Pixel Toys has a new trailer for its upcoming VR game Drop Dead, which will work with Gear VR Powered by Oculus
The game is a VR-powered FPS game, and the developer notes that it looks to meld action, humor and light horror. It allows for real-tie multiplayer action (for up to four players) and will have 13 single-player missions upon launch, with more set to come via subsequent game updates.
Drop Dead is set for an October 26th release — right on time for Halloween it would seem. It is slated to cost $9.99.
AccuWeather for Android is picking up a host of ew features via an update that is rolling out now.
Probably the most interesting new feature is “AccuCast.” This allows a user of the app to report the weather conditions in his/her current location via the app. It also gives users the ability to check what others are reporting on the maps screen.
Samsung users with devices that support Multiview will like that the app now supports that specific functionality.
The new update brings social sharing option, photo/video sharing, improved widgets, local times on the Now screen, Follow Me for ongoing notification, dark/light themes for ongoing notification and alerts bar and more.
Oh yeah… the app also gets a snazzy new icon.
The app has premium ($2.99) and free versions on Google Play.
When it comes to crime stories, Agatha Christie is legendary; her stories and characters remain iconic pieces of literature and pop culture.
Taking a step into the recently released The ABC Murders allows us to take a step into her world. The game is based on the novel that bares the same name.
The game starts series of animated cutscenes, and these help the player to glean that our hero detective Hercule Poirot (who the player plays as) receives an interesting letter preemptively requesting he come to Andover to solve a murder. Indeed, he does go to England with his trusted confidante, Arthur Hastings speaks to the local inspector about the victim.
At this stage, the game walks the player through the game basics; it incorporates action circles, which show the player objects and people that can be interacted with. Tapping on one allows a zoom/focus intent, and then, in the case of human interaction one might get a dialogue and such, from which important information can be gleaned.
The player is rewarded for “acting” like Poirot. A pertinent example of this is an early challenge to find indications that underscore the perception that said a character is overly relaxed — by subtly studying him. Doing so leads one further into the game and earns game points.
Researching crimes proved to be plenty of fun. As Poirot, one has to get as many clues as possible by visiting every place that is marked as researchable. Obtaining some clues involves working through puzzles, and some puzzles are dependent on other puzzles. There are red herrings, and collectible items. Some objects can be examined in 3D fashion, allowing th player to around, behind, underneath and over so as to even find hidden leads and evidence.
There is a rechargeable hint system that can help if one gets truly stumped. There are also elements of Choose Your Own Adventure, such that there are choices at particular junctures. And yes, this mystery expands on. And on.
Everything fits together reasonably well, logically and neatly so. It does plod along at times, and sometimes, the puzzles feel a bit elementary. It’s still an enjoyable romp, and the CYOA element helps make a worthwhile adventure.
BET has just launched a Chromecast-ready app for fans that make use of Google’s streaming dongle.
BET NOW (as the streaming application is known) allows subscribers to access BET’s stable of shows, and its release is right in time for the Fall premiere of some of its host networks shows.
BET Networks Executive Vice President and Digital Chief Kay Madati mentions BET’s commitment to cross platforms. “We are proud to add Apple TV, Chromecast and Roku streaming devices to our ever-growing portfolio of BET Digital offerings and in turn expand our TV Everywhere footprint,” he says. “As a leader in the digital space this expansion is an example of our commitment to hyper-engage our multiplatform users and audience with premium linear and digital content whenever and wherever on the devices and platforms they choose and love, in new, innovative, and seamless ways.”
The app is available on Chromecast now, and is free to folks who access BET through individual cable subscriptions.
If you have heard us say it before, you’ve heard us say it dozens of times: yes, give us a batch of challenging sagas, but we also want our simple time-wasters. By simple, we mean the quick hitters that can be played for seconds, minutes or even hours.
Six! is a game from Gram Games that looks to be on the carefree side.
The concept is simple: Go lower. And lower.
It plays in landscape, which makes sense considering the main game element; to begin, the playing area has a hexagon perched on top of looks like a wall. Now, this “wall” is made up of 2D shapes: squares, trapeziums, rectangles and the like. Not all are the same size, even within shape types, but, at the onset, they all are packed in tightly to create the tight wall-ish platform.
The core idea is to drop the hexagon? How, by tapping on a shape underneath to remove it, and allowing the hexagon to drop into space. Tapping a shape pops it into nothingness, vacating the space it occupied. Think of as 2D jenga, with an object at the top of the assembly. The challenge is to prevent the hexagon from toppling off the structure. For every piece dissolved, points are garnered.
