If the graphics don’t get one — and if they don’t, one might want to seek medical help — the gameplay should. The first few installments take the alien invasion tower defense genre and creates an offensive adventure that the player manages. Additionally, the game story adjusts as the series progresses, allowing the player to see both sides of the digital conflagration.
There’s no firm word on how long the sale will last, so jump on it while it’s hot; hats off to 11 bit studios!
While the series got us going on “tower offense” as a gameplay constant, this one takes it back to more of a tower defense scenario. More pertinently, alien invaders are on the ropes in this one, and humans are the aggressors. Thus, the player takes on the job of saving the home planet of the aliens.
Graphically, it is an interesting projection, clearly futuristic, with a Terminator feel to the dark landscapes. The view is top-down in nature, and the play area generally consists of stretches of land interspersed with defined roads on which enemy (human) attack vehicles travel. The animations sizzle, and it looks pretty good overall.
To begin, one soon gleans the objective of the human belligerents is to make their way to rockets, which are crucial to the aliens survival. The humans want to destroy it.
The player’s job is to build defensive units along the path to thwart the effort. The units can be built only at particular spots, and are susceptible to enemy fire themselves. In its essence, it a continual war of attrition, and the overriding goal is to stop the enemy units before they get close enough to to destroy the launch pad.
Carusaurum is the the currency of note; this needs to be harvested to build and upgrade towers. As one successfully finishes levels, there are better opportunities to expend this resource on. In other words, better defense towers.
To make the game more compelling, there are different difficulty levels, and other in-game rules, like the placement of specific pieces. One can manipulate each tower (stuff like repairing) and destroyed enemy units yield crystals which are useful too. Each level ends when the rocket takes off.
The game does a fantastic job of incorporating several elements, almost surreptitiously, which make it a fuller experience. Yes, you have the obvious tower defense, which is quite familiar. There’s also the concept of asset management; knowing when to allocate what where is important. As the levels and enemy waves get trickier to handle, one has to contend with major decisions: what technology to purchase, what to sell, when to pick a piece and more.
Then there is the raw strategy aspect. The gameplay allows for a degree of craftiness. At the risk of being a, uh, “spoiler” sport, players should enjoy the ability to re-route enemy traffic by using particular tower pieces. Plus, one has to learn how to manage technology points. It is self-contained, intuitive and logical when all the segments are put together.
The Anomaly series flipped the script on a genre, and, and for a finale, it flipped it back in an exhilarating way.
11 bit studios, creators of the Anomaly series, have announced that they’re making one last title in the tower offense series: Anomaly Defenders. Described as a “reverse tower offense” game (which may just be tower defense?), players will control the aliens of the series, fending off attacking humans using eight different towers across 24 levels. The game has been announced for PC and mobile for release this spring.
The Anomaly series of tower offense games has been one of the finest mobile strategy games so far, but the mobile versions have been largely just versions optimized for mobile devices, not necessarily the full experience that 11 bit Studios provides on PC. Not any more! Anomaly 2 is going to try and bring the full Anomaly experience to Android devices. And to do this, 11 bit has released the Anomaly 2 Benchmark.
This app runs several scenes from the game (it’s a 600 MB download so it’s not just videos, it’s all in-engine running on the device) to collect benchmark scores on how different aspects of the engine perform on different devices, sending the info back to 11 bit so they know what to optimize for, so they can make the game quite possibly the best-looking Android game yet.
Anomaly 2 is on its way to Android devices, bringing its tower offense gameplay to your fingertips this fall. Get ready to morph your mechs as you immerse yourself into battle in this follow-up to Anomaly Warzone and Anomaly Korea. It also offers up real-time multiplayer battles for us all to engage in!
Excited? Well, either way, check out the trailer below!
