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Retro Gaming on a Modern-Day Smartphone? Yes, You Can

Posted by on Apr 19, 2018

There are literally hundreds of thousands of games that run on Android smartphones and tablets – yet there are those of us who still feel like something’s missing. It...

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Games

The Sims Mobile Review

Posted by on Mar 14, 2018

Sims Mobile is here.

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Productivity

Flyp Review

Posted by on Aug 31, 2016

Multiple numbers on one phone.

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Sponsored Features

Retro Gaming on a Modern-Day Smartphone? Yes, You Can

Posted by on Apr 19, 2018

There are literally hundreds of thousands of games that run on Android smartphones and tablets – yet there are those of us who still feel like something’s missing. It...

Read More

Recent Posts

In case you missed it — round and about the Steel Media world (Feb 9)

In case you missed it — round and about the Steel Media world (Feb 9)

Feb 9, 2018

it’s a big, big world, and there so much going on. So much news, and so little time to enjoy all of it. For your mobile news and features, the Steel Media crew have you covered, and just in case you were not able to make all the rounds, we got you.

Here are some of the interesting stories from our sister sites.

Pocket Gamer rocks the week with reviews for Aegis Defender Switch and roguelike Dig Dog for starters; Folks looking to get some tips and tricks for Dragon Quest Builders, and even a timely walkthrough for Hearthstone. And, by the way, you also get latest episode of the coolest podcast in the land — Episode 430, which talks about Final Fantasy XV and Dandara.

On 148Apps, we got our regular jewel, Harry Slater’s list of the best iOS games on sale now. There is also an enviable list of the best drag racing games on mobile, and a guide for Dice City Soccer.

On AppSpy, you can catch its pick for hidden gem of the week, Euclidea, as well as Christian Valentin’s write-ups on True Legacy and cross-platform Forgive Me My Henchmen.

There you have it… enjoy!

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It’s still about the ecosystems, and Amazon is holding serve

It’s still about the ecosystems, and Amazon is holding serve

Feb 9, 2018

Remember back when Amazon released the Fire Phone? That Android-flavored smartphone most pundits called a flop? Yes, don’t pretend. You dissed it too.

What about the Amazon Appstore? It was appreciated, but with developers less likely to put their apps on it versus the Play Store, it was always gonna be a tough sell. Hey, at least the Fire Tablets have been doing well, right? Either way, for all its financial acumen, we couldn’t help but wonder if Amazon would really become that other ecosystem consumers deserved. I mean, Apple, Google, Samsung et al. weren’t taking naps at the time, either.

Somehow, we practically missed her until she was right on top of us: Alexa.

Hey, nothing has changed. It’s all about the ecosystems, and Amazon seems to be pace setter, especially from a mindshare perspective. In this race, mindshare is gold.

With the connected smarthome being the new frontier, being in front early is important. When it comes to consumer adoption, it’s not always about who has the best product on the market, but rather who has the most recognizable one. When your grandma makes fun of friends who use Alexa, Amazon smiles because it knows it has a future customer.

Don’t cry too hard for Apple. It has become great at sitting back and perfecting technology rather than necessarily introducing it.

One thing’s for sure: consumer wins.

Hopefully.

Jam Ultra Wireless Earbuds Review

Jam Ultra Wireless Earbuds Review

Feb 8, 2018

We’ve said it before: with the advent of Apple’s version (hey, we admit it), truly wireless headphones — you know, the ones that have each earbud wirelessly free of each other — are becoming more mainstream. They aren’t just hipster novelties anymore, in that they actually have real, measurable value for everyday users.

Jam Audio has thrown a firm hat into the consumer ring with its Ultra Wireless Earbuds, a (relatively) decently priced wireless offering.

The earbuds both fit in the palm easily, dark in appearance and each not too much bigger than an acorn. They each have replaceable tips, and allow the earbuds to sit in the ear, and form a seal on the outside. They fit well as stock.

As with most truly wireless earbuds, the overall experience and aesthetic have a good deal to do with the design and utility of the charging solution. As noted, these ones utilize a portable charging case. At first glance (and compared to the charging cases of competing sets), they may come across as somewhat bulky, but they aren’t ugly, and can be pocketed without too mush unseemliness.

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In practice, the Jam Ultras took a bit of while to reconnect to devices it had already been paired to the first time; after this, it was fairly spot on in this regard. When it was connected, the sound quality was sharp and uninterrupted when within ten feet of the audio source. Further out allowed for a bit of interference.

