Jan 5, 2016
Mobile device-driven virtual reality is the next best thing, and the market for peripherals is increasing. We ourselves have had a chance to check out some headset hardware this past year.
Of course, a headset — and by extension, the virtual reality experience itself — is mostly defined by the software it works with. In other words, what’s the point in having snazzy hardware with nothing good to use it with?
In our recent review of the Merge Virtual Reality Headset, we came across something familiar: a game called Caaaaardboard! (no, that isn’t a stick keyboard). You see, this game is an old friend; we reviewed its “regular” iteration AaaaaAAaaaAAAaaAAAAaAAAAA!!! (also not a typo) a while back. Caaaaardboard! is simply a version of the original optimized for the virtual reality hardware.
We’ll get straight to the point. We liked that, and certainly like this.
The concept is quite simple. As in the original, it makes sense to conceptualize it as a digital base jumping exercise. The game is presented in first person view, so one gets a good view of the action. Is starts as a jump from a very, very high building, and this game, to say the skyscrapers are densely packed is easily an understatement. There are waypoints on the way down, and the idea is to control the action with ones head, to hopefully score points by going through the waypoints, while simultaneously hitting buildings. The end target it to make it right to the marked landing spot towards the bottom.
The trick is in picking one’s poison. Yes, those point areas are oh so appealing, but getting to them usually has the player cutting it pretty close.
It translates well to the virtual reality headset, even though one’s neck should get a decent workout; the simplicity makes the game work well, even if one might yearn for some more elements.
All in all, for what is essentially a remade game, this one does a good job of bringing VR to mobile life.
Check out our formal Caaaaardboard! Review