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Disruptor Beam Brings Game of Thrones Ascent on Appstore

Posted by on May 1, 2015

Game of Thrones Ascent is now available on the Amazon Appstore.

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Games

Fatal Fury Special Review

Posted by on Apr 30, 2015

The classic fighting game returns. And it's exactly the same as before.

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Productivity

Blaze for Twitter Review

Posted by on Apr 29, 2015

Another interesting multi-account twitter option.

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App Rundown

Fatal Fury Special Review

Posted by on Apr 30, 2015

The classic fighting game returns. And it's exactly the same as before.

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Recent Posts

Gravity Ring Review

Gravity Ring Review

Apr 28, 2015

Gravity Ring is a very simple game that doesn’t really feel comfortable no matter how long you play it. It’s partially an issue with the game’s controls, and partially – with its very weird concept. Which is a good thing for a puzzle game, I guess.

Gravity Ring consists of a single super-massive star-like object, and a bunch of obstacles around it. The player controls the projectile that shoots out from the bottom of the screen and gravitates towards the star. The task in each level is to “collect” all of the little dots that spawn around the star. Gravity Ring gives no explanation, but I choose to believe that the player controls a meteor that wipes life off some planets. Also, space walls?

The level is always a circle with a star in the middle, but it sometimes has walls and bumps around it that have to be navigated Gravity Ring 3around, and possibly used to hit the goals. To help with that, the meteor has a guiding line at the launching point that predicts the first second of its flight. Besides that, it’s up to the player’s movement prediction abilities – which I didn’t even know I had – that are going to help him hit all of the points in a very limited flight time limit. That and a lot of failed attempts.

Gravity Ring has a bunch of levels that become a lot harder later later in the game. I presume that it’s not impossible to complete them without power-ups that are gifted every several levels, but it’s definitely really challenging, and requires a lot of replays. I didn’t even manage to get to the 20th level, despite my attempts.

Overall, I’m not sure what to say about Gravity Ring. It’s unusual and it’s difficult, and its aiming controls are really weird and uncomfortable, but it has everything that I ask of my puzzle games. It’s not flashy, and might feel repetitive or unfairly difficult to some, but it’s an interesting game with unusual mechanics, and it’s free-to-play, so there’s really no debate about it, if you enjoy puzzle games.

Close Air Support Review

Close Air Support Review

Apr 27, 2015

Close Air Support is a an interesting plane action game that begs to be checked out.

The game flows fairly easily; it is presented in 2D form, and essentially incorporates side-scrolling as the main means of visual movement. The protagonist plane starts off from the left, and the idea is to destroy as many ground vehicles as possible. Easier said than done, because there is a limited amount of ammo, and some of those vehicles are armored, and cheeky enough to fire back.

At the onset, the original plane defines the word “basic” with regard to looks; we’re talking about what look like a crop dusting biplane. It does have the expected retinue of weapons, and using the virtual joystick to the bottom right, it’s possible to guide the perpetually forward flying craft up or down. The bank of weapon on the right control missiles and dropped bombs, and there is also an unlimited range of bullets. Each of these munition type has an efficacy ratings (bullets least, dropped mega bombs most), so a bit of strategy with regard as to when to use what is needed to progress far.

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The direction button is useful in creating diving runs, and also to avoid the enemy fire that becomes a real hazard the further one goes. There is only so much damage the player’ craft can take, so, it eventually becomes a game of cat and mouse, diving and ascending. The concept of opportunity costs/risk reward is paramount: does one fly high in relative safety, or cruise low, get the hits but risk incurring lethal damage?

Successful destruction yields gold coins, and these coins can be used to upgrade craft and attributes. Real cash can be used — and I like the unlock tiers provided by the developer — but real cash does not necessarily have to be utilized.

It is a lot of the same; the game does not deviate much from its opening challenge in terms of varying elements, the simplicity which makes it so easy to get into almost hamstrings it a bit. Still, for those that know what it’s about, it can be an enjoyable, time-killing romp that doesn’t make one feel bad for unlocking the whole thing.

