Stock the tavern with rare sodas, entice adventurers to join your cause, and plunder a massive dungeon for loot in this turn-based dungeon crawler. Soda Dungeon takes the nostalgic RPG combat from your childhood, mixes in an epic treasure syrup, and shakes it with great vigor to a fizzy concoction that leaves you wanting more…
Raid the dungeon for loot and rare items.
Stock your tavern with sodas to attract legendary adventurers.
Strategic, turn-based combat.
5 unique dungeon locations and ten dimensions to experience.
Over 100 unique enemies, mini-bosses, and dungeon bosses to fight!
Offers auto-play for efficient adventuring.
Daily arena quest for bonus rewards.
The game is free (with in-app purchases) on Google Play.
Board games can be hit or miss when it comes to being ported to mobile devices, and with good reason; sometimes, it is hard to transfer the qualities that make them so good in the first place. Still, it’s a worthy endeavor, and I, for one, always look for an opportunity to check out mobile versions of worthy board adventures.
And here we have Le Havre: The Inland Port, a game based on a board game.
The opening menu is well stocked, packing sections for introduction, Overview and more, including a two-player mode. One quickly gleans that, like its physical source, it is a two-player game. Visually, it is a gentle looking affair, with light colors and defined pieces. Navigation boils down to intuitive taps and dragging.
The built-in tutorial starts off by teaching one how to put up buildings; it goes on in depth, going over the intricate process of procuring stuff, crafting and paying for stuff. As noted, it is a two-person affair, so it is turn based. During one’s hand, one looks to perform the actions previously described in strategic fashion.
A core aspect is the player’s warehouse. The warehouse houses currency and resources, and one needs to manage how these are used. Another idea to wrap one’s head around is using a building “effects” to increase one’s worth. In the end, it boils down to 12 rounds of battle, with the winner being the richest harbormaster at the end.
It did take me a bit of time to get the hang of things; the payment chart, for instance, threw me for a loop, and there was the temptation to simply click my way through in random fashion. Once the basics are understood, the gameplay mostly falls into place.
From the perspective of one who never played the physical board version prior, the game is surprisingly engaging. It’s a management simulation game that breathes life into the concept of opportunity costs, and manages to add in crafting elements on a turn-based template as well. It is a handful at first, yes, but it mostly comes together to form a cohesive, atypical experience.
Rule over the rhythms of battle!
Lose yourself in beautiful, combo-action RPG with Blade Waltz!
■A True, Action RPG
Do you still upgrade one character at a time? Upgrade all your characters at once in Blade Waltz! Never waste gear! In Blade Waltz, even Starter Gear can be upgraded into fully-loaded Legendary gear! Simple, yet stunning combination attacks coupled with powerful finishing moves, make this And at the end of your epic journey, discover an epic, breathtaking cinematic ending!game more than your average mobile RPG!
■Dominate enemies with 3 unique skill sets using the Tag Battle system!
Ellie’s unrivaled style! Dual-wielding gun action, Gordon’s Deadly Blows, Fear the Mace! Starfell’s Slice and Dice! Master of the blade!
■Don’t throw away your old gear, EVER!
Upgrade any starter gear into legendary gear to withstand the fiercest of battles!
■Epic Combos and Finishes
All it takes is 2 buttons to unleash a seemingly infinite arsenal of attack combinations! Then, Crush your enemies with a devastating finisher!
■Strong cinematic storytelling with a dramatic finale!
Unravel the mystery and recruit warriors to fight at your side Venture into the unknown and train all your characters simultaneously Witness the epic finale at the conclusion of your journey.
■Shortage isn’t in our vocabulary! Let the immense content of Blade Waltz overwhelm you
PvPs, Boss Raids, Infinite Dungeons, and Special Dungeons! You’ll never run out of things to do in Blade Waltz!
The game is free with in-app purchasing on Google Play.
Fedeen Games is looking to hit up Google Play with a new game called Pocket Gothic; we hear that it should be a fun beat ’em up thriller.
Per the press release:
With Pocket Gothic, players will find a slickly designed beat’em up adventure with an aesthetic that’s equal parts dark horror and adorable anime. Choosing from four character classes, the player will navigate through hordes of bloodthirsty foes while slicing, slashing, shooting or blasting their way to glory.
If melee combat is your strong suit, you can face your foes head-on as the armor-clad Dragoon, or mix in a bit of magic with your swordplay as the Spellsword. If you’d rather strike from a distance, you can do so with a hail of bullets as the Gunslinger, or with a variety of elemental spells as the Arcanist.
