Hill Climb Racing 2 Review

Hill Climb Racing 2 Review

Dec 12, 2016

The sequel is here! Say hello to Hill Climb Racing 2.

The graphics hearken to the original iteration: fun, with a hint of exaggerated physics and hilly, 2D racing and smooth animations.

The control mechanism should also be somewhat familiar to purveyors of the original version; again, two main controls to controls to control the vehicle as it bounces of hilly paths as it races from left to right. The trick is figuring out how to use both pedals in tandem. The right pedal moves the car forward and keeps it a bit front-side up; the back pedal, in essence, does the opposite. Now, the dichotomy becomes apparent when the vehicle goes airborne (and yes, it will). If you keep that forward/gas pedal mashed, the jeep will tend to tip backwards, up until it tips over — ending the run.

Conversely, being overly ambition with the back/break button can make the jeep flip over the front. With a little practice though, one might be able to manage the vehicle’s forward progress by judiciously using both buttons.

Actual gameplay comes in two flavors Cups pits you against other AI racers in a points driven series of races. Adventure is more idyllic — but just so; this is a self-indulgent high distance experience. The friend challenge allows you to take on friends in a battle to the finish line. All have their merits, but we did. lot of work in the cups.

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The race ways are lined up with gold coins and valuable gas fill-ups. The latter are important, and are one reason one doesn’t want to get caught between obstacles after, say, an errant jump. The gold coins (and the rewards for good performances) are valuable when it comes to upgrading the vehicle.

And vehicle upgrades are a huge part of going further into the game, because the raceways do become pretty tough to conquer with only the bare basic start car. It’s also possible to soup up the car and driver with better paint, clothing and hairdo. Hey… you do you.

The other play modes are easy to get into; Adventure Mode is a great way to accumulate coins in a relatively self-paced environment, while Friends looks to tap into Facebook relationships.

The game incorporates in-app purchasing for those that like to expedite processes. There are goodies chests and achievement bonuses as well.

All in all, it is a fine sequel, but one that easily stands on its own. The different modes are enjoyable as standalones, and the challenge is engaging without being infuriating.

Ninja Chicken Multiplayer Race Review

Ninja Chicken Multiplayer Race Review

Jul 21, 2014

Ninja. Chicken. Multiplayer. Racing. Say it altogether, an you get an interesting concept: Ninja Chicken Multiplayer Racing.

The racing environment is set up in 2D fashion, with the avian creatures racing from left to right. The runway is somewhat platformed, with plenty of colorful graphical elements tossed in. There are collectible goodies that line this area, on the ground and in the air, and the platforms are positioned to encourage fast decisions that border on twitch reactions. There are even rope structures and overall, the coloring is sharp and relatively eye-pleasing throughout. The animations are quite stilted, but the developer is able to effect the presence of multiple running and jumping chickens in an interesting way.

It’s a communal race, so each race has multiple chickens on the same track; the chickens start off, and are almost nin1immediately presented with obstacles that, as noted, test the reflexes. To control one’s chicken, there are simple (but fairly intuitive) controls: tapping and double tapping to jump and double jump respectively, and then there is the tap and hold which causes the chicken to barrel roll underneath low lying obstacles. The aforementioned goodies are great tempters, and getting them can be rewarding and taxing at the same time, especially since a missed move or over-exuberant jump can cause a delay that allows rivals to speed by. The obstacles are varied in nature, with spikey stuff and solid barriers being examples.

There are power-ups, and they serve to give the game a cool arcade feel in the same vein as, say, Mario Kart. The one allows a player to fire arrows on competitors in front and attempt to slow them down. Such boosts are rechargeable and upgradeable; it’s pertinent to note that other racers can use them as well.

The collectibles allow one to purchase more boosts, upgrades, clothing and eqiupment; each generally have attributes that can contribute to success. XP points are also generated, and players can level up as well as advance on the leveled course.

It isn’t a boring game by any means; there is in-app purchasing available, but it does no feel necessary to enjoy. The game’s core is challenging without being too infuriating, and the escalating challenge of the courses is a welcome element.

All in all, it packs a lot of fun into a tight, tidy intuitive package.