They were great for podcasts, and was a great outlet for the jazz, country, pop, hip hop and R&B tracks that were piped through them. They also performed well during running and didn’t chafe the ears during extended use.

ALl in all, a great set of earbuds for everyday use, and at $99 on the Jam Audio website, a good deal cheaper than other options out there.

Hero Hunters Review — not your ordinary cover system

Hero Hunters Review — not your ordinary cover system

Feb 7, 2018

Boom, we finally get to run around with the latest from veteran crew Hothead Games, Hero Hunters.

So what’s the story here? You got your core commando fare: we’re 50 or so years into the future — a decade after the so-called Zero Day. Biological weapon? Check. Collapse of civilization? Yep. Big bad guy? Of course. His name is Kurtz, and it’s your job to get a team of hardcore fighters to ferret him out of his enclave. Of course, he’s holed up with plenty of equally weathered mercs, so it’s not going to be easy.

Off the bat, you get a really nice looking game from a visual standpoint. The use of colors really pops, and the animations are smooth. The sound is effective, and it all looks great in the default landscape orientation.

In gameplay terms, Hero Hunters boils down to a cover system shooter. The goal is to beat each level, which has something to do with bringing Kurtz down. The initial sequences serve as a tutorial, showing you how to the basics with the virtual buttons: aim, shoot, duck and more. As with most games of this type, the idea is to shoot, duck, and even dive to a new protective perch if, say, a grenade is launched at your position. Here, you get to check out what you might consider to be the game’s standout feature: the ability to switch fighters on the fly.

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To better explain, you control a group of fighters… to start out, you get two, each with a different vantage points and different special traits. During the action, you might be having a slow go, or even not have a good angle to take out the baddies. Well, you can tap to switch team members, and have an all new vantage point. Then, the idea is to use everything in your arsenal to win and advance.

Success yields XP, gear and game coin, which can — and really must — be used to improve the stock of your characters, especially in the face of enemies that get more dangerous with every successive level. Even cooler, as you gain XP, you unlock new team members. It goes on and on, with interesting weapons, different play modes and a host of action set in interesting places. The game gives plenty of opportunities to use real cash, but can be played without.

It works very well, actually.

My personal gripe is an admittedly nitpicky one; seriously, I get the buxom soldier trope, yes, but if there was ever a reason to use Kevlar to project gender equality, this could have been it. Seriously.

Off my soapbox. It’s a seriously enjoyable game, and worth the time it takes to try it out.

Trust us.

Who? What? Why? When? Where? Wednesday!

You have questions. We don’t always have the answers.

— So who is not interested in finding out more about the upcoming Samsung flagships? Courtesy of Android Central, we’re hearing Oreo, Snapdragon and 12 MP cameras. Yum.

— Well, it’s about time MyScript Nebo was made available for Samsung Note8. What is it? Handwriting recognition for devices that utilize active pens. I’m thirsty.

Who won the unofficial Super Bowl Ad championship? Alexa, who was mostly missing. On a serious note, what would we do without Alexa?

Where can I find a non-disposable bluetooth tracker that down’t need to be charged twice a day? You know… something thin, portable and unobtrusive?

Why do I feel quite comfortable with the, uh, ancient S7e I use as daily driver. Could it be it’s easier to keep devices for longer now because there is less innovation?

World of Warships Blitz Review

World of Warships Blitz Review

Feb 5, 2018

At this point, naval battlers are a dime a dozen in the mobile markets; finding a really good one is where the real challenge lies. With the recently launched World of Warships Blitz, you do get the advantage of pedigree.

Wargamimg Groupd does have a bit of experience in WWII era battling games, after all.

When it comes to the fighting action, there is a host to choose from: Random Battles (which further break down into Solo Battles and Team Match), Co-op Battles, Campaigns, and the soon-to-come Ranked Battles.

After the intro sequence, the game will prod you to start a co-op battle, which involves the game adding you to a group of online folks to do the team thing. This is a mini-war of points and attrition. It is interesting to get thrown out there so quickly, but it’s the perfect opportunity to use the skills you just learned. On an individual level, you shoot and look to avoid being shot, making repairs when necessary, and otherwise helping your team gain the points needed to win the matchup.

