Google Street View Gets Some Nice Additions via Update

Posted by on Aug 30, 2016

Google Street View gets update.

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Tricky Test 2: Think Outside Review

Posted by on Aug 29, 2016

Brain teasers on tap.

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Slack Gets an Update

Posted by on Jul 18, 2016

Slack update goes live.

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Tip the scales in your favor with Online Casino X

Posted by on Aug 17, 2016

Sponsored content

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Unison League’s surprising update is inspired by Evangelion

Ateam’s Unison League lets you travel across a troubled land with a band of warriors, defeating monsters as you go. You build your own hero, choosing your class and customising your appearance, and develop guilds with other players. The game was released on mobile platforms last year – but there’s a brand new update on the way.


In an unexpected crossover, the latest content for the game is inspired by hit anime Evangelion. The franchise took Japan by storm with its blend of dystopian sci-fi, subversive symbolism – and giant mecha bashing the bits out of angels. The latest film series, Rebuild Evangelion, takes the story further.

With this new Unison League update, you get a brand new plot that will unfold over two weeks. Each chapter reveals the next piece of the story – and you get to unlock a load of new Evangelion-themed items too. You can customise your hero to look the spitting image of iconic mechas Unit 01 and 02 – or protagonists Shinji, Asuka and Rei. There are brand new attack animations thrown in, along with a log-in bonus – a speed queen version of Rei Ayanami.

Lobby Chat_1

If you’ve caught all the Pokémon and want a new game to give you that fix of Japanese culture, Unison League might be for you. It’s available for free from Google Play and the App Store.

This article is sponsored as part of Steel  Media Preferred Partners. — the “Pandora” of Standup Comedy — Arrives on Android — the “Pandora” of Standup Comedy — Arrives on Android

Aug 12, 2016

Laughly: Stand up Comedy Radio is a new app from Laugh Radio.

Hart. Schumer. Foxworthy… heck, is that Richard Pryor? On tap? With playlists too? is the app for stand-up comedy. With hundreds of comedians and thousands of hours of material, we have the jokes you are looking for. Laughter guaranteed!
Discover the funniest comedy from the most famous comedians and find up-and-coming comedians from around the world. Our curated comedy stations deliver laughs for everything from sex and marriage to religion and politics. Be the first to hear the next Donald Trump joke or a hilarious parenting joke to share with your friends who just had a kid.

It’s free to listen, so start making playlists with your favorite comedy acts and share them with your friends. You don’t want their lives to be dull and boring forever ;)

The app itself is free (ad-supported), with subscription options in-app for $3.99.

Slack Adds Message Remind Feature and More

Slack Adds Message Remind Feature and More

Aug 11, 2016

Slack is getting even more useful via update.

Per the release notes:

• Long pressing on a message and choosing Remind me will… remind you about that message after the interval you choose. Which is handy.
• Slackbot messages that only you can see have been updated to let you know when only you can see them.
• Fixed: Messages containing @ or # when they didn’t refer to a username or channel would sometimes vanish without a trace. They’re back.

Slack is free on Google Play.

[via Slack Release Notes]

Primal Legends Arrives on Android

Primal Legends Arrives on Android

Aug 11, 2016

Kobojo has a new game out called Primal Legends.

Game details:

Assemble an army to fight through the world of Theria and duel players in real time!
Become Legend!


Easy to play, hard to master. Mix between classic match-3 mechanics and collectible card games.

Persevere through the trials of Theria in over 200 levels.

Duel players from around the world in real-time battles

Adapt your strategy and build the strongest army. Collect and evolve your heroes to unleash their full potential!

Stay tuned and discover the latest heroes and their powers

Visually striking 2D graphics designed for a truly immersive mobile experience

The game is free (with in-app purchases) on Google Play.

New RPG ‘Raid Master’ Launches on Google Play

New RPG ‘Raid Master’ Launches on Google Play

Aug 11, 2016

Raid Master: Epic Relic Chaser, a new game from Bluehole, is now on Google Play.

Features? per Google Play:

Play along to recruit dozens of heroes with different skills!

