearkens respectfully to the genre and underlying concept (related movies) in equal parts, which is probably why it is easy to fall in love with.

Ironkill: Robot Fighting Game Launches on Android

Ironkill: Robot Fighting Game Launches on Android

Nov 20, 2014

Fans of robot fighting are in for a treat: Ironkill: Robot Fighting Game has just launched on Android.

The game is leveled robot combat game, with plenty of opportunities for upgrades and such. The graphics are pretty nice, and the controls are quite intuitive.

In the near future world of Ironkill, cybernetics have unleashed an incredibly violent new form of combat on the world. To succeed, players will customize and level up robots as they fight a succession of ever-tougher matches against mechanical opponents from around the world in a quest for dominance. Brutal but intuitive button-mashing combat, a plethora of mechanical warriors with outsize personalities, and extensive options for research, customization and leveling up all come together to set the new standard for robot fighting.

“Ironkill will transport mobile gamers to a fun new global arena where they can hone their robot fighting skills against mechanized killing machines,” said Prabodh Pallu, Executive Producer of Ironkill. “Get ready to amass a team of killer robots, fight the toughest carbon and steel warriors around, and destroy all opponents on your path to worldwide dominance.”

As Ironkill begins, a devastated world has been rebuilt by robot workers from three factions—Greater Asia, African Union, and the Americas. However, the bulk of the surviving population lives in massive slums. The only way to escape is to become an elite champion in robot vs. robot Ironkill fighting leagues that are popular the world over. Smash or be smashed in a global struggle as robot warriors from opposing factions do battle in stunning outdoor arenas. Each faction has strengths and weakness versus other factions, and this can be the difference in a close fight.

We had a chance to check out a pre-release build, and can tell you that we like the gameplay. The game is available for free (with optional in-app purchasing) on the Play Store.

Huey Review

Huey Review

Nov 20, 2014

Huey is an old school platformer featuring cute monkeys! What’s not to like?

Huey has all the elements of a classic platformer. Players guide Huey along precarious platforms, jumping over deadly pits, avoiding traps, bonking enemies by jumping on their heads and grabbing coins on the way to the stage’s exit.

Screenshot_2014-11-17-05-38-26Huey lacks any kind of tutorial. While the titular monkey can grab coins to trade for extra lives or even the ability to skip levels, it’s unclear what the eggs are used for.

Hey is quite tough. Like most old school platformers, one wrong step generally results in death and enemies aren’t pushovers either. The challenge is engaging without being overwhelming and makes Huey a tense experience. For players that really get stuck the ability to skip levels with coins might come in handy.

The game does have some pretty cheap moments however. Snails and hedgehogs fire nearly impossible to see projectiles and there are quite a few very cheap obstacle courses involving instakill spikes. With the way the game allows skipping of levels it is tough to tell sometimes if these puzzles are designed solely to frustrate players into paying for coins. The game is never impossible however.

Screenshot_2014-11-17-05-41-13Huey looks average It feels a few years old and lacks the sharp pixel art found in other games of its type. It certainly looks 16 bit and has some personality. There are plenty of enemies to fight and besides the aforementioned hard to see projectiles the game is easy to see.

The sound could be a lot better. With nope speech at all and very muted sound effects Huey feels a little amateurish. The music suits the game well though.

Huey controls well enough. The stick works fine, although sometimes I could have sworn I pressed the jump button an instant before it responded, resulting in me falling onto spikes. The game does not support external control pads, which is a pretty big oversight in this age of mobile gaming.

Huey has a lot of levels and the game’s stiff challenge will ensure it will take a lot of time to work through them. The game makes reference to future updates as well so expect more levels in the future.

The game has a few ads bit these only appear between levels and are very short. Coins can be spent to remove ads.

Huey has few surprises, but it is still a competent platformer, if nothing too amazing. Players who grew up with 16 bit games should check it out.