The game will be available for free — with in-app purchasing — on Google Play. Folks can pre-register HERE.
Amazon today announced that Amazon Underground has tripled the selection of free apps and games in the first two months since launch. Amazon Underground is a new app for Android phones, available exclusively from Amazon, which offers a large selection of popular apps and games for free (including in-app items). In Underground, customers don’t have to pay for premium apps, or download a “free” app and spend money to complete a level, get more lives, or unlock new features. Everything is completely free. Popular new games now available include premium title Monument Valley (includes Forgotten Shores update for a total value of $5.98), and free-to-play titles Nemo’s Reef (includes $47.88 in free in-app items) and Dumb Ways to Die 2 (includes over $10 in free in-app items).
Amazon Underground launched in August and includes all of the functionality of the regular Amazon mobile shopping app, plus an exclusive selection of 100% free apps, games, and associated in-app items, including popular games like Angry Birds Slingshot Stella, Goat Simulator, Frozen Free Fall, Looney Tunes Dash! and many more. For example, in Frozen Free Fall—an app that is free to install and usually requires in-app purchases to unlock additional levels—customers can play with unlimited lives and will receive many bonus in-app items in the Amazon Underground version of the app completely free ($31.87 value). Premium games (like Goat Simulator which costs $4.99 in other app stores) that require a customer to pay to download are also free in Amazon Underground. Amazon Underground is available on Android phones and on Fire tablets, including the all-new Fire HD 8 and Fire HD 10, and Fire, the groundbreaking new tablet for under $50.
The feedback from development houses is positive. Halfbrick Studios chief Shainiel Deo talks about two of his firm’s apps. “We’ve been thrilled with the performance of Jetpack Joyride and Fruit Ninja as part of the Amazon Underground program in the month since launch,” he says. “Thus far we have doubled the downloads and revenue from our apps in the Amazon Appstore and most interestingly, customers are engaging with our in-app purchase content within our games at an extremely high rate. Since all in-app purchases are free in Amazon Underground, they can play the games in new and exciting ways.”
Rovio’s Tero Raji concurs. “We included four of our popular titles in Amazon Underground at launch, aimed at reaching as many fans as possible in the Amazon ecosystem,” he says. “In these games, the Amazon Underground model brings us up to three times more revenue compared to the same games’ user revenue in the Amazon Appstore previously.”
One common theme that seems to be recurring now that mobile games become more intricate is the desire — or even the need — to have simple games. You know, games with an understandable premise that are easy to pick up and play.
Such is Run Master, a relatively fresh entry from LAST HOPE STUDIO.
In this one, we get a simple combo running-platformer adventure. It places a premium on mixing patience with daring, and uses graphics to spruce things up.
Looks-wise, it uses dark, shadowy imagery to contrast the light pastel background hue. The developer uses a scaling gradient of sorts, and the color does change, providing a calm, serene yet fluid visual experience the belies the sometimes frenetic gameplay. The sounds are cheery in a decidedly arcade-ish sort of way that makes one think of ice cream trucks.
Actual gameplay is based on getting are shadow protagonist to get as far as possible through a platformed travel way, moving from left to right. The controls are at the bottom, and verge on minimalism: left and right virtual buttons, as well as one more for jumping. These all but give a preview of the action, which entails going forward, sometimes backwards, and jumping up to scale objects and avoid dangerous obstacles.
There are jewels that can be collected by contact; of course, one has to weigh the risk versus the reward for a bunch of them. The obstackes are simple but creative, comprising of stuff like spinning blades, cannons and spiked, oscillating wrecking balls amongst others.
It is very familiar fare, yes, but it does pack a few extra tweaks to make it a bit more compelling. The moving dangers are interesting, forcing the player to think of timing and the strategy of avoidance or jumping.
Collected gems can be used for continues, but tthe game is pretty self-contained.
There’s just something cool about Gun Fu. The mystical art of guns and martial arts just reeks of awesomeness, as seen in The Matrix, Desperado and Equilibrium.
Why not stickman? Why not Gun Fu: Stickman 2?
It’s quite easy to understand. Our stickman gun toter is positioned centrally on a graph paper-like background oriented in landscape. Then, from one of the sides, an armed aggressor pops up somewhere around the main person on the outer rim. The basic idea is to tap to shoot that attacker; one has to shoot before the attacker is able to level his gun to shoot our protagonist. When that is taken care of, a new one appears, usually somewhere else on the screen.