Strategize to create parties based on each hero’s specialty, and seal the Demon once again!

Over 300 stages with various devils and demons await you!
– SECRET CHAMBER: The Ancient Demon is hiding his relic and weapons. Find them all and become the ultimate Chaser!
– ENDLESS CHAMBER: Epic weapons are not the only thing you’ll need. Only an ingenious strategy will save your heroes from being wiped out!

Use trophies obtained from the Demon to craft weapons. Collect over 300 weapons and over 100 epic weapons for your heroes!

Bargain with merchants to sell relic at the highest price.
With successful bargaining, your Chaser will be ready to set on the endless journey!

The game is free with in-app purchases; check out the below:

Pokémon Go Underscores Safety in Latest Update

Pokémon Go Underscores Safety in Latest Update

Aug 11, 2016

Pokémon Go is getting another update, and this one stresses user safety: don’t drive and catch Pokémon!

Post-update, when a trainer fires up the game, he/she will be greeted by a safety message that looks to ensure they are not driving.

Among the features in the latest update, that one is probably the most front-facing one, but there are more.

For example, trainers can change their names — one time only — from within the app. There are also some bug fixes that help correct some XP issues.

The full changelog (courtesy of Google Play):


– Added a dialog to remind Trainers that they should not play while traveling above a certain speed; Trainers will have to indicate they aren’t the driver
– Fixed a bug that prevented ”Nice,” ”Great,” and “Excellent” Poké Ball throws from awarding the appropriate XP bonuses
– Enabled the ability for Trainers to change their nickname one time, so please choose your new nickname wisely
– Resolved issues with the battery saver mode on iOS and re-enabled the feature
– Other fixes

The game remains free (with in-app purchases) on Google Play.

Uwe Rosenberg’s ‘Agricola All Creatures…’ Launches on Android

Uwe Rosenberg’s ‘Agricola All Creatures…’ Launches on Android

Aug 9, 2016

The Android didgital port of Uwe Rosenberg’s Agricola: All Creatures Big & Small is live now on Google Play.

Per Google Play:

Agricola: All Creatures Big & Small is a digital adaptation of Uwe Rosenberg’s award-winning two-player board game featuring farming and livestock breeding. You’re in charge of growing a farm from its simple beginnings — just a hut and some fields. Send your workers to the village market to barter for goods and livestock. Breed different animals. Eventually, with your ever-growing animal population and special buildings, you’ll compete against your neighbors to see who has the best farm! You only have three workers in each of the eight rounds, so make your decisions count. Play against AI, or claim your plot on a worldwide leaderboard and become a strategy game legend.

– Experience another faithful boardgame conversion from the studio behind Le Havre: The Inland Port and Patchwork.
– Engage in exciting 1v1 cross-platform multiplayer matches against players from all over the world.
– Focus on breeding the largest and most varied livestock.
– Use the Playback feature to review your best games and learn new tricks from the pros.
– Stay on your toes with challenging AI.

The game costs $4.99 (with additional in-app purchase opportunities) on Google Play. Check out the screens and trailer below:


Fall Hard Review

Fall Hard Review

Aug 9, 2016

There will always be room for good arcade games. Games that offer and require no story, that don’t change with each playthrough. PacMan, Galaga, Super Crate Box – these games are always the same each time you pick them up and that’s just great.

Fall Hard is an example of this too. You play as a ball which desperately wants to fall to the floor. It’s like an inverse Doodle Jump, where you want to get to the bottom rather than reach the top. The game doesn’t score you on the distance you travel downards but instead gives you a point for each green square you hit. These green square bounce you upwards, but disappear as soon as they’re hit.unnamed-9

Easy, right? Well, it would be if it weren’t for the natural enemy of green squares, the dreaded red triangle. Red triangles will simply kill you on contact and end your run. Game Over. Here’s you score. Please try again.

So the game’s dead simple and the controls work well. Touch the left side of the screen to move left, right side of the screen to move right.

The visuals are striking, with a neon colour pallette and a cool looking CRT filter applied to everything. Audio is not much more than simple blips and bloops, though this plays into the hands of the ‘arcadey’ feel of the game.