Mini Motor Racing WRT Zooms Onto Android

Mini Motor Racing WRT Zooms Onto Android

Apr 27, 2015

All hail the The Binary Mill! Mini Motor Racing WRT is now available on Google Play.

Mini Motor Racing WRT is the sequel to the critically acclaimed, multi-award winning Mini Motor Racing, and while Mini Motor Racing WRT features the same fast paced, top-down arcade fun, it takes the action to a whole new level.
The gameplay is more engaging than ever thanks to a rich RPG-style career mode that lets you build a fleet of unique vehicles and assemble the finest hand-picked racing team in your quest to become the World Racing Tournament champion. And if that’s not enough, take the challenge to the real world by forming a Race Club with your friends and go head to head with other racers from around the world.
Mini Motor Racing WRT offers unparalleled racing action and depth. Features include:
MASSIVE CAREER MODE
Journey across the world, through dozens of vibrant environments, as you battle your way to the top of the World racing Tour.
CUSTOMIZABLE VEHICLES
Spend race winnings to buy or build dozens of vehicles, then upgrade them to help handle a range of racing conditions, from tarmac to off-road to heavy rain.
RACING TEAMS
Staff your race team with the best mechanics, managers, and engineers, all with unique strengths and weaknesses that have in-game effects on your performance.
RACE CLUBS
Team up with your friends and challenge other clubs to head-to-head battles with fame, glory, and massive prizes on the line.
With incredible HD graphics, over 30 new and classic tracks, league and challenge modes, club battles, massive single player career, officially licensed Nissan, KIA and Choro-Q (penny racer) vehicles, Mini Motor Racing WRT is the ultimate racing experience for mobile.
Suit up and download for free today!

The game is available free-to-try on the Play Store; we have the gameplay trailer below.

Random Heroes 3 Review

Random Heroes 3 Review

Apr 27, 2015

Random Heroes 3 is a classic 2D shooter where the humanity fights back against, unless I’m mistaken, aliens that look a hell of a lot like zombies. Although it doesn’t matter in the slightest, I can’t quite put that out of my head now. Anyway. The token military guy tells the player to go clean his base from the aliens that had captured it earlier, and then go underground and destroy their leader. It’s unknown why the army can’t try to do the job themselves, and have to rely on some random schmucks to do all the job, but here we are. For the third time, apparently.

There’s not much to say about the gameplay of Random Heroes 3, except that it’s alright. It’s a lot like the old arcade games, which is a great thing. It’s not perfect, it has weird controls, and weird balance issues, but the slight uncomfortableness gives off that nostalgic feeling. It’s definitely not intentional, but it does challenge the player to play better to compensate.

The mechanics are really simple. The player runs and guns around the levels, filled with all kinds of alien zombies. The Random Heroes 3 3player’s main task is to get to the exit, but to get all three golden stars for the level, it’s also required to kill all of the monsters on the level, and get to the exit in a certain amount of time – not on the single run, thankfully. While doing so, the player collects coins that are required to purchase new weapons and heroes. He also should seek out secret skulls in each level, which are required to upgrade the purchased heroes and weapons. The levels get tougher as you play, but the gold always stays, regardless of the player’s success, so if some levels seem like impossible, it’s simple to just “grind” the gold for a bit, and then eradicate the enemies with powerful weaponry.

I can’t call Random Heroes 3 a great game, since it’s very simple, and doesn’t really have anything new or interesting elements to it. However, the game works in all the ways it should, and it’s rather interesting to go through the levels and attempt to get all of the medals throughout. So, while the game is simple, it’s simple and fun.

Tap Sports Baseball 2015 Review

Tap Sports Baseball 2015 Review

Apr 27, 2015

The best way to view Tap Sports Baseball 2015 is to focus on what it is rather than what it isn’t. It isn’t quite a baseball sim, but it is much more than an arcade experience. If you’re the small market Tampa Bay Rays, this game likely isn’t for you, but you don’t have to set up an in-game payroll as large as the Los Angeles Dodgers to be successful.