GO!GO!GO!:RACER Readies for Android Release Before End of the Year

GO!GO!GO!:RACER Readies for Android Release Before End of the Year

Nov 19, 2014

GO!GO!GO!:RACER is looking to land on Android before 2014 is over.

Netmarble US, Inc., the newly formed North American gaming branch of the number one mobile game publisher in South Korea, Netmarble Games Corp. (“Netmarble”), today announced it is gearing up to bring GO!GO!GO!:RACER to the global market including North America for iOS and Android devices this year. Korea’s top-grossing mobile game* Race Cha-cha-cha (“다함께 차차차”) has been updated with new and enhanced features for its debut in Western territories— the company’s “endless racer” game will thrill players with its arcade-styled gameplay fueled with high-speed racing, humorous over-the-top combos, presented in nostalgic, vibrant cell-shaded visuals.

“GO!GO!GO!:RACER was an incredible success in Asia and it’s got great global appeal,” said Seungwon Lee, Executive Vice President of Global at Netmarble Games Corp. “We’re confident that players in the West will also be delighted with the non-stop entertainment that awaits them next month in our endless racer!”

In GO!GO!GO!:RACER, players can unlock over 60 cars, collect and show off to friends and rivals alike. Each car is sleekly rendered in glorious cell-shaded detail that harkens back to classic racing themed arcade games. Drivers can launch power-ups and upgrade cars for speed or mileage, all while honing their racing skills. Every competitor left in the dust thrusts racers’ cars even faster as they jump, draft and collide to chain combos, scoring more power-ups—the game features a combo system that maximizes speed at the expense of control. GO!GO!GO!:RACER is all about doing whatever it takes to boost your chance of making it to the next checkpoint.

GO!GO!GO!:RACER will race its way to the App Store and Google Play Store before end of year.

GO!GO!GO!

Narborion Saga Launches On Google Play and Amazon Appstore

Narborion Saga Launches On Google Play and Amazon Appstore

Nov 19, 2014

Gamebook RPG thriller Narborion Saga has just arrived for Android device owners.

It features Choose Your Own Adventure gameplay, and co-written by two novelists, Francis Hora and Tom Pollack.

Narborion Saga is an epic fantasy story that writes itself as you play. Written by award winning novelist Francis Hora and Dr Tom Pollak, a professional novelist and former editor of Dragon, the popular Dungeon’s and Dragon’s role playing game magazine. Narborion Saga aims to immerse readers into the world of an elaborate RPG fantasy, in the first of several stories planned in the Narborion Saga. Readers will rewrite the fate of the story’s hero through dynamic elements when the reader rolls virtual dice to decide the outcome of the story.

It looks to be quite the interesting game; we look forward to checking it out.

The game is available for free (with in-app purchases) on the Play Store and Amazon Appstore.

Medford City Asylum Launches on Google Play and Amazon Appstore

Medford City Asylum Launches on Google Play and Amazon Appstore

Nov 19, 2014

Medford City Asylum just arrived on Android.

Uncover the mystery of Medford City asylum!
Alison Ester has been asked to work on the renovation site of a former asylum. She must find what forced workers to stop the renovation. They’re frightened by this “haunted” place. She didn’t know there would be an even more frightening discovery . . .
Alison Ester, insurance investigator, is responsible for leading the investigation in a dilapidated asylum with a grave and mysterious past.
Explore the ruins of the building in search of information. Make your way through the debris. Move forward in the asylum’s basements, and discover disturbing locals.
Be careful where you put your feet! Go through rooms with collapsed floors, reveal secret messages, decipher clues, and separate the paranormal from the rational.
• A plot somewhere between reality and the supernatural.
• An ending that you’ll never forget.
• Solve mysteries and riddles that block your way.
• Explore a disturbing, oppressive, and fascinating universe.

The game is available for $4.99 on Google Play and the Amazon Appstore.

Monument Valley is Free Courtesy of Amazon’s FAOTD

Monument Valley is Free Courtesy of Amazon’s FAOTD

Nov 19, 2014

Monument Valley, the excepttionaly fun leveled puzzler from ustwo Studios, is free today courtesy of Amazon Appstore’s Free App Of The Day Offering.