The game’s real issue is with the ‘fairness’ of the game. With a title like Fall Hard, you’d expect there to be difficulty, however it seems to veer into the impossible on occasion thanks to the squares and triangle spawning randomly. Sometimes it will feel like you’re funneled into a trap, with a green square popping you up into a red triangle and offering you no choice but to get killed.

This might have been me being rubbish at the game. Perhaps my reactions were too slow, I can’t say for sure. What I can say is that I quickly stopped getting angry at myself and started blaming the game. It went too far and it became no fun. I put it down and only went back to it because I needed to write this review.

Most players will also find it difficult to come back if they’re not grabbed by the gameplay. This is because there’s little to unlock, except for some different looking circles. Aside from this there’s no change in the ‘enemies’ you encounter. You’ll always see red triangles and you’ll always score off of green squares.

Once you’ve played it the first time you’ll have seen everything. If the game feels fair to you, you might keep coming back to it. I, however, found Fall Hard to be more unfair than it was hard.

Suicide Squad: Special Ops Review

Suicide Squad: Special Ops Review

Aug 9, 2016

Summer is the season of the major motion blockbuster and — as an increasing norm — the major motion blockbuster companion mobile game. DC Hero spawns the anti-hero flick Suicide Squad, and from that, we get Suicide Squad: Special Ops.

Yes… the joy of living.

It action comes in first-person style, and landscape is how it is taken. The game is decidedly dark, with visual tools that give it a bit of an ominous look. Our three characters are easily identifiable: the keen-eyed Deadshot, the incendiary El Diablo, and the spooky Harley Quinn. Overall, the artwork and animations work well.

Each of our heroes has a representation of their telltale powers, and via use of cutscenes and an interactive tutorial, one gets to understand the basic idea which gets us here: the city is overrun by, uh, creatures, and the players job is to survive the wave of attackers and make progress.

The controls are pretty liberal: one side to swing the targeting module, and the other side moves the character. Shooting/attacking is done when the target has the movable sights on it and is close enough, so all one needs to do is be nimble enough to keep the baddies in front. The baddies do attack if they close enough, so it makes sense to keep them at arm’s length. One can select which hero to use every so often, and there is an opportunity cost associated with such a choice.


There are checkpoints and ammo depots and health packs to pick up; at certain junctures, one might be invited to upgrade an attribute which makes battling easier. There is plenty of city space to check out as well.

It’s all about survival.

It’s a simple, energetic romp, one which boils down to a first-person wave shooter; it has the benefit of having relevant characters, easy-to-understand gameplay, and the current movie tie-in definitely doesn’t hurt. It manages to squeeze in a usable task, a replenishment system, RPG elements… and more.

In some aspects though, it might be short of fulfilling. While it has the benefit of diving right into it, folks looking for a bit of a tangible backstory might be a bit miffed. The targeting system feels a bit rudimentary at times, and the controls could be a bit more reactive in the combat scenes.

The timing is great, and in the end, that’s the biggest asset; it looks to be a veritable companion game, and we won’t — can’t — complain about that.

Star Trek Timelines: Game on the Edge of Forever (Video of the Day)

Star Trek Timelines: Game on the Edge of Forever (Video of the Day)

Aug 8, 2016

Here’s a fun one for Trekkies (and specifically Star Trek Timelines feens): a new video from developer Disruptor Beam.


With the 50th Anniversary of the Star Trek franchise only a month away, the mobile game company Disruptor Beam today released a new video explaining the enhancements, changes and upcoming plans for Star Trek Timelines, the mobile game that lets players assemble a crew of their favorite popular characters from the series, including James T. Kirk, Jean-Luc Picard, Data, Worf and boldly explore the deep reaches of the galaxy.

Released at Star Trek Las Vegas this past weekend, the video discusses how Star Trek Timelines was originally envisioned as a Star Trek fan’s dream of uniting their favorite franchise characters to experience all that Star Trek had to offer, along with how the game has evolved since its launch in January.