Tap Sports Baseball follows the EA Sports Ultimate Team model. Rather than taking over an MLB franchise, gamers start off with a group of not-so-good to decent players (Nick Swisher was the best player I was given to start with). By playing games, users earn in-game cash and gold, which can then be used to acquire new players or upgrade team attributes such as Hitting Coach and Throwing Arm. This is a compelling way to sidestep the official MLB license, as real player likenesses appear in the game, but teams, logos and stadiums do not.

Gameplay revolves around the offensive side of the ball. In fact, while there are some strategy aspects when it comes to pitching, gamers only control players when they come to bat. Controls are as simple as humanly possible; simply tap the screen to swing. Users will occasionally be asked if they want to steal a base, bunt or swing away, but everything can be accomplished with only one finger. This fast-paced approach allows players to finish nine-inning games in only a few minutes.

Tap Sports Baseball 2015Navigating the menus is an important part of Tap Sports Baseball, and with no tutorial and little direction, figuring your way around can be confusing at first. It becomes easy enough a few games in, but it is not the most innovative use of screen space. Players can access tournaments and league games, which are quicker, more rewarding ways to experience the game. Random matches are handled differently, as opposing teams take turns whenever they’re ready in a fashion similar to Words with Friends.

Tap Sports Baseball 2015 is a free to play title, but it also supports the pay-to-win model. Users who pump in real-world cash to buy in-game items will rise to the top quickly. However, players will rarely find themselves overmatched. After completing 20 to 30 games, users should have enough in-game currency to assemble a competitive team. It is just a matter of balancing acquiring new players and leveling up the squad’s attributes.

Despite the game’s robust menu system, it is lacking in roster management. Users can drop players in and out of the starting lineup, but there is no way to adjust batting orders. Additionally, picking up new players is mostly a game of chance. Pay for a draft pick and a slot machine-style wheel lands on the player which you will acquire. There is a daily crop of free agents which players can hand select to add to their team, but they are often not well known and priced too high.

Tap Sports Baseball 2015 is not quite a championship contender, but it is a wild card winner. This is exactly what you’d expect from a mobile baseball game. It’s easy to pick up and play, and there’s enough depth to keep players interested throughout the season.

Beatdown! Review

Beatdown! Review

Apr 23, 2015

You just might wanna give Noodlecake’s new joint Beatdown! a gander.

It comes to us in familiar beat-em up style: side-scrolling action with baddies piling in, mostly from the right, but quite willing to bend that rule in their quest to demolish our lone protagonist.

Our lone protagonist isn’t your regular psychotic rager pounding on folks for no reason; nah, this cat has backstory that brings to mind Enron-induced meltdowns and other sad situations: after several years of faithful service, our guy is let go. By email, no less.

They’ll get their collective comeuppance. Physically.

The game comes in two modes, and the one we spent the most time in was the leveled gameplay. In this, there are waves of suited thugs to get through, and this is accomplished by using the punch button to the bottom right. Also nestled to the right is a jump button, and the left part of the screen is a generous joystick that controls movement. As to be expected, the basic premise is to hit not avoid being hit in a continuous war of attrition. A lifebar at the top helps the player know how much vitality our protagonist has left; if these is completely depleted, he is felled, and the level is failed. Unfortunate, as subsequent levels are unlocked, this is never good.

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There are boss levels to enjoy as well; there are objects to destroy and even weapons to help with close action melees. There are a bunch of different characters to deal with, and some with special powers.

The other mode is a non-scrolling in version that pits our dude against waves of enemies. Not a lot horizontal movement, just a lot of contained action.

Action aside, I am not a big fan of the control options, and wish there were more actions to invoke. Still, for a new game in a well-traveled genre, it is quite enjoyable, especially in small morsels over time.

Anger Of Stick 4 Review

Anger Of Stick 4 Review

Apr 23, 2015

I’m pretty sure that some time ago, I’ve reviewed the original Anger Of Stick, and found it pretty exciting. It’s interesting, then, that I didn’t find Anger of Stick 4 that exciting. It’s a cool little game, but for its scope, it gets repetitive far too quickly, and grows pace far too slowly. Also, how many games can you release before you start actually making graphics not on a level of a 5-year old?

