Ghostbusters: Slime City Review

Ghostbusters: Slime City Review

Aug 2, 2016

We can always be thankful towards the Ghostbusters franchise for a lot of things — Aykroyd and Murray together, hearst-like work vehicles, and new jack swing hits by Bobby Brown (in his prime, no less) etc. — and with the current-ish reboot that is out now, we can almost expect a few companion games to make the round.

No sweat… anything that gives us an opportunity to hum the iconic theme is good with us. Here goes Ghostbusters: Slime City.

At first glance, it feels as though the game adopts the zany character of its source material. It just looks cheerful, right from the start, with an un-serious look buttressed by bright colors and engaging animations. The action sequences are designed to stop you from nodding off, and it mostly works.ghost3

And then, there’s the actual action. No slagging off here, as you are almost literally tossed directly into battle. The controls are intuitive enough, with tapping and dragging being the main thing to do. Between conversation bubbles and narratives that help move the gameplay along.

Of course, dealing with ghosts that are harassing the city is the main thing to accomplish. As you play along, jobs become available, and it starts out being a war of attrition: take out or capture the otherworldly cretins before they take you out. The player’s main weapon is the iconic proton lasers, and the player’s character wields, tapping enemy to direct its output (or, alternatively, dragging to deposit the baddies in safe). Do well, and the not only will you survive, but you’ll earn game cash and other valuable goodies along with XP.

The crafting element is an interesting angle; you can make your own proton packs with the use of garnered pieces. Eventually, the goal is to win back the city, building by building, in the face of more and more nefarious foes and bosses.

In some aspects, it feels as if the game relies a bit too much on it holding franchise. It’s hard to shake the feeling that the game could be a bit more rounded. The level-centric co-op mode is fun, as is the leaderboard, but some cushioning sections might have brought some diversity to the gameplay.

Still, it’s pretty hard to dislike, and comes together nicely, while doing what it does pretty well.

And it will make you question who you’re calling.

Geometry Wars 3: Dimensions Arrives on Google Play and Amazon Appstore

Geometry Wars 3: Dimensions Arrives on Google Play and Amazon Appstore

Jun 25, 2015

Geometry Wars 3: Dimensions is now out for Android users that use Google Play and the Amazon Appstore.

Enjoy the next chapter in the award-winning Geometry Wars franchise and enjoy stunning, console-quality graphics as you battle through waves of enemies in this frenetic arcade shooter!

• 50 Adventure levels with a wide variety of 3D grid shapes, game modes, and boss battles
• 5 Classic Arcade levels inspired by franchise heritage
• Over 10 battle modes including Pacifism, King and Claustrophobia
• 5 unique companion drones such as Attack, Collector, Ram and Snipe
• 5 devastating super abilities including Homing, Black Hole and Turret
• Compete with friends and other players on global leaderboards for every level in the game
• Dual and single-stick touch control configurations
• Bluetooth controller support

The game costs $4.99 on both stores.

Call of Duty: Heroes Review

Call of Duty: Heroes Review

Dec 16, 2014

Call of Duty: Heroes, despite its action game roots has more in common with Clash of Clans than with Modern Combat. Does the mammoth license of CoD make it a good game?

After an initial battle, like other city builder games, the player is put in charge of constructing a base from the ground up including resource buildings, troop training facilities and base defence. This proceeds slowly. After a few resource buildings are ticking over the player can begin to crank out an army. These range from average rifle wielding grunts to..other slightly different soldiers such as RPG ones.

Screenshot_2014-12-11-04-15-53Besides training troops and rushing them en mass, players can take control of well-known characters from the Call of Duty games. Good old Captain Price returns for yet another tour and Soap, Walcroft and other famous CoD guys make an appearance. There is no story or narrative to Heroes though and heroes are simply stronger than average units that can be manually controlled which makes them very useful compared to your more lemming like grunts. It’s possible to do things like deploy the hero first and have him surgically pick off buildings or call in support abilities to remove defences before any of your other troops are even deployed. This is a totally different style of gameplay to other games of this type.

Each hero also has a special ability which helps differentiate Call of Duty: Heroes from the legions of games just like it on Android. Captain Price for example can summon a chopper with a door gunner for a brief HMG barrage. The player gets to control the HMG’S aim and this unexpected meshing of gameplays types is welcome to say the least and is very useful for taking out defences or just picking off key buildings.

Screenshot_2014-12-11-06-49-39Call of Duty: Heroes features longer than average timers. Resource buildings in particular are very bad for this as they require upgrading several times before they even begin to become useful and this takes half an hour each time. Stationary guns likewise take half an hour for every one of them. Most of the game consists of tapping on things and waiting incredibly long periods of time. It is a testament to Activison’s skill though that this somehow ends up being fun when it is not forcing you to wait and wait.

Call of Duty: Heroes looks pretty slick as benefits its pedigree. Modern era troops are well detailed and buildings animate and look nice. Especially cool are the huge mecha that plod out to upgrade your buildings. The sound is well done as well with all the realstic gunfire and atmospheric base sounds you’d expect. The music feels very much like a CoD game as well.

Call of Duty: Heroes is surprisingly good, if not anything too amazing and far superior to most games of its type. Despite the ever annoying stink of freemium it’s a game worth checking out for those who want something a bit more tactical than other CoC type games.

Activision Releases Wipeout 2 on Android

Activision Releases Wipeout 2 on Android

Aug 28, 2014

… and like that, it’s time for the sequel!

Activision has just announced its new game Wipeout 2, is a sequel to the original Wipeout (which we recently reviewed), and is again based on the obstacle game show that shares its name.

The new game is currently available for free (with in-app purchases) on the Play Store.

Excerpts from the press release and the trailer are below:

It’s time for a new season of big red balls – Activision Publishing’s Wipeout 2 spills out on iOS, Android and Kindle Fire devices today, drenching gamers with massive content in a free mobile package.

Wipeout 2 is an action platforming game based on ABC’s comically entertaining obstacle course competition TV series, Wipeout. Players dodge and traverse environmental hazards and challenges to emerge triumphant at the end of each level as fast as possible; those who miss a jump or are knocked off fall hilariously to the murky waters below.

A sequel to 2012’s mobile hit – Wipeout – Wipeout 2 ups the prize pool with 150 ridiculously themed obstacles across 135 new levels to dash, jump, crash and dive through. Contestants can choose from 10 playable characters, including the Zombie, Pirate and Popstar, which can be customized and upgraded with mighty abilities, including speed boosts, rewinds and teleportation. Special daily courses unlock a variety of equally special daily rewards, including coins and powerups to spring your experience forward, while social media leaderboards let you track bragging rights against friends and rivals.

Wipeout 2 is now available to download for free on the iTunes App Store, Google Play Store, and Amazon App Store.

[Source: Activision Press Release]