Check out the video below:

Speed Kayak Gets Olympic with Rio-Themed Update

Speed Kayak Gets Olympic with Rio-Themed Update

Aug 8, 2016

Pixelgate Studios’ Speed Kayak is getting in on the Olympic spirit with an update that puts Rio front and center.

Here’s some info:

Control your kayak and go as far as you can!

Achieve the highest score you can!

– Tap anywhere to change kayak’s direction
– Collect nuts and unlock new kayaks!
– Complete challenges to get more nuts!

RIO update:
– Support your country and discover 54 new kayaks!
– Need more nuts? You can now buy them inside the nuts shop!
– Introducing challenge feature
– You can now share your score on Facebook. Challenge your friends!

The game remains free (with in-app purchases) on Google Play; below is some art and the update trailer:




Aug 8, 2016

When it comes to RIVAL FIRE, one isn’t left to guess what it is about for too long.

At it’s core, it incorporates the tried and true cover system style of gameplay. The player joins a team, and in its basest form, looks to take on waves of opponents while alternating shooting with ducking behind cover to prevent instant destruction.

The game helps one along to begin with, with plenty of vivid action. It starts sedately with target practice, which gives a crash course on how to use the bank of virtual touch controls nestled at the bottom of the playing area: firing, assorted weapons, ducking, darting, swinging view and the like. The controls feel easy, and make sense; the visual presentation works well. The game has 4 modes (Campaign, PVP, Survival and Co-op). Some are level-dependent, but Campaign opens up right away.

The action unfolds gradually, with the real action starting with relatively genteel enemy waves. The first few fire at one’s character, as one would expect, but as one goes on, the attackers get craftier and more varied. Soon, one encounters stuff liked lobbed grenades, which force one to use the aforementioned to dart. Snipers make an appearance too, along with transport vehicles and airborne enemy.


Success boils down to quick reactions: evaluate risks, shoot, duck, move and shoot some more. After a successful level, one garners game cash, which can be used to upgrade equipment and attributes, as well as XP.

Frankly, in the cover system genre, it can be a bit hard for a game to set itself apart; the segment is well explored, and there are more than a few iterations across platforms. RIVAL FIRE has an understandably familiar feel to it, but is still able to be a bit different when it comes to its use of angles to advance the gameplay.

The menu system feels somewhat cumbersome and even busy at times; the leveling concept could be simpler.

On the other hand, the gradual buildup does continually whet one’s action appetite, and the other modes (yes, PVP) are excellent variations.

Tap my Katamari Review

Tap my Katamari Review

Aug 8, 2016

I’ve never hidden the fact that Katamari Damacy is one of my favourite games of all time. I’m also a pretty big fan of ‘clicker’ games. With this in mind you’d think that Tap my Katamari, which is a ‘clicker’ based on Katamari would be perfect.

Sadly it’s not.

The basics are as follows. On the screen you’ll see the Prince of the Cosmos. He’s rolling a ball, except it’s not a ball. It’s a sticky sphere called a Katamari. By rolling over items that Katamari picks up said items and eventually grows in size. This is the aim of the game, to grow your Katamari to gargantuan sizes. You’ll start by rolling up thumbtacks and before you know it you’ll be grabbing cars, buildings and eventually entire planets.unnamed-5

With each tap of the screen you prince moves forward, with a distance gauge showing you how close you are to picking something up. So you tap on the screen and pick things up, with each item dropping money. Money is spent on hiring your ‘cousins’ and they’ll earn money for you whilst the game’s closed. On top of this your cousins provide you with a boost so that each tap moves you forward further and quicker.

The problem here is that with most ‘clicker’ games you make progress when the game is closed. In Tap my Katamari you make progress to a degree, with money being earned whilst you’re away. This money can then be spent on upgrades, which is fine and makes future progress quicker. This means that if you return to the game after time away, you have a bunch of money and can now supercharge your Katamari. You’re now stuck having to tap away on the screen to pick up items. As no items were picked up during your absence no progress has actually been made.