Anger Of Stick 4 doesn’t have anything resembling a story, or even an explanation to the stick’s anger issues. The player is dropped right into the middle of one white figure’s struggle against thousands of differently-colour-woah-ho-ho, wait a second there. I think I’ve found a message the developer might’ve not intended to make. Anyway, your stick-figure is punching, kicking, stabbing and otherwise destroying the endless murderous crowds that are sent to erase your figure from the face of the Earth. The enemies have different weapons and looks, range from common thugs to mutants and robots, and grow increasingly Anger Of Stick 4 2annoying to fight against, as you play. The starting hero equipped with nothing but his arms and legs, but that doesn’t stop him from kicking all kinds of stick ass. By clearing the levels and killing enemies, the player gets gold that can afterwards be spent on purchasing new heroes, or special abilities that can be equipped before the level.

Anger of Stick 4 looks alright, although the stick-figure fighting looks a bit dull nowadays. The problem is that the game is supposed to be a brawler, and it doesn’t really work as one. There’s a very limited number of combos and punches the character can do, and after playing for about half an hour, it starts to be pretty repetitive. My guess is that the author thought so too, that’s why there’s an auto-play button, which usefulness is actually a bit of a mystery for me.

So, in the end, Anger of Stick 4 is a mediocre free-to-play brawler that would work a lot better if it was more focused on the variety of player moves, rather than on the enemies and additional heroes. It’s not a bad game, and it’s great to kill about an hour, but it gets too repetitive and too irritating to play it for a long time.

Noodlecake Brings Beatdwown! to Google Play and Amazon Appstore

Noodlecake Brings Beatdwown! to Google Play and Amazon Appstore

Apr 23, 2015

Beatdown! is a new game that melds the whimsical with the classic beat-em up.

Description:
Wrongfully dismissed from his job, the hero is on a war path to take down anyone who gets in his way of giving the CEO a much needed beatdown!
Inspired by the classic beat-em up genre; get ready for BEATDOWN!
The game features:
– 20 Levels
– Endless mode
– 5 Bosses
– 5 Environments
– 30 Enemies
– Combos / Rage Attacks
– 3 control schemes (new control scheme, analog and d-pad)
– Google Play Achievements

Beatdown! is available for $0.99 on the Amazon Appstore and Google Play.

Look for our review out… very, very soon.

DomiNations Review

DomiNations Review

Apr 22, 2015

DomiNations is a great example of how good game design can help support even the worst game genre there is. And I stand by my words, I still think free-to-play manager-type games are the worst game experiences there are, short of losing at russian roulette. While I can’t say that DomiNations does anything differently from the rest of the rabble, it looks merely like an irritating game, and not like a moldy carrot on a stick.

The game borrows heavily from both Civilization and Age of Empires, to the point where it’s basically both of those games, in their worst possible interpretations. Still, the worst interpretation of Age of Empires stands above most of the best manager simulators, which means that DomiNations is pretty interesting. The player has to manage his settlement, which operates on two primary resources: food and gold. They both can be obtained from the animals or structures around the player’s town, or from the enemy encampments, owned both by AI, and by the other players.

The town managing part doesn’t really have any issues. There’s a lot to do, a lot to build, and if you’re not worried about DomiNations 3waiting for a while to complete the construction, the game is pretty fun. It even has a sense of completion as you pillage the barbarians on a simple mission sequence. I dare say, the battles are a little bit strategic in nature, as the player gets to choose whereto spawn his troops, after assessing the structure of the enemy encampment, and can even ever-so-slightly control them. Basically, DomiNations plays like a very bad real-time-strategy, but again, compared to its free-to-play contemporaries, it’s the bee’s knees.

My problem with the game lies in the option to pillage the towns, owned by other players. There’s a huge part of city construction, devoted to defenses of your city, which obviously means that the players that pay for the game’s resources, get to obliterate the free-to-play cities without any consequences, while not getting touched themselves. I haven’t personally been attacked, but I hope that the damage the enemy deals during his attacks, leaves a mark only on your resources, or the game is pretty damn unfair.

