Mechs vs. Aliens Review

Mechs vs. Aliens Review

Nov 13, 2013

Mechs vs Aliens tells the story of yet another invasion of earth by aliens. Rather than tanks or Hollywood actors, humanity has turned to huge robots for Earth’s defense. There is plenty of plot exposition between missions with various characters blabbing at each other, but the game’s dialogue feels rather stilled and poorly translated.

Screenshot_2013-11-09-16-54-06Regardless, a good story isn’t really needed when the rest of the game is about smashing freaky aliens into paste with an array of explosive weaponry right? Well there are plenty of explosions and attacks on offer in the game’s turn based combat. Each turn the player and their enemy can pick from a variety of different attacks such as ranged attacks or melee strikes, a glorified version of rock paper scissors. Defensive moves are also on offer.

The problem is that it is nearly impossible to predict what attack or defense an enemy will use, making combat largely luck-based. Whenever an attack smashes an opponent with a critical hit, or is blocked completely is down to chance and little else. Combat is fun to watch at least, there are lots of cool weapon animations and some imaginative attacks, like how the Russian mech uses mini tornadoes to throw enemies around.

Despite the game’s impressive selection of mechs, each of which is themed after a country, all of the mechs except one are locked behind a paywall, some mechs will take literally months of gameplay to access. Only the Russian mech is unlocked from the beginning of the game.

Screenshot_2013-11-09-16-51-32Saving up for these mechanical death machines is further hampered by having to pay to enter most single player missions. While a few early missions in the game cost nothing to play, later ones cost in game currency. Mission 4, the first one that asks for money costs 3000 ores. The average money gained from a battle in Mission 3 is 80-100. And prices only shoot up from there. It’s nearly impossible to save up for the locked mechs when money must be used to progress and this necessitates loads of mindless grinding of previous missions to scourge up the cash.

Mechs vs Aliens also includes upgrade modules that will boost a mech’s stats. These are quite expensive in terms of in game currency. It remains to be seen if use of upgrade modules will unbalance multiplayer or the single player campaign.

Mechs vs Aliens looks and sounds great, full 3D graphics abound and there are plenty of missiles, explosions and lasers to fill the screen. While watching the same combat animations can get dull, it is a pretty game. The sound suits the game well, featuring lots of loud booms and zaps as the behemoths slap each other around.

Mechs vs Aliens is a game that is big on graphics and spectacle, but short on actual gameplay. The continual grabs for cash aren’t great either. It is much more fun than other freemium laden games, like Castleville, but it could have been a lot better.



Dec 28, 2012


For folks who like mayhem, virus-created monsters, survival storylines, and ravaged cities cordoned off from society, DEATH DOME might be just what the doctor ordered.

In this title from Griptonite Games, the plot is a vehicle to the action. Yes, this “M-virus” is a virus that attacked humankind and laid waste to it locally via mutations before being contained in a “bio-dome.” Of course, the virus has learned to live without human hosts in the manifestation of huge, terrifying creatures euphemistically referred to as behemoths. And of course, I had to get trapped in the bio-dome, with no chance of the outside world letting anything out with behemoths running amok inside.

Time to fight my way out.

The graphics were gritty, and had the dark look that a post-apocalyptic game of this type almost demands. The animations were fluid most of the time (I did find some temperamental stickiness on my dual core test device), and the handheld weaponry looked good in the context of the game. If anyone still had residual doubts about the viability of 3-D fighting games, this is the title to put those doubts to rest; the dimensional rendering was done well.

The gameplay was basically 1v1 progressional gladiatorial-type combat, with boss levels at intervals. The tutorial was swift and informative, giving me the basics of parrying, blocking, counter-attacks and more. I liked the use of life bars and the finishing moves. There were some cool attack gadgets, like flanges and even lightning. Victories got me loot (ominous sounding stuff like “skulls” , and XP which gave me opportunities to level up. Losses got me stuff like gigantic monstrosities shaking, uh, rear stuff over the prone body of my character.

The controls mostly consisted of taps and swipes. Timing was huge, as dodging attacks and launching legal strikes of my own required that I time movements precisely.

Some specialized items (weaponry, revives, etc) can be obtained via the in-app system. So called diamonds were the king of the financial jungle, and fairly hard to collect by simply playing the game.

All in all, DEATH DOME was an entertaining piece that overcame the somewhat well-used story and over-involved (in my estimation) menu system and reliance on purchases.