Sep 8, 2016
Space exploration is all the rave, what with lost space vehicles and ones found. Mars: Mars lets you get in on the final frontier, one well-timed hop at a time.
So… what’s the main concept here? Simple, really: guide the lander craft from one platform to another, going mostly rightwards.
The skill really lays in the mastery of the controls. As noted, it is easy enough in concept, and liberal enough to not be overly restricting. It does take some getting used to — one needs to get the tap timing just right.
One tap launches the craft; after this initial pop, the player can control the rough direction of the craft by tapping on either side to create a blast of the corresponding jets. Additionally, the player must contend with virtual nature; the craft is pulled down by gravity. Using tap controls — double tapping, in this case — is also used to slow down the craft, which is important considering the major task at hand, which is to move, and keep moving.
Landing anywhere but the platform is a fail. Landing too hard on the platform is a fail. And oh, by the way, the blasters depend on gas, of which there is a limited supply. Yep, you gotta be very circumspect with how often you blast, because once the fuel is depleted, control is lost.
And so the game goes on, encouraging the player to head on from platform to platform. A couple of new elements are added every so often, but for the most part, this one is a straight shot. There are achievements, as well as incorporated means of upgrading the craft. As one progresses, the platform-hopping gets trickier, and new foils get added; this invariably adds a bit of puzzle-solving to the mix. Toss in a game cash system, and it is easy to see why this game can be enjoyable.
Graphics are easy on the eyes, with several backgrounds in play, and add to the overall gaming ambiance.
Simple does it. Mostly well.