All in all, I gotta say that DomiNations is a rather compelling free-to-play manager, at least compared to the other sims that populate the genre. It’s not lazy, it actually requires some sort of player interaction, and the concept of raising a civilization from its cradle, however stolen, is still pretty intriguing. Oh, and it doesn’t have the obnoxious popping resources that clutter half the screen, which is a huge thing. So, if you’re a fan of this sort of thing, I say give DomiNations a try, it’s definitely one of the better ones.

Pocket Casts Yells “This is Sparta” with Latest Update

Pocket Casts Yells “This is Sparta” with Latest Update

Apr 22, 2015

When it comes to consuming podcasts on Android, Pocket Casts is practically a household name. It has a clean interface, intuitive controls and other features that make it easy to use and fall in love with.

It just got an update, and the changelog, as posted on Google Play, it’s one for the ages:

Someone once told us: “you can’t always get what you want”. We yelled “THIS IS SPARTA”, terminated the entire orchestra and backing singers, set the building on fire. So now you CAN get what YOU want:
– Drag and drop your podcasts into any order. YOUR ORDER.
– Tap the podcast name in the episode card to go to the podcast. YOUR WAY.
– Notifications no longer come back after being dismissed. Thanks to YOUR EMAILS.
– Fixes. YOUR FIXES.
p.s. Don’t worry, in this scenario the kids somehow survived.

Shifty Jelly is keeping it 300.

Pocket Casts is available for $3.99 on the Play Store.

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The Mystery of Haunted Hollow Review

The Mystery of Haunted Hollow Review

Apr 22, 2015

The Mystery of Haunted Hollow is a bit cheaply-looking, but still pretty interesting puzzle game about a person that has to solve the puzzles scattered around, uncover a series of clues, and find out why the place he found himself in, is crawling with creepy ghosts.

The game starts with the main character seeing a ghost of a woman that drops a letter for him, which tells him to turn back, until it’s too late. Naturally, he’s going to completely ignore the warning and plunge right into an abandoned town, trying to understand why he’s being chased by a bunch of creepy-looking ghosts. The story is probably the best part of the game, as it ties well into the atmosphere, and while it isn’t very unique, or original, and you might even foresee how the game’s going to end, but it’s still a nice attempt at storytelling. The atmosphere is another cool thing. The game uses what seems like photoshopped images, and mostly takes place in some sorts of ruins or other long abandoned places, but it actually works really well, since, as a lot of horror junkies know, horror is dirty.

The gameplay consists of jumping between the scenes, finding all the necessary objects, and solve the puzzles to advance The Mystery of Haunted Hollow 4further. The really nice part about the objects is that it’s not that difficult to find them. There were a couple of places where I got stuck for a while, but I didn’t miss a single object I was supposed to find – on the contrary, sometimes I’ve searched through the whole town, only to understand that I already had everything I need. The only time that The Mystery of Haunted Hollow made me irritated was when I had to enter a code that I was sure was a plate number from a car I’ve found earlier, but that didn’t work. Turned out, that I was supposed to touch the number making the hero write it down beforehand. Otherwise, every time I got stuck, it was because I had to actually think for a while, to understand what I was supposed to do next.

Overall, I’m surprised at how much I enjoyed The Mystery of Haunted Hollow. It’s small, it’s a bit cheesy, and it doesn’t look like much, but it’s got that classic point-and-click feeling about it, and the creepy visuals that definitely come together to create a compelling experience.

DNG Raw File Support Comes to Adobe Lightroom via Update

DNG Raw File Support Comes to Adobe Lightroom via Update

Apr 22, 2015

Adobe Lightroom, the well-received photography app from Adobe, is getting a nice update which enhances the app even further:

• DNG raw file support for Lollipop enabled devices
• Access to microSD card storage to edit and save photos
• Tablet support

The app remains free on the Play Store.