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We spent more than our fai share hashing it out in the Solo battles. The action is quick, ships are responsive, and again, it’s all about winning the battle of attrition. The game utilizes plenty of rewards, and real cash can be used to expedite upgrades and the like.

The game is exceptionally well done. It does a good job of making the game feel fairly realistic, adding in gameplay elements that make it interesting for naval acolytes like this one. From the steering mechanism, through the battling systems, upgrading… heck, even the repair methodology. It comes together well and makes a lot of sense.

But… it is just another World of Tanks Blitz set on water? The similarities are clear, but the seafaring aspect is a decent shield for those looking to avoid a clone.

But more importantly, it’s a whole lot of fun, and is probably the easiest game of the new year to get addicted to.

Round and about the Steel Media world

Round and about the Steel Media world

Feb 2, 2018

Yikes. it was 2017 not too long ago. Can it really already be February?

Yes… another week, another slew of great content all around the Steel media landscape. It is pretty good stuff, even if we do say so ourselves.

First up, let’s take a look at PG. Hey, whaddya know? The latest Pocket Gamer Podcast — Episode 429, no less — is live now. On tap this week: discussion about Mario Kart Tour and Hero Hunters. You can also find a comprehensive list of 67 games that are soft launched on Android and iOS, as well as some interest talk pertaining to LEGO games.

I’m interested in a Westworld game for mobile, and you will be too.

If you haven’t checked out 148Apps this week, shame on you! How else would you pick up on Harry Slater’s round up of the best iOS games currently on sale? There’s also some great gaming hints for the crazy popular Headshot ZD and reviews for Pako 2 and Disc Drivin’ 2.

Now, you’ll definitely wanna swing by AppSpy, if only to check out Christian Valentin’s pick for hidden gem of the week (hint: it’s all about geometry). You can also read up on recent mobile entries Gunslugs 3 and Tesla vs Lovecraft.

The real good news? This only scratches the surface. Head on out to Pocket Gamer, 148Apps and AppSpy to get all the content you could want, and then some.

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Blast from the past: Broken Sword

Blast from the past: Broken Sword

Jan 30, 2018

Long before Dan Brown got regular people talking about Knight Templars in their book clubs (and long, long before Tom Hanks had us doing the same in our living rooms), some of us already had an in on the shadowy world of religious conspiracies. It came in the form of the point and click adventure of the time, called Broken Sword.

Look, this was a fantastic game. My first foray occurred, believe it or not, on Palm. Before then, it cut its teeth as a very popular PC game. Since then, it has spawned versions on other mobile platforms (like Android and iOS, of course), sequels, prequels and even the eponymous proof of standing: a Director’s Cut.

Want more proof? it has been nominated for our very own Pocket Gamer awards in years past.

From a personal standpoint, it is a bit of a family gaming heirloom. It was one of the first games we played as a family, and even now, it is the one application that makes it worthwhile to keep the old Palm T5 charged up. As part of our Google Play family library, it exists and every device, including, most recently, my Chromebook.

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Then, as now, the game’s charm is based on its creativity. Right from the beginning, it draws you in, and doesn’t let go; because of its design, it felt tailor-made for mobile play. The artwork was zany then, and retains that quality even when seen through eyes spoiled on high fidelity graphics. But the coolest factor was that the game came together very well.

All the accolades aside, Broken Sword represents a fun time in my life… back when everything was evergreen, and life was so full of hope. When I fire it up now, I get the same feelings.

Life can be a game.

[Our Broken Sword Review]

MazeMilitia Review

MazeMilitia Review

Jan 29, 2018

It would seem shooting games are always in vogue. MazeMilitia: LAN, Online Multiplayer Shooting Game is a newish game in Android world via Google Play, available for all of our individual playing, uh, pleasures.

In any case, as you guessed, this is a shooting game, with online group play as the core element. Visually, it is a gritty game, using different views and varied locations all presented in landscape orientation. The controls consist of two thumb system, which allows you to move, swing around and (when necessary) the ability to do shoot-y stuff like firing, zooming in and the like.

After the beginning tutorial, the default action pits you and your virtual character against several other online foes in a compound strewn with different obstacles. The name of the game is to take out the others and simultaneously stay alive. Well, with the basic gear you have, staying alive long is tough; respawning is an option to use. After a set time, all stats are recorded, and XP and/or cash is/are dished out.