To start out, one gets a couple of easy ones, and then it really get busy, really fast.
The opponents start popping up all over the place, forcing one to combine finite finger-tapping skills with good peripheral vision. The challenge is real, because one secondary element is the need to be accurate, because missing a target not only increases the chances of a series ending shot to the head, but the game also docks a player one of three lives for every errant tap.
Frankly, the game is a blast. It really dials up the pace, and before one really knows it, one is deeply involved in a crazy, frenetic tapping frenzy that really taxes one’s reflexes. After a while, it even tests quick action memory, and uses a high score system to encourage bragging rights.
Good shooting earns coins, which can be redeemed for in-game items like new guns (hello, paintball), facial hair, head gear and more. And it even packs a multiplayer mode.
It’s easy to get into, hard to put down and uses stickmen.
Gameloft is bringing in a new game called Sniper Fury to Android. As one can guess from the name, it’s an FPS adventure.
Sniper Fury is set in the future where the world is crumbling under terrorist attacks. Players are deployed to hot zones as elite snipers to bring peace and safety back to our streets.
The action will take players to missions all over the world, as the story thickens and the terrorists grow stronger and bolder with their evil plans. The environment diversity enables a variety of special atmospheric effects that enhances the experience.
The exact date? November 19th! No word on pricing yet, but we should be finding out officially quite soon.
Interested players can pre-register (which unlocks exclusive launch rewards) HERE.
Dungeon Hunter 5, the latest iteration of the consummate mobile RPG, is getting a host of new content via update. Chief among the new stuff is the Forsaken Sands branch.
Prepare yourself for the harsh and brutal heat of the Forsaken Sands:
– Discover a new daily event to obtain Forsaken Tickets & Rush Tickets
– Trigger the Forsaken Lottery, and get a chance to reap the new gear: 3 new armors & 3 new weapons
– Use the same tickets to open the Forsaken Stronghold chest and reap a new Stronghold layout, a new trap, and 4 merciless new minions!
– Play 3 new missions!
– Engage in any event by simply tapping on your screen and starting Auto mode!
Gaming on Android continues to reach new heights, with more intricate games and even more involved systems to play them on. With this advancement, there’s always room for wireless accessories, and especially one from renown mobile accessory expert Satechi.
The review package Satechi provided reflects the item’s retail presentation; inside, one gets the controller, micro-USB cable and related documentation. The controller itself is black in color with mostly white accents, and made of hard plastic. The general layout will be familiar, as it mimics the ubiquitous form exemplified by the XBOX controller: two hands required, four buttons in a diamond layout set to the right and 4-way d-pad towards the bottom left. There are two mini joysticks, and towards the top are keys for pairing and Android-specific navigation, and at the very bottom, between the d-pad and the right joystick are a set of indicator lights that hint at done of the incorporated connectivity… it lets one know if the unit is connected to an Android or Apple device, a PC, or simply charging. On the front edge are the expected pair of dual buttons, and on the back edge one finds the micro-USB charging port and on/off toggle.
The top corner houses a fun extension. It’s so well nestled it might be missed but for a subtle notch. Popping that reveals a spring loaded device holder that is used to keep connected devices in close proximity.
It feels familiar in hand, is light but not overly flimsy, and feels well constructed.
It comes ready to go, but we did top it off using the included cable. Pairing is easy using the Link button, and once that’s done, it’s ready to use. Off the bat, it works well as a replacement game controller, and also can be used to navigate PCs and such. It’s real value, as far as we are presently concerned, is how it on Android, and it works quite well. It works well with specific racing games (we used it on Raging Thunder).
Beyond this, it draws value as a cross-platform tool; even the Amazon Fire TV is covered.
Despicable Me is getting even more content via an update rolling out now.
Join the Horror Night Party and don’t miss out on what’s new in Minion Races or the Minion Submarine mini-game!
– Complete the Special Mission: Horror Night Party and get the Vampire Minion costume
– When you finish the Special Mission, compete in new leaderboards to win the brand-new Disco Minion costume
– Get your hands on two brand-new gadgets for Minion Races: the Shrink Ray and the Laser Poles
– Now compete in Minion Races set in the Anti-Villain League Submarine
This one includes a lot of important bug fixes and enhancements to existing features:
– GPS fixes: If you have experienced wonkiness in the past we are working hard on solving those issues.
– Weather details for past activities: Runkeeper Go users can now see weather on their post-activity screen and in historical activities. View what the conditions, temperature, humidity, windspeed and wind direction was for your activities – helping you understand how weather may impact your performance.