Stick Squad 3 Makes its Way to Google Play

Stick Squad 3 Makes its Way to Google Play

Apr 22, 2015

Brutal Studio has just brought a new version of its stick sniper series called Stick Squad 3 to Google Play

Ron and Damien are back for some more killing action. In the previous Stick Squad they had succeeded in capturing Foster, an Australian missile hijacker. This time our two assassins are on a lead to track down The Voice, head of a huge criminal organisation and responsible for several murders.

The game has 20 new main missions and over 60 objectives, in a brand new location. New bad-ass guns (hand guns, assault rifle and of course sniper rifles), a shooting range and upgrades as always. Some new missions will test your sniping skills, where you need to calibrate your gun to compensate for wind and distance.

Get ready for an action-packed stick shooter sequel!

NEW LOCATIONS
We now bring you to Spain and USA.
REAL SNIPING MISSIONS
Weapon upgrades and calibration to compensate for wind and distance! Your Sniper skills will be put to test!
EARN STARS & COMPLETE ACHIEVEMENTS
Each mission offers 3 objectives and each objective has 3 levels of difficulty. Try to be the best stickman shooter and get 3 stars for each difficulty in each objective. Then boast your dominance on your favorite social network!
FUNNY & ADDICTING STORY LINE
Stick Squad 3 continues with our two appealing anti-heroes; Ron & Walker. Two completely different personalities, yet two of the best professional assassins around. We also introduce a new villain.
—————————————————–
KEY FEATURES
✔ Sift your targets in 20 new maps!
✔ New weapons to unlock!
✔ Realistic calibration of your sniper gun to compensate for wind and distance!
✔ Upgrade key specs of your weapons!
✔ Be precise in stressful hostage situations!
✔ Intense assault missions!
—————————————————–
OPTIONAL FEATURES
✔ Share completed achievements to obtain game coins!
✔ Rate our game to obtain game coins!
✔ Follow us on social networks to obtain game coins!
✔ Challenge yourself and gain coins in a shooting range!
✔ Buy coin pack to upgrade or acquire weapons faster!
✔ Remove ads for a small fee. (Help us out so we can keep making great games!)

Stick Squad 3 is free to try on Google Play.

Dream Catchers: Beginning Review

Dream Catchers: Beginning Review

Apr 21, 2015

I feel like it’s getting to a point where actually playing a G5 game won’t even be required to judge it properly. The sheer fact that a game was published G5 Entertainment means that it’s a hidden objects type game with cool, if somewhat blurry graphics, and weird story that doesn’t seem to support the gameplay in any way. Also, it’s not going to be far from the best hidden objects games out there, for whatever reason. You’d think that if a company published hundreds of similar games, they’d get to a point where making them good wouldn’t be an issue, yet here we are with Dream Catchers: Beginning.

Dream Catchers: Beginning tells a story of a person – it’s actually unclear about the gender or the looks of the protagonist, for whatever reason – whose sister, who was in a boarding school, stopped responding to his letters all of a sudden. When driving to the school, the protagonist’s car gets thrown off the road after he sees a shadow figure on the road, and the player finds himself in a dream-like place, being chased by a smoke figure. The story isn’t that unique, but it’s got some interesting turns, and it’s alright for a hidden objects game. Also, Dream Catchers: Beginning looks good, we can get that out of the way. The gameplay part. Though, is a bit of a mess.

The main problem with Dream Catchers: Beginning, is that it’s trying too hard to not be a hidden objects game. It Dream Catchers 3contains less than a dozen actual screens, where the player needs to find a bunch of hidden objects – and for the most part, they aren’t actually hidden at all. The rest of the game is made up of a bunch of puzzles, and very lackluster attempts at puzzle game mechanics. This means that the player is sent on a wild goose chase, trying to find a whole bunch of random objects that are impossible to see, and the player doesn’t even know he needs, to fix/pass/complete some sorts of mechanisms or solve other problems. It’s basically the worst possible puzzle game, that consists largely of tapping on every pixel on the screen, as well as spamming the “hint” button just as it gets refilled – since completing the game without that is just impossible. I won’t give examples, but the “videogame logic” is left wild and loose in here.