Now, it makes sense to improve and upgrade the gear to be more effective. In the battles, it pays to have a strategy… high ground, maybe? It does get fun, and quite addictive.

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It’s a relatively slow row; be prepared to battle very often to accumulate the XP adds game cash necessary to unlock and acquire materials that are, in essence, needed to do well. In fact, it is tempting to use real cash to expedite operations so as not to die so often. If you don’t mind ads, there’s are a few ways to pick up bonus goodies, but sans cash, a bit of patience is definitely required.

Per the action, the battle segments could probably benefit from a few defensive actions (like crouching) and the mapping utility could be more dynamic, but quibbles aside, it’s a solid action battler that has the added benefit of being adjustable to local play.

An in-depth look at NETGEAR Orbi: could wall-to-wall wi-fi be a possibility?

An in-depth look at NETGEAR Orbi: could wall-to-wall wi-fi be a possibility?

Jan 28, 2018

I remember when I first got a wi-fi router. Yes, in those days, when I wanted to get online on the phone-book looking laptop, I had to disconnect the ethernet cable from the desktop and reconnect it to said laptop. Yes… very mobile.

My wife wondered aloud at the investment. Why on earth did we need wireless connectivity? I gave her the techie’s best catchall answer: because it’s cool.

Now, for myself and the practically the rest of the world, wi-fi is ubiquitously necessary. Seriously… I remember when we had the only network in our neighborhood. Now, there are scores of them whenever you look to sign in, including the standard sophomoric joke names referencing anatomy and federal agencies to boot. I expect doctor’s offices, coffee hangouts and church to have complimentary wi-fi. And, interestingly enough, turning it off is the one way I can simultaneously elicit screams from every corner of the house… the loudest coming from the same person who originally doubted its usability.

Wi-fi is serious business. When auto manufacturers start incorporating something as a standout feature, you know it’s big.

But back to wi-fi at home… wi-fi coverage has gotten so much better, what with better technology and front-facing hardware, but dead spots at home can be a problem. I have a painful one, right across from the refrigerator. I have come to live with such, consoling myself in the fact that it could be worse, and even unconsciously looking for routers so as to be as close to them wherever I go.

The latest concept that is catching major steam is mesh coverage. This system looks to eliminate coverage dead spots by providing a, well, web of coverage that utilizes multiple hardware clients. NETGEAR looks to take this idea and gives us the Orbi.

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Now, if you want to be especially technical, the Orbi isn’t a true mesh network, in that it probably is more similar to a router-repeater setup. The resulting coverage purports to be more likened to said mesh coverage, which is what really matters. Honestly, I couldn’t wait to check this out.

NETGEAR sent us a 2-pc version, dignified and all in blue retail packaging. The review package contained two pieces that looked similar: a main router and an extender. Both pieces might remind you of a set of wireless speakers, coming in at 6.7 x 3.1 x 8.89 inches, and weighing just under 2 lbs each.

Setup was relatively easy; almost plug and play in the easiest mode. Setup from there was like any other: sign in via the web. Next, I configured the companion app, available on Google Play; the Netgear Orbi app in the same vein as other Netgear apps, in that it allows the administrator (in my case, read: parents) to control wi-fi access, set up quest access and monitor overall usage. Amazon Alexa can be used to launch guest network, by the way, in addition to other voice commands.

But how did it fair? SUperlatively, in the non-mansion target home it was tested in. That stubborn access disappeared, even with several walls between. Next up: how does it work at the office? Follow-to come soon, hopefully.

In case you missed it: elsewhere on Steel Media

The coolest thing about being part of a media network is that there is literally always something fresh… be it a different take, a new game or a platform-specific helper. Just in case you missed the goodness, here’s a quick rundown of some of the happenings on our sister sites.

Pocket Gamer

It’s always live at PG, and for folks that have a taste for sexy game talk, the latest Pocket Gamer Podcast — Episode 428 — is here. On the docket? Convo about The Room: Old Sins, Thumper and an interview Warhammer Quest II‘s developer.

There’s more… a walkthrough for popular cross-platform game Super Senso, and Jon Mundy’s take on the best iOS and Android games of January 2018.

148apps

Where to begin… if you want some tips and tricks to get ahead in Meteorfall, or become the baddest crime fighter in Jydge, or simply want to set sail with the best info possible in World of Warship Blitz… rest assured, the crew at 148apps has you well covered.