The app remains free with in-app purchases on Google Play.
We’ve kept an eye on The Balloons; goods things always comes to those that wait though, and with its launch on Google Play, we had to get our paws on it.
The first thing to learn is how to navigate, and the built-in tutorial does just that. With the screen in the aforementioned portrait orientation, one has to gesture swipe to “cut” the balloon loose and float. Gravity is a mean thing, though, and on its own, our solitary balloon eventually sinks to the bottom. Dropping to the bottom of the screen ends the run.
The basic idea is to keep it afloat by tapping either side of the screen; this has the dual effect of “gusting” it upwards, but also pushes it towards the side being tapped. Thus, with a little practice, it is quite possible to guide the balloon upwards by manipulating the direction via multiple and continual tapping on either side. It’s an interesting control mechanism, and becomes second nature quite quickly.
There are coins that can be collected, but one might want to think about the opportunity costs, because there are ledges and such that force one to move quickly and decisively. Tarrying too long is bad because, oh by the way, the playing area is contracting; think of it as as the “ground” rising as if it expects the balloon to always go upwards. If it catches up with the balloon, it pops it and ends the run.
Progress is measured in virtual meters, and one is greeted by a record line when the prospect of breaking a best mark is close. As one goes further, the dangers become more intricate: pins, darts and more. Toss in bonus rounds, skins, lottery and more we have more than a basic high score game.
It’s a simple game, and the combination of looks and ease of play make it an enjoyable romp that’s worth checking out.
Mobile gaming has come a long way. I mean, there was a time when it was simply a stopgap… all about time wasting and/or bridging the time when one can get to a proper console or PC experience. Now, we are not only seeing ports of full-fledged PC and console games come to mobile devices, the reverse is indeed true; mobile-first games are getting ported to dedicated gaming platforms.
Pretty cool? Yep. It’s fun to be able to play a complex game during one’s break or on the train ride home, and slip said device into one’s pocket or pause said game to take a call. The options are almost endless.
Deep down, every now and then, I think we all have the urge to give into our gaming baser instincts. I’m talking about simple games, ones that don’t require a lot of brainpower to navigate. You know, a game like Finger VS Farmers.
The premise is scarily simple: one mans a virtual finger on the screen, and takes on a series of homicidal farmers intent on destruction. it’s war of attrition, with the player looking to drain the enemy’s life bar first by gesture swipes.
The more swiping, the better one does. Swiping allows one to attack and dodge, and fore finger dexterity is a bonus. be warned, though: this game is best played in private, so that folks won’t witness the insane body jerking gameplay elicits. There are weapons to to buy, the play is leveled, and device shaking is encouraged. Toss in achievements, family feuds, bonuses and more, and we are happy.
In the end, it’s a silly game — and that is meant as a positive. It’s a lot of finger movement, and that pretty much highlights the main skill required to be successful at it. There is no in-depth backstory, no raging quest… just the glory of dispensing comeuppance by gesturing madly on screen.
In an age where realism are demanded, it’s almost refreshing to see the whimsical hold sway. In a lot of ways, Finger VS Farmers does one thing especially well: it celebrates delightful nonsense, and does so by not taking itself too seriously.
In Le Havre: The Inland Port, you and your opponent (a rival harbormaster) have 12 days to build the richest port in the French commune of Le Havre. Players must use their resources (Grain, Lumber, Fish, and Clay) strategically to build structures from a shared building pool to see who can earn the most Francs. Although each building in Le Havre: The Inland Port can be sold for Francs, strategically-minded players can activate a building’s special ability and earn more.
How you make money is completely up to you. Do you build expensive buildings that have big rewards? Do you stockpile resources and activate your building’s abilities for the ultimate payout? Or do you buy as many buildings as you can to prevent your opponents from taking the lead?
Le Havre: The Inland Port also includes a robust multiplayer mode. When you’ve beaten the AI, you can go online for a real challenge. With support for several simultaneous asynchronous games, Le Havre: The Inland Port stays true to the board game’s two-player competitive focus. Make a name for yourself and you *may* just end up at the top of the global, cross-platform leaderboards!
— A perfect conversion of the award-winning board game
— Experience beautiful art and sound that convey the atmosphere of the famous French harbor
— Play asynchronously online against multiple friends simultaneously
— Drop in and out any time to save your games in the cloud
— Comprehensive tutorial and straightforward rules
— Worldwide cross-platform leaderboards: Can you take the #1 spot?
The game will have a $4.99 price tag; check out the trailer below: