Rope Escape Review

Rope Escape Review

Nov 21, 2012

Side-scrolling games are a dime a dozen in the app stores these days, and for good reason. They are mostly easy to figure out, present an inordinate amount of play and the quest to break high scores can be addictive.

Rope Escape is a curiously entertaining concoction from Deemedya that will have you thinking of Indian Jones — with genes from Tarzan tossed in for good measure. It is a side scroller with attitude.

The reference to Indiana Jones is not whimsical; the opening scene brought back memories of The Lost Ark. I was transported o a jungle with mean, evil boulder-tossing savages, and had to swing out of harm’s way by springing rope from high object to high object, swinging like a reanimated Tarzan. In this case, the high objects could be trees, blimps (yes, I was somewhat confused) or even the masses of rock initially intended to be my demise.

For the crazy people out there who are not Indy fans, there were other characters, and I reluctantly admit to trying the banana. While I did think the graphics were a bit simplistic, the challenge of the game made up for it.

To play, I started by catapulting myself into the air. The key was to avoid hitting the ground, and to propel myself forward by swinging. Distance earned me coins; there was also an irregular line of coins above the tree canopy. Timing was everything; if I waited to long to deploy my rope, I ran the risk of getting too low and slamming into the ground. Too early, and I missed my target fulcrum. Swinging into one of the rewards (like a rocket) got me time-limited powers. There were three modes: regular gameplay, Time Attack (self explanatory) and Rope Limit, which gave you a limited number of ropes. These were features which I thought encouraged competition.

Clearly, the idea is to garner as much coinage as possible, which could used to buy stuff that made the game easier. I was offered a pretty good amount for linking to Facebook, so the developer is looking to encourage the social aspect. I could even use the coins to get rid of ads. Of course, I could purchase coins with real money, but it was possible to progress without real cash.

I played this game way more than necessary. Enough said.

Quadratum Review

Quadratum Review

Dec 7, 2011

The first thing I will say about Quadratum is that at first it is very difficult. The second is that I cannot stop playing it. I have already lost at least an hour today alone just trying to hone my skills. This four-player game is simultaneously simple and very complex.

The game space is a field of multi-coloured tiles with arbitrary black tiles creating blockages. There are 7 colours to choose from, and the goal is to expand the territory that you occupy by changing your controlled tile colour to match that of the adjoining tiles and link them up. At each turn you select a new colour to try and connect to those coloured squares. You can only chose a colour that is not currently in use by another player, and so strategy here involves reaching out with your colour choices, but also putting in use a colour that your opponents need to complete their own grab for territory. This further complicate things, the gamemakers have incorporated attack bonuses hidden within the game space. Capturing certain unmarked titles can add a weapon to your arsenal. A few examples of the attacks: shuffle the untaken tile colours on screen; freeze your opponents to give yourself an extra turn; blow up a section of an opponent’s territory, after which the space is filed with a random assortment of tile colours. The attacks are wonderful when you can use them, and maddening when used against you. The tide can turn very quickly when a bomb cuts you off from the wonderful combo that you were building toward. The game is complete when all tiles are captured by the players, and then points are awarded for each tile captured.

The gamemakers themselves call the game addictive. And while that sounds like a brag, I assure you that it is merely fact. Too often while writing this review I would open the game to refer back to some aspect of it…only to find myself playing for 10 minutes at a time. The longer you play the better you get as seeing more moves ahead, and at anticipating what your opponents may try to further their own game. So far I have only played against the in-game AI, but I would actually love to go up against some friends in the tournament mode.

What can I criticism about this game? I think only the fact that I can’t stop playing when I need to be doing just about anything else with my day.