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AppSpy

If you’re looking for news about the latest music game that’s dropped on mobile, AppSpy’s got you covered with it’s quick hitter on aforementioned new iOS app Thumper. You also want to drink in the feature read on the Hidden Gem of the Week, Ending, as well as furthering your ambition to become the best turn-based gunslinger by reading up on Christian Valentin’s hot take on Infinite West.

Sniper Shot 3D Review

Sniper Shot 3D Review

Jan 26, 2018

Sniper Shot 3D: Call of Snipers‘ biggest attribute, possibly, is its simplicity.

The name lets you in on the game, in that it is a shooter. You get basic graphics, a bit stilted at times, but enough to convey the gameplay, along with varied backgrounds and action shot that blend in slow-motion sequences to catch the eye. The controls incorporate a dual thumb system, such that you can invoke the sights with the right side and shoot with the left.

It starts out as you basic sniper shooter; it is broken into levels, and each one has an objective. The first few help you get the basics down: how to zoom in, swing vision and the like, as well as advanced concepts like slowing down your breathing for a steadier shot. Accuracy means a lot, and as to be expected, head shots carry maximum value.

Missing a target means they might get startled, and run off, meaning that particular level is failed. Successfully completed missions yield scores, game currency and the unlocking of subsequent levels.

As for the levels, you’re generally tasked with taking out non-desirables in different scenarios: escaped prisoners, hostage situations and more. Weapon choice is important, and it is necessary to think of speed, because, for instance, the bad guys are going to hold off taking out innocent hostages for only so long. As you go on, you might need to unlock goodies and go for infinite shooting power-ups, because these get tougher the further in you get.

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The game does well with regards to mission types and the gradient of difficulty; it keeps the action interesting by not being too one dimensional, and encouraging strategic play.

There are a few issues. In some areas, it even feels somewhat unfinished, like when the graphical sequences defy physics. Also, some of the action sequences might seem a bit callous to fold with Western sensibilities. Beyond the unnerving ickiness of sniper play to begin with, doing stuff like shooting fleeing baddies does feel a bit awkward at the very least.

In the end, it does the deed if one is looking for an engaging time waster, because it doesn’t overly complicate matters with intricate missions or complex upgrade mechanisms. Shoot, get better, advance.

Simple.

Finger Driver Review

Finger Driver Review

Jan 24, 2018

Ketchapp’s Finger Drive is one of those games that gets right to it.

Yes, take it in. Portrait orientation, simple graphics with roving solid backgrounds. Smooth animations, and a singular control: using your finger to control a singular steering wheel.

Which controls a singular car that needs to be guided along a very windy road.

Bam. That’s it.fd3

Wait a sec… this is quite a serious challenge. The steering while isn’t as sharp as one would hopefully want, in that the car doesn’t react instantly to turns. Now add in the exceptionally and evilly curvy roads, and you can see why it ain’t an easy ride. Go off the road — even by a teeny bit — and the level is failed. Back to the starting board.

And as if to tease you even further, the game tosses in an extra arcade element: collectible diamonds, that can be accumulated by contact. No, these are not placed in the easiest spots… but why would they be? Steer quick, but don’t oversteer, on and on and on.

This is a very “touchy” game, one that demands a positively twitchy finger. The name of the game is to as far as you can. Going far yields diamonds, and there are other arcade-y touches, such as the ability to extend the run by watching ads. The game is broken down into missions (thresholds), and finishing the one opens the next. For folks having a tough time, you can always skip a mission by buying your way through with collected diamonds.

Now, there are plenty of ads, but you can kill these with a one-time purchase of $1.99.

When it comes to games that are easy to pick up and get into, few will be able to complain about Finger Drive. It’s a tough game, yes, but has enough side roads to make is palatable for even the most impatient casual gamers out there.

US Army Frontline Special Forces Commando Mission Review

US Army Frontline Special Forces Commando Mission Review

Jan 19, 2018

US Army Frontline Special Forces Commando Mission
is a game, yes, but it happily bathes itself in good old national pride.

The game descriptor is very, well, precise with regards to targets and all, but this one boils down to a mission based first-person shooter. Thus, the action is taken in as such, with virtual buttons laid out to control movement, shooting, sights and so on. The visuals are very desert-y and sun-drenched, and the environments become a bit more intricate as you go further.

The action is very straightforward, and the initial few levels higlight this: select an available weapon, and shoot your way through a few baddies, then collect some collectibles at the endpoint.

