Friday Android Free App Recap July 27

Friday Android Free App Recap July 27

Jul 27, 2012

This week we are going to look at games where the main character is a stick figure. Many of us suck at drawing so we can all relate to the simplicity of the artwork involved. There are actually way more stick figure games than I thought there would be.

Stick Fighter 2

Fighting games have always done well with the gaming communities. Stick Fighter 2 is a fighting game with some cool attacking moves. Superman-esque attacks, complete with a cape and one arm out and power sliding kicks make attacking the other stick men a blast.

Download Stick Fighter 2

Line Runner

Line Runner was the first stick man game I ever played. The idea is pretty simple; jump over or slide under obstacles. In reality, the fast pace of the game makes these simple actions challenging to say the least. Try to beat personal distance records or play friends online.

Download Line Runner

Stick Speed Runner

Stick Speed Runner has the little stick man jumping from rooftop to rooftop. Starting out the gameplay is pretty slow but increases the farther through the course he makes it. The only real action required is to tap the screen to jump. Believe me, that’s enough to pay attention too as things start to move fast.

Download Stick Speed Runner


Out of this bunch of apps, StickDraw is different because it is a drawing game, not an action game. Create different drawings and animate them. Remember back in the day at school people used to make the little flipbooks with the stick man jumping through the fire ring or over a car? StickDraw is like that but digital.

Download StickDraw

Stick Combat

Stick Combat adds a little more of a meaty body to the characters. There is a good range of motion for the butt-kicking, not just a 2D scrolling game like others. During the battles boxed with potential weapons to enhance the attacks or food to revive energy might be in side. Break them open to see.

Download <Stick Combat

Wisp Review

Wisp Review

Aug 9, 2011

When you think of the hero in an action game, what sort of imagery comes to mind? Probably a space marine wearing 600lbs of power armor, or a heavily armored knight with a sword that’s longer than he is tall. The last thing you’d probably think of would be a tiny ball of light, but Wisp’s hero is, well, a wisp.

As a wisp, you’ll face a number of challenges. First, you’ll have to find three glowing orbs in each level – that one’s not so tough, just explore – you’ll find them. The real challenges come in the form of obstacles like spider webs, and a black ooze that will kill you instantly. While you don’t have any basic attacks at your disposal, you will find power ups throughout the game that give you temporary powers suited to overcoming the various environmental obstacles you’ll encounter.

Wisp does a great job of gradually building up the difficulty level as you progress though the game. Unfortunately, a fair chunk of that difficulty comes from the controls rather than the solid level design. You steer your wisp by holding your finger on the screen to ascend, and tilting the phone to move left or right. While the control scheme itself isn’t directly flawed, Wisp’s physics make it very difficult to use those controls effectively. For example, as you shift direction from left to right, your wisp will pull to the left for a second or so, as if to resist the directional change. Most of the time it isn’t a major problem, but when navigating through tight spaces, the control scheme is likely to get you killed.

Despite the issues with the controls, Wisp still offers up some interesting and enjoyable gameplay. That, combined with a great sense of style makes Wisp a game worth checking out. If you’re not convinced, check out the demo. In fact, even if you are convinced, check out the demo anyway – it offers up levels not present in the full version of the game, making it worthwhile even if you’re definitely getting the full version.

With a solid sense of style, a unique demo, and some interesting gameplay, Wisp is definitely worth checking out.

Grow Review

Grow Review

May 5, 2011

UPDATE 5/9/11: In my review, I made the observation that locked items in the store didn’t include any information on how to unlock them. Since this review went up, a new version of Grow was released (1.01) which includes details on on how to unlock items in the store. The original score still stands, however, as it was only an observation and didn’t factor into the final score, which is based on graphics/sound, controls, gameplay and replay value.

Growing up, I remember having an aquarium with half a dozen goldfish. Aside from the occasional frenzy you’d get out of them at dinner time, they were pretty much the most boring things in the world. Certainly, they were a lot less interesting than what’s going on in Grow.

