Apr 28, 2015
Gravity Ring is a very simple game that doesn’t really feel comfortable no matter how long you play it. It’s partially an issue with the game’s controls, and partially – with its very weird concept. Which is a good thing for a puzzle game, I guess.
Gravity Ring consists of a single super-massive star-like object, and a bunch of obstacles around it. The player controls the projectile that shoots out from the bottom of the screen and gravitates towards the star. The task in each level is to “collect” all of the little dots that spawn around the star. Gravity Ring gives no explanation, but I choose to believe that the player controls a meteor that wipes life off some planets. Also, space walls?
The level is always a circle with a star in the middle, but it sometimes has walls and bumps around it that have to be navigated around, and possibly used to hit the goals. To help with that, the meteor has a guiding line at the launching point that predicts the first second of its flight. Besides that, it’s up to the player’s movement prediction abilities – which I didn’t even know I had – that are going to help him hit all of the points in a very limited flight time limit. That and a lot of failed attempts.
Gravity Ring has a bunch of levels that become a lot harder later later in the game. I presume that it’s not impossible to complete them without power-ups that are gifted every several levels, but it’s definitely really challenging, and requires a lot of replays. I didn’t even manage to get to the 20th level, despite my attempts.
Overall, I’m not sure what to say about Gravity Ring. It’s unusual and it’s difficult, and its aiming controls are really weird and uncomfortable, but it has everything that I ask of my puzzle games. It’s not flashy, and might feel repetitive or unfairly difficult to some, but it’s an interesting game with unusual mechanics, and it’s free-to-play, so there’s really no debate about it, if you enjoy puzzle games.