On top of this lack of real progress whilst away there’s some real peaks and troughs to the distance required between items. You’d think that items would be harder to pick up (further away) as you progress through the game. However, some items are exponentially tougher to pick up, then you’ll have a very short distance and the sense of progression makes little sense.

Also, there’s 3 abilities you have to make tapping a little more interesting. You can use a ‘super-charge’, which gives you a one off boost of distance. Then you have an automatic clicker and finally you have a money boost which spits out coins for each tap.

These 3 abilities are fine but limited. Other clicker games have all manner of upgrades and abilities to unlock but Tap my Katamari has only 3, all of which will be unlocked on the first day of play.

It’s shame that this unbalanced and lacking clicker has such a great look and sound to it. The Katamari series has always had outstanding music and this one’s no different, but when the best thing about your ‘clicker’ game is its soundtrack, something’s gone wrong.

Fifth Journey’s Upcoming Game ‘Kubo: A Samurai Quest’ Gets Firm Release Date

Fifth Journey’s Upcoming Game ‘Kubo: A Samurai Quest’ Gets Firm Release Date

Aug 8, 2016

Kubo: A Samurai Quest is an upcoming match-3 puzzler from Fifth Journey with movie tie-in sensibilities, and we are happy that we know it’s official Google Play due date.

The game is somewhat inspired by the animated feature Kubo and the Two Strings.

Game details:

Players will help Kubo use his extraordinary samurai abilities, including his musical shamisen, to bring origami animals to life and unlock powers beyond imagination– all via an intuitive match-3 control scheme.

Game Features:

Collect majestic origami creatures, evolve them into powerful allies
Conquer challenging and engaging puzzles
Navigate a beautiful story which includes several exciting adventures
Encounter colorful characters and explore iconic locations inspired by the film

Kubo: A Samurai Quest will be free-to-play with optional microtransactions.

The game is slated to be free (wih optional in-app purchase opportunities); it is set to be out August 17th.

Supermarket Management Goes Free on Google Play and Amazon Appstore

Supermarket Management Goes Free on Google Play and Amazon Appstore

Aug 8, 2016

G5’s Supermarket Management is free for a limited time on both Google Play and the Amazon Appstore.

In Supermarket Management, help Kate work her way up to become Supermarket Manager! Fresh out of college, a job has fallen into Kate’s lap and now she needs your help to succeed.

Keep customers happy as you manage a supermarket in this mile-a-minute game. Purchase upgrades and hire co-workers to make your store run more efficiently and increase profits. Open new shops and make it to the top of the corporate ladder!

Key Features:

– 49 challenging levels
– Four different shops
– More than 13 upgrades for your shop and your character
– Nine sale mini-games
– Three assistants to hire
– Three more special-task counters to purchase and upgrade

The sale is on now, and runs through August 14th.


Strava Improves User Safety with New Beacon Feature

Strava Improves User Safety with New Beacon Feature

Aug 4, 2016

Strava, the fitness social network which allows folks to make and maintain connections while working on being healthier, is adding an interesting feature which should allow its users to feel safer.

Named “Beacon,” the new feature is available for Premium subscribers, and allows users to share location information with select contacts.

Directly from the informational:

Beacon is an easy-to-use in-app experience. Athletes can access and set up this feature via the new Beacon icon on the record screen. After enabling Beacon, athletes can select up to three safety contacts, who will receive a text message with a unique URL when the activity begins. Safety contacts can click the URL to track the athlete on a map in real time, as well as view the athlete’s remaining battery power. Contacts do not need a Strava account to view real-time information. Beacon also saves contact settings, allowing athletes to use Beacon during future activities with one tap.

Strava Product Chief Aaron Forth talks about the value of the new feature. “Every athlete wants to be safe, and we felt we could help,” he says. “We’re so proud to introduce Beacon, not only because our community and their loved ones have been asking for it, but also because Beacon adds a new dimension to Strava Premium. Whether you are training regularly, commuting back and forth, or heading out for the occasional workout, all types of athletes will find Beacon valuable.”

Strava remains free on Google Play; the premium subset can be unlocked from within.