See, the simulated physics is really what makes this tick. The whole structure acts in a “natural” manner, such that it can tip, and gain momentum, and otherwise cause the hexagon fall off. Once it has fallen off, the run ends, so you have to try to pull out the supporting pieces oh so carefully. It gets interesting when, say, the hexagon straddles two separate pieces. Oh my…
There are also challenges and leaderboards.
The game succeeds in part because of the simple motif, light on the backgrounds and easy on the sounds.
And so it goes, a battle to get low; not much deviation, but the game still has its own charm.
Spirally Spiral 2 is an interesting game from Delirium Games that, on the surface, looks fairly easy to consume.
The gameplay has an genial feel to it. In many ways, I felt like a a tiny object deposited on an vinyl record spinning on a turntable. The playing area is circular, with 5 lanes, and there is a simple playing piece that moves, on its own accord, around and along the seemingly circular track.
On the tracks, spread around the lanes, are triangular spikes, and the core idea is to avoid said spikes by darting into an adjacent lane before making contact with an obstacle, as doing so ends the run.
Avoiding the spikes is done by gesture swiping; one can swipe onto a free lane, but rest assured that there will be an obstacle to avoid in the new lane very soon afterwards. With the strategic spread of these dangers, it does become a bit of a challenge to dash in and out of traffic. Your timing better be on point too, because shifting too early or a second late can be bad.
One element that does add to the challenge is the shifting perspective. The view moves around a bit, and forces the player to adjust for that while playing.
Points are awarded based on the number of obstacles directly avoided. High scores breed bragging rights, of course.
The biggest gripe would be that it might prove to be overly basic to folks who aren’t looking for a dedicated time waster; indeed, it is a one-trick pony. On the other hand, the high score methodology can work in small morsels, especially for those who aren’t looking for too much by way of storyline.
For short bouts of fun, it doesn’t do badly at all, which, in essence, is the biggest hurdle for any mobile game.
WHOOSH! is an interesting system designed to liberate screens of all types from the ignominy of nasty gunk. And why not? We pay for these glorious looking screens. Shouldn’t we enjoy them?
With that in mind, WHOOSH! just brought a new product to market: individually packaged wipes. The idea is to have the cleaning system — which contains a special formula that is advertised leaving a fingerprint and dust-resistant nano-coating — more disposal and portable.
The new wipes come in two retail flavors: a pack of 12 (for $9.99) and a set of 30 (for $19.99).
WHOOSH chief Jason Greenspan talks about the new customer-driven product. “We are very fortunate to have customers that love our original Screen Shine Spray and asked for a wipe version for convenience to use on the go and to help share the product they love so much with others,” he says. “As a CEO, hearing feedback like this from customers is your dream and it validates our biggest goal for tech hygiene. That goal of course is to make it easy for consumers to practice good habits, just as we do with washing our hands or using a hand sanitizer gel.”
We’ve been taking WHOOSH! for a spin, and have been suitably impressed so far.
This is one is all about logic: one gets challenging mind benders based on the familiar element of connecting dots by finger gestures. The aesthetic is designed to be easy on the eyes, and it also packs three gameplay modes: Classic, Daily and Free Play.
The Classic mode currently boasts 100 levels, and the Daily mode changes, well, daily. Success in both levels is based on a limited amount of moves.
Free Play is the newest level, and involves randomly generated content.
Zenologic is free; the developer welcomes donations.
This one looks to be a tongue-in-cheek take on living life in these interesting economic times; in fact, the game wants to be “only game to actually deal with underemployment and the need for financial literacy.”
Per the presser, the game look is distinctly cubist, and the core concept is for the player to find work. There are a few occupations to choose from in the quest to make more than one has to pay out. The jobs are time-limited mini-games like doing dishes or separating cans.
The game incorporates a karma system that rewards positive deeds, which is good, because eviction and/or starvation is a real threat if one’s bills aren’t paid on time, and good karma increases the chances of random good things occurring. Debts that aren’t squared away within a period of time have dire consequences.
Money can be used to acquire perks and the like.
It sounds like an interesting diversion, and we are looking forward to checking it out. In the mean time, we can tell you the game is scheduled for an October 11th release, and will cost $1.99 (with no other IAP); enjoy the trailer below.