Overall, I don’t think I’d recommend Dream Catchers: Beginning to anyone. It’s going to be really irritating and pointlessly complicated to a common gamer, since it’s made and priced for hardcore hidden-objects fans. But I’m pretty sure that those very fans are going to leave disappointed, as well. Just pick another game from the million others that G5 has cooked up, and don’t waste your $5 on this. It’s got a slightly interesting story, but that’s it.

King of Thieves Review

King of Thieves Review

Apr 21, 2015

It’s incredibly frustrating to see a game, think that it’s gonna be a great one, judging from the screenshots, and then find out that it’s utter crap. Oh, wait, that’s exactly why I have a job. Never mind, then.

King of Thieves is an arcade game that, halfway through development, decided that it doesn’t really want to be one, and changed itself into a free-to-play manager piece of garbage instead. The player plays as some Super Meatboy-like creature that, as we find out from the start, was once the King of Thieves, but was ousted by his (her?) arch-nemesis. Now the player has to steal his way through the endless missions, in order to get to the throne and steal it back. Also, some weird crap about stone idols and gems?

King of Thieves is basically divided into two parts. The first part is a standard casual arcade, where the player needsKing of Thieves 3 to jump around, evade the traps, and get to the treasure chest at the end. Come to think of it, it’s also a lot like Super Meatboy, except a lot slower and not entirely as exciting. The controls are boiled down to a simple button, making it even simpler than most infinite runners. The second part is a crappy excuse for a free-to-play manager, crossed with a simple level editor. Basically, the players have a supply of gems that can be multiplied, if left idling in a stone idol for some time. Don’t ask, I don’t have the slightest idea how that works. Anyway, other players can try to steal them, but to do that, they have to get past the traps the owner had set up. It’s not a bad idea in itself, but when put into a restrictive, time-consuming, weird, free-to-play environment, it all kinda falls apart – especially since it’s really unclear as to why exactly you should do any of this, if all you want is a simple arcade.

Overall, King of Thieves contains too many elements for such a simple core concept. If it was stripped of all free-to-play crap, then it could become a cool, simple dollar-worth arcade. However it’s not, so I’d much rather go play some of that, instead.

ZAGG Pocket Wireless Keyboard Hardware Review

ZAGG Pocket Wireless Keyboard Hardware Review

Apr 21, 2015

I have a thing for Bluetooth keyboards. I admit it; I love the ability to have a tool to pound out an article on the go. Getting a look at the ZAGG Pocket Wireless Keyboard was definitely down my alley.

Out of the box, the unit presents a serious front; it looks stately, and has some heft to it, which helps with balance. It mimics a full keyboard closely, if on a smaller scale, with a row of number keys with standard shift options; it also manages to work in arrow buttons. The keyboard is mostly black with grey and blue lettering. Above the keyboard is an extra grey plate.

The review package also contained a USB charging cable and documentation.

It would be a shame to avoid mentioning the defining concept here; it incorporates an interesting quad-fold setup, such that when not in use, it can be stored or toted as a small accessory, occupying a relatively svelte 9 X 2.5 X 0.5 area, reminiscent of a tennis bracelet case. When opened up completely, it creates a keyboard with a built in devise stand.

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Pairing it to Android devices involves putting it into the appropriate mode, and then using the platform-specific button keys to complete the task. In action, it works especially well; quick responsiveness, dual independent space bars and crisp keys. After some test taps, I was able to do quite equitably with it. Folding the keyboard up turns it off, and

The mechanical construction allows only one seam to go along the the keyboard, and it folds up and not down, which makes sense from a functionality standpoint.

The portability does collect a usabilty tax, even if it is a relatively small one. I definitely wouldn’t describe the rows as cramped, but if one is used to full-sized keyboard, it might take some getting used to. The keys are bit smaller, so are a bit less forgiving of errant strokes. At $69.99 on Amazon, it is a bit of an investment.

Still, it is something I’d definitely rather have than not. It’s a slick accessory that begs to be on the go, and works to make it happen.