Grow focuses on the harrowing tale of a young fish just getting its start in life. As the fish, you must struggle your way through a number of environments, beginning in a small jar and eventually making your way to the open sea. As you make your way through the game, you meet a variety of fish, and then eat them. Or, they eat you. It’s truly a “survival of the fittest” scenario, where having a brain, the ability to reason and a variety of power-ups can make all the difference.

You have power-ups that make you swim faster, turn invisible, become temporarily larger or zap the fish around you, stunning them just long enough for you to either escape or capture them, depending on which way you’re swimming. Every time you eat a fish, a number of coins comes out, which you’ll have to collect if you want to buy upgrades from the store. You can upgrade your agility, buy an instant transformation into adulthood, or upgrade the power-ups, making them more effective and longer-lasting. Unfortunately, here’s where I encountered my first major snag.

A lot of the items in the store are locked, so you can’t buy them even if you have enough coins. How do you unlock them? I have no idea. If it was ever explained, I never saw it. After playing through the whole game and ranking 2 or more stars on each level, many of the upgrades remain locked. And, believe me, that’s a bummer, because I really could have used them in some of the later levels. The game gets very difficult towards the end.

There are 64 levels to play through across 7 different environments in Adventure mode. In most levels, you start out small, only able to eat fish the same size as you. As you eat, you grow until you become big enough to eat all the other fish and finish the level. In other levels, the goal is merely to survive.

Then you have Survival mode, which places you in an endless game of eat or be eaten, competing for the highest score in each of the 7 environments. As much as I enjoyed Adventure mode, Survival mode is the reason I’ll keep coming back. It was a good idea to include more than one way to play, as each person who plays Grow will likely prefer one mode over the other.

Despite my troubles with unlocking items in the store, Grow is still a fantastic game which I thoroughly enjoyed. Hopefully, the developers will address the problems in future updates and make this great game even better.

Doodle Dash Pro Review

Doodle Dash Pro Review

Mar 17, 2011

There’s a certain type of gamer out there that’s absolutely going to adore Doodle Dash. If you spent hours upon hours and enough quarters to fund a good college education at your local arcade mastering your favorite game, then keep reading. Everyone else should just go download the latest update to Angry Birds, and forget they ever saw this review.

Still with me? Great, let’s dig in to the maddening depths of Doodle Dash. This game has extremely simple (but exceptionally responsive) controls, and gameplay. The real meat of this game comes in shooting for a new high score each time you play. All you have to do is hit one button to jump, and another to fire your gun – that’s it. You don’t even have to move your character, the game does that for you. You’re probably asking yourself “how hard could this game really be if you don’t even have to move your character?” As it turns out, the answer is “extremely hard”. The first time playing Doodle Dash, I fell in a pit in less than fifteen seconds. The second time ’round, I landed on some spikes less than thirty seconds in. It was a good long time before I lasted longer than a minute, but the strong desire to get a higher score kept me playing.

That’s the one and only hook to Doodle Dash – you keep playing because you want to achieve that elusive perfect run. Each time you play, the level looks different. Sometimes you’re facing ninjas, and sometimes you’re facing mummies, but the level structure is always the same – pits, spikes, enemies and power ups. That’s not necessarily a bad thing, just a sign of the game’s focus. It’s not about diverse gameplay, and unique levels, but rather it’s about getting that high score, and showing off your ability to master the precision timing needed to get that high score.

The controls are tight, and the concept is definitely going to appeal to gamers that love to shoot for high scores on difficult games, but Doodle Dash is missing one essential feature: leaderboards. This game is focused very tightly on shooting for the best score you can get, but it provides no built-in way to compare that score with other Doodle Dash players. Given the nature of this game, the lack of leaderboards, or any sort of stat tracking is a major disappointment.

If you’re in to games with harsh difficulty levels that push you to strive for a new high score, you’ll probably love Doodle Dash. The lack of online leaderboards is kind of a downer, but tight gameplay and responsive controls will keep you coming back again and again in hopes of getting a new high score.