Dec 21, 2012
When it comes to FPS games, Gameloft has game. The Modern Combat series continually brings some compelling gameplay to Android handsets. Modern Combat 4: Zero Hour looks to continue that history.
The game opens up with two modes that will be familiar to fans of the franchise: Campaign and Multiplayer. I found four levels of difficulty: Easy, Normal, Hard and Extreme. As usual, I was part of an elite team tasked with some tough wartime missions behind enemy lines.
The graphics were beautiful, but I refuse to wave my hands in admiration too long; sorry Gameloft… we expect that from you now. Still, I was impressed by the visual texture. The scenes looked like, well, war scenes. It was very reflective of the carnage one would expect to see, with splashing sand and whizzing projectiles. I liked the attention to detail; the designers were careful to iron out specifics like perspective and angles.
The gameplay worked well, with basic instructions coming via communications from team leaders. I could switch weaponry by simply picking up discarded funds. Running, crouching and reloading accompanied the shooting and sights controls; the ubiquitous direction button was also there. I found the game to be fairly intuitive in that it was easy to figure out and it made sense. Depending on level of play, I had a limited amount of damage I could sustain before succumbing to the injuries. Shooting was also realistically portrayed, and aiming assistance was something that could be toggled from settings.
There were plenty of missions, which meant that there was plenty of opportunities to get addicted — even before the multiplayer option and its embedded leaderboards.
The game was quite vibrant, but it did freeze on me at times, which was not fun; I know this is not unheard of on today’s devices, but when the enemy is strafing me, I cannot bear to get kicked out.
What can I say? I liked this game. It packs a punch, has multiplayer capabilities and is mostly well designed.