Open up new levels. Rinse. Repeat.

Success yields game cash, and this can be used to acquire better gear, which begin to become available when subsequent levels are open. Of course, there are tougher challenges the further on you go, and the gameplay is fairly self contained, and mostly well done.

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But…

I’m all for developers making money, and will defend ads in freemium games, but I did find the ones in this one to be more than a tad annoying. Thankfully, they can be removed with real cash, but I wouldn’t be surprised if a player or two were put off permanently by the way these ads pop up.

Ah… those controls. Outside the ad system — which, as already noted, can be killed via in-app purchase — the control system is probably the most annoying aspect of the game. The pan and shoot mechanism could definitely be smoother, and a whole lot more responsive.

If you are able to overlook those foibles, this one is as easy to enjoy as it is to get into. Get in, do the deed, reach the endpoint… and do it in the allotted time.

Stickman Parkour Review

Stickman Parkour Review

Jan 18, 2018

Okay, admittedly, I have a major thing for parkour. There is something infinitely cool about the art of freerunning and its practitioners. Watch the action sequence following the opening credits in Casino Royale, with Daniel Craig’s Bond chasing Sébastien Foucan and see if you don’t fall in love. Seriously.

But hey, when it comes to mobile games, stickmen still hold sway, and Stickman Parkour Platform melds the two concepts together.

So, it has a barebones look and presentation, allowing one to take cues from specific colors. A lot of the playing areas tend to be stationary and dark, and but when animations are called for, they are done well. The game is in 2D and is played in landscape orientation.

Basically, this is a platformer. Stickman Parkour is broken into levels; the core objective, as in most platformer games, is to get from the start point A to the level-ending end point B. To do so, you, the player must control the character stickman to climb, jump, shimmy, dodge and otherwise avoid obstacles that look to prevent the goal being met.

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The controls consist of virtual buttons: a “pull” joystick to the left, and others for jumping and sliding to the right. Used together, it is possible to get our guy going, and with a little practice, the controls can become second nature.

As soon as the controls are understand, again, the whole idea is to move. It isn’t always from left to right, but following the general path is easy enough. After a while, it becomes clear to avoid specific dangers (hint: all about the colors!). There are optional dots to collect, and the obstacles do become craftier as you play on.

Alas! As of now, the game is quite short. Hopefully, more levels are on the way.

If you’re into stick figures — weird, maybe, but is there a reason not to be? –then you might as well check it out. Simple idea, and loads of fun. Stickman Parkour makes every one of us a free runner, and a potentially good one to

About that impromptu toughness test…

About that impromptu toughness test…

Jan 16, 2018

There is nothing — NOTHING — sexy about those insane drop tests. You know, the ones where the geek with the masochist streak lets admittedly increasingly fragile devices drop to the floor… supposedly to see how well they react to the clumsiness that occurs in the real world. I think it takes a twisted individual to be able to do this, but there is a place for ruggedness testing. These tech gizmos aren’t cheap, and even the most careful of us can have our plans for device longevity thwarted by the innocent gestures of a kid borrowing one’s phone to catch an episode of Super Y.

Stuff happens.

I come across all sorts of gadgets, and have the privilege of getting to try out dozens of products in any single category. Consequently, when I did pick a device, it is usually one that I can truly call the best for my needs at that time.

Like my earpiece of choice, the Jabra Eclipse. Sleek, light, effective, with a portable charging case to boot. I use it for calls, music and podcasts, and frankly, I baby the precious unit.

Till my laundry mishap last week.

Hey, I always check my pockets for gadgets. It’s a big reason I tend to do the laundry myself, actually; a soaked phone would cause me to swoon. Somehow, I messed up. I remember making a late addition to the load: a light jacket I’d worn out earlier in the day. It had the Eclipse and case in it. It went through the wash and dryer cycles, and I didn’t discover it till I got the clothes out to iron.

Ugh… my heart dropped when I saw the case at the bottom of the barrel. It took me a little while to locate the earpiece, which was magnetically stuck to the top of the dryer. Physically, it looked fine, but I just knew it would never work again.

But hey, I plugged in the charging case, and slapped in the earpiece. It started charging. What? After a half hour, it was working. Flawlessly.

So that’s my story of the Impromptu Toughness Test. Well done, Jabra.

[Our Jabra Eclipse Review]