Sep 30, 2016
When it comes to the Dude Perfect crew, crazy is a way of life. One gets the feeling that Endless Ducker is tailor-made for them.
The main control system involves tapping on either side of the screen; tapping to the left invokes a forward slide, while tapping on the right makes our runner jump. This gives an idea as to the type of action involved.
Right off the bat, the action starts, with an incorporated tutorial. Almost immediately, one has to leap over stuff and the duck, and definitely not always in order. The obstacles are everyday interior objects, like toys, doorways and the like, so it mostly feels a bit natural.
Every avoided object scores a point; as one progresses, the challenge ratchets up somewhat. Timing is everything; I found that getting past a moving object is a bit different that handling a stationary one. The spacing between obstacles affects action, and I did hit the wrong side (like jumping instead of sliding) more than once.
One element is to go so far (and get enough points) so as to open up a new “scene.” Now, there are different types of obstacles that fit the theme — watch out for the humongous linebacker on the football field — and quicker actions are needed. Then, combo actions can be performed, like invoking a slide while one is jumping.
And the game goes on and as such. It’s not rocket science, but is able to provide a bit of a challenge, since the right/left tapping mechanism to jump or slide can be a bit tricky, especially as one goes further on in the game.
The lack of complexity can be becoming or disconcerting depending on the individual playing the game; it does feel like a lot of the same. That need not be a negative though, because Endless Ducker does well in a pinch.