Launching tomorrow and available exclusively in the Amazon Appstore, Android customers will be able to download the “Forgotten Shores” app update to Monument Valley, which adds eight new chapters, which are more complex, but just as beautiful as the original. Previously only available on iOS, Android customers can now continue on their journey through Monument Valley.

By offering Monument Valley as part of the popular Free App of the Day program, Android customers pay only $1.99 for “Forgotten Shores,” and can download Monument Valley for free, for one day only.

We had an opportunity to review Monument Valley earlier this year, and can tell you it is a great game to own.

Withings Companion Health Mate Android App Gets Update

Withings Companion Health Mate Android App Gets Update

Nov 19, 2014

Health Mate, the companion app to Withings’ set of connected devices, has just received a pretty big update.

First and foremost, the app now takes a leaf from Google’s Material design playbook. Excerpts from the blog post detailing the update:

We’ve managed to pop the sweeter side of health right into your phone with bright colors and a new design interface! The menus are tutti frutti, the sliding effects are sweeter – and it’s all calorie free!
Enjoy this new design! You can even browse it sideways!

Every step counts
We know that there’s a link between activity levels and weight management. Instead of counting steps in your head, let Health Mate do it for you! Your smartphone can now count your steps for you if you don’t have a Withings Pulse or if you forgot it at home: simply turn on the step counting and enjoy the ride!
You’ll be able to check your activity level on the fly, and browse through your step count history. For the first time, you will be able to see how your steps are adding up, and make decisions based on this information. Will you reach the recommended 10,000 steps a day? How many badges will you unlock? Will you be first in your Leaderboard after you’ve challenged your friends? We can’t wait to see how the new update helps you and hear your feedback!

Your lifeline
The Timeline is like a new home. As soon as the app launches, you can scroll through a history of all your data. The Timeline also works as a coach providing insights, badges and weekly recaps. The Timeline is constantly updating with new content to enrich your experience and to help you improve your health. What’s not to love?

The app remains free on the Play Store.

[Source: Withings Blog]

Sweet Drmzzz Review

Sweet Drmzzz Review

Nov 19, 2014

Sweet Drmzzz is a cool, collected brain teaser collection that might actually be named counter-intuitively. It is a tale about sleepy fantasy, alarm clock travel and space adventures.

The game is leveled, and packs in puzzle after puzzle based on a several templates. As to be expected, the mind benders presented start off at an easy keel, and as progress is made, the difficulty gets ratcheted up. Now, while the graphics and sounds are definitely soothing, I think its true strength is in the simple quality of the puzzles.

For example, one of the early capers had to do with capturing stars with definite moving beings. The beings can be moved as right angles by taps, and the idea is to pick up all the stars. Down the line, the developer gradually adds elements that make it a bit tougher: stuff like extra beings controlled by the same taps, ghost guards and color-coded collectible stars etc. it eventually comes to feel a little like a free-moving Pac-Man without the alleys.

Then there is an interesting hole-filling segment; there is a sprinkle of colored dust that has to be directed into the holes by using gesture movements to create slides. This gets harder too, with set amounts of dust, and the need to convert the dust to another color to fill a specifically colored hole. More elements get added, and the challenge becomes greater.

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Then there are memory tests and such. The developer does a good job of making it fun, and increasingly difficult without be illogically unsolvable. I like the intricate nature of the puzzles, as the easy parts aids familiarity such that the harder versions are more fun to tackle.

The graphics are cutesy, and more or less frame the gameplay quite well; it looks easy on the eyes, the pastels are clean looking, and the moving parts are quite smooth.

For some, it might feel a little repetitive though, as the gameplay does rely a bit on the templated styles. The upfront pricing is welcome, and goes far in my book.

So… back to the title. it’s an awesome time waster, but I did find myself losing sleep; the leveled gameplay got me again and again. It’s charm creeps on you, and that is okay.

So what if I lose a little virtual sleep…