Aug 2, 2016
We can always be thankful towards the Ghostbusters franchise for a lot of things — Aykroyd and Murray together, hearst-like work vehicles, and new jack swing hits by Bobby Brown (in his prime, no less) etc. — and with the current-ish reboot that is out now, we can almost expect a few companion games to make the round.
No sweat… anything that gives us an opportunity to hum the iconic theme is good with us. Here goes Ghostbusters: Slime City.
At first glance, it feels as though the game adopts the zany character of its source material. It just looks cheerful, right from the start, with an un-serious look buttressed by bright colors and engaging animations. The action sequences are designed to stop you from nodding off, and it mostly works.
And then, there’s the actual action. No slagging off here, as you are almost literally tossed directly into battle. The controls are intuitive enough, with tapping and dragging being the main thing to do. Between conversation bubbles and narratives that help move the gameplay along.
Of course, dealing with ghosts that are harassing the city is the main thing to accomplish. As you play along, jobs become available, and it starts out being a war of attrition: take out or capture the otherworldly cretins before they take you out. The player’s main weapon is the iconic proton lasers, and the player’s character wields, tapping enemy to direct its output (or, alternatively, dragging to deposit the baddies in safe). Do well, and the not only will you survive, but you’ll earn game cash and other valuable goodies along with XP.
The crafting element is an interesting angle; you can make your own proton packs with the use of garnered pieces. Eventually, the goal is to win back the city, building by building, in the face of more and more nefarious foes and bosses.
In some aspects, it feels as if the game relies a bit too much on it holding franchise. It’s hard to shake the feeling that the game could be a bit more rounded. The level-centric co-op mode is fun, as is the leaderboard, but some cushioning sections might have brought some diversity to the gameplay.
Still, it’s pretty hard to dislike, and comes together nicely, while doing what it does pretty well.
And it will make you question who you’re calling.