The Humble Bundle folks are continuing to branch out into Android distribution with the latest Weekly Sale featuring the Anomaly series. 11 bit studios has a pay-what-you-want sale for one week that for Android gamers includes Anomaly Warzone Earth, the sequel Anomaly Korea, and two of 11 bit’s other titles: Sleepwalker’s Journey and Funky Smugglers. The APKs are all available as direct download from the website or by installing their app. The games are DRM free for Android, and include PC versions as well.
This is interesting in two facets: one, this is maybe the highest-profile Android-facing side of a weekly sale from Humble yet. They’re definitely making a push into being a distribution platform with more sales, more bundles, and even individual games that sell using their platform. While Android is seemingly a smaller part of this at the moment, it’s still something that’s being included. The previous Serious Sam sale included the Android version of Serious Sam: Kamikaze Attack, but this is comprehensively Android-supported. This is with the exception of the original Anomaly: Warzone Earth, where the mobile campaign is different enough that 11 bit has decided to include it in the bundle for the PC versions. Mobile content moving to PCâ€¦quite backwards!
Typically, 11 Bit Studios has been known as a more traditional gamer’s development studio. After all, their first big mobile title was the Anomaly series, games that took the tower defense formula that’s been big the last few years in particular, and let players control the invading creeps.
Sleepwalker’s Journey is not like that very much, so it’d be hard to believe at first that this is from the same studio. This is a puzzle platformer, where players control a poor sleepwalking fellow. See, he not only sleepwalks everywhere, but he also keeps sleepwalking into perilous situations. So it’s up to the player, as the invisible hand of fate, to guide the sleepwalker safely to bed for another night of sleep. There’s no direct control of the sleepwalker; players instead manipulate the environment around him to get him where he needsw to go, moving platforms, switching ramp positions, and activating switches. There are three sub-goals: collect all three moon icons, collect all the stars, and finish a level under the time limit.
Now, time is relative in Sleepwalker’s Journey. This is because it’s possible to both reverse time to correct mistakes and fast-forward through sections. Now, any actions with time will keep the normal clock going, so reversing time means that there’s less time to finish and get the clock, and fast forwarding will make it easier to finish in enough time. Make sense?
The levels wind up being a creative blend between thinking-based puzzle gameplay with plenty of timing-based elements. The puzzles, in order to get gold on them by completing all 3 sub-objectives, require that players think on their feet along with having a plan. It isn’t possible to scroll around the levels, so it’s often easier to execute a gameplan on later playthroughs. The artwork looks great as well, with a hand-painted look as well.
While the lack of scrolling through levels, and the constant forward movement of the character can make the game feel somewhat rigid, this is an otherwise-fun puzzle game to check out.
Anomaly: Warzone Earth is tower offense. Originally released on PC and Mac, adapted for touchscreens on iOS, Android gamers can now enjoy tower offense on their tablets. Players control the invading armies traveling along paths with fixed defenses. The basic goal is to take out defenses, collecting money along paths, and deploying counter-measures to divert fire and to heal the units. Players create paths for the units to travel on, though these can be adjusted mid-game to create looping paths, or to change strategy. Levels generally involve reaching the end unscathed, though some involve destroying a certain number of units, or ensuring the safety of escorted units.
Visually, the game is impressive. It’s chock-full of detail, and the game lost no visual fidelity in the transition. For a game that takes place in the Middle East, it is surprisingly colorful â€“ it would have been easy for the game to just use many shades of brown, but there are plenty of splashes of color sprinkled throughout. The game is still refreshing to play, because there are just so many tower defense games out there; having this reversal of it is great to have.
The game is still rather busy visually; it can be very easy to lose track of units’ health, and letting them not die can be a challenge. Path creation is still rather tricky; it can be difficult to figure out where an inadvertent loop begins; perhaps a red arrow where loops begin and end would help?
The impressive thing is, this port feels just like the iPad version did â€“ the game is incredibly smooth and has no gameplay differences with its iOS original. The original port was done in 2 weeks; it would be hard to tell just by playing this. This is a definite must-have for tablets, though phones are also supported. Anomaly: Warzone Earth is a must-have strategy game.