Time Tangle – Adventure Time Review

Time Tangle – Adventure Time Review

Aug 25, 2014

Adventure Time is spawning so many game adaptations, it’s getting ridiculous. Not only that, but they all have different genres and seem to have different developers as well – it’s like Cartoon Network is giving out the license to everyone asking. Not that I’m against that, but you really never know what to expect when you get an Adventure Time game.

Time Tangle is an endless runner – and that’s the problem. It’s a runner that costs three bucks to play. It’s a decent title, but only when you compare it to other, free-to-play runners. And even then, there are some runners that exceed Time Tangle in some respect. I’m the last to defend free-to-play model, but come on – there’s not a single reason for Time Tangle to not be free, or almost free. It’s not entirely endless, and there’s a story advancement, but from the gameplay point of view, it’s just another runner with some action bits and cutscenes.

You play as Finn who runs forward and fights monsters and bosses, trying to restore the time totem that he shattered, because he’s prone to do that. The player can shift Finn Time Tangle 3sideways and jump, hit stuff to kill it, and activate a superpower if he “picked up” one of his friends on the way. Fighting is rather simple, but varying enemies and bosses make good use of it. The running part isn’t that exciting either, but since the player needs to fight and run at the same time, the gameplay manages to be rather entertaining. While running, Finn needs to complete missions that are assigned randomly and mostly require killing something, or getting somewhere in one piece. Again, they are just enough varied to be enjoyable. The awards for completing missions are time shards that need to be collected to advance the story. The more missions the player completes in a single run, the more shards he gets.

Two great things about Time Tangle are its writing and graphics. Although voice actors are very obviously not the ones from the series, the writing is pretty funny and the actors do a nice job. There’s not much talking in the whole game, though. The graphics and animation are also great, although Adventure Time’s design sets hard limits on 3D graphics. I think the game would look a lot better if it stopped trying to fit into Adventure Time’s heavily-styled 2D pants.

A word about items. There aren’t any. I still can’t grasp the need to collect gold from fallen monsters, as there’s absolutely nothing to purchase in the game. There’s a great and fun album that has information on every creature and item you encounter, but it has no real value and doesn’t require spending a virtual dime on.

Overall, I’d say Time Tangle is a disappointment. It’s a nice game, and it handles the Adventure Time trademark without issues, but it’s just not worth spending 3 bucks on. Unless you’re a big Adventure Time fan, you probably won’t find much of value in it. Most fun part about it is the Adventure Time world itself.

Adventure Time: Card Wars Floops on to Android Soon

Adventure Time: Card Wars Floops on to Android Soon

Feb 12, 2014

Did you ever watch the “Card Wars” episode of Adventure Time and think, “Gee, I wish I could actually play that?” Well, prepare to floop the pig as Adventure Time: Card Wars is coming to Android from Cryptozoic Entertainment, D3Publisher, and Cartoon Network. Featuring 20 playable characters and over 200 cards, players will get to compete to be the Cool Guy. As well, there’s a physical version coming out soon and it will contain codes to use in the digital versions.

No release date is confirmed, but the game should be coming soon. Just don’t play against Jake.

Ski Safari Adventure Time Review

Ski Safari Adventure Time Review

Dec 12, 2013

Ski Safari Adventure Time brings back Cartoon Network’s Jumping Finn Turbo, going up against the nefarious Ice King in this skinned version of the endless runner Ski Safari.

Finn has allusions to being a championship downhill skier, or so it will feel in this one. The playing area is downhill, left to right, with windy, bumpy, snow-covered slopes. There are boulders embedded in snow, presenting ever-present dangers up front; behind Finn’s back is his nemesis, the avalanche-surfing Ice King.

The gameplay starts with Finn’s trusty canine companion Jake dashing in to warn his sleeping friend of the thundering danger. Finn starts the downward journey on his bed, and it goes, uh, further downhill from there. The aforementioned rocks are best avoided by tapping the right post of the screen to jump. Further to that, for those feeling especially funky, backflips can be performed by manipulating the left part of the screen. Careful though; stunts do earn bonus points, but face-planting can be disastrous.2013-12-12 07.20.24

This is because the whole point of the game is to travel as far as possible, collecting collectibles and upping high scores by avoiding being caught by the raging snow. There are plenty of helpers and interestingly themed characters: bananas that double as surfboards, riding dogs and objects that give flight over periods of time. The slope gets sharper, and game speed picks up over time, and collisions and crashed landings burn up helpers and/or upend and stop Finn. The latter is especially bad, as the run ends when the snow overtakes our hero.

The game also uses an updating lists of quests, like traveling a set distance with nothing but the hiney, or using a particular tool to travel through a particular area. There are arcade elements like gold, magnets and boosts as well.

Fans of Adventure Time will like the familiar artwork and the characterizations. Finn and Jake are their usual misshapen, adorable selves, and the game incorporates coloring that works if a little subdued. The gameplay is not the most sophisticated, but that also lends to the built-in charm. The unending action is what makes this one so engaging, and it will be worth multiple looks… and runs. It builds upon a great game and at the very least that can be admired.

Oh My Glob! Cartoon Network Video Now Supports Kindle Fire, Nook HD, and the New Nexus 7

Oh My Glob! Cartoon Network Video Now Supports Kindle Fire, Nook HD, and the New Nexus 7

Jul 31, 2013

Cartoon Network’s app with clips, episodes, and even live network streaming is now available to even more Android users. The app has just launched on the Kindle Fire and Nook HD on their respective app stores. But owners of Google Play Android devices need not fret, as the app has been updated to be properly optimized for 7- and 10-inch tablets, just in time for the new Nexus 7! Ohhhhhhhhhhhhhhhhh!

Jumping Finn Turbo Review

Jumping Finn Turbo Review

Apr 10, 2013

Adventure Time is probably the most whimsical animated production I have ever had the pleasure of watching. It is an interesting excursion into the mind of a creative maverick. Thus, I admit to being more than just a little curious about Jumping Finn Turbo from Cartoon Network.

The game had the usual suspects in the usual roles: the consistently-victimized Princess Bubblegum, the dastardly kidnapper Ice King, And the weird siblings, Jake and bag-carrying protagonist Finn. It also had a few minor characters in other support roles.

At it’s heart, Jumping Finn Turbo is a side scrolling jumping game. To get the Princess back, I had to travel long distances, avoid pitfalls and gravity and use a slew of power-ups to stay airborne for as long as possible.

Starting out, I had to get Finn flying. There was no huge catapult or jetpack; no sir… I had to get him flying by kicking the heck out of his butt with Jake’s willing foot. To maximize force, I had to time the kick-invoking tap withjumping1 an oscillating power meter; to get the hardest kick, I needed to tap it at an instant when it was maxed out to the right. The resultant kick arced me high into the air, and this is when the fight for airborne longevity started. Early on, gravity was the enemy. Soon, I also had to be on the lookout for penguins who were trying to freeze me.

I thought the best part of the game was the power-ups/helper system. These ones ran the gamut: strength of kick, comets, birds and more. They were upgradeable with game coin and helped extend my time in the air. The butt kick replenished itself, and I had one Jake bounce. Each run ended when I hit the ground.

I thought that the controls could have been a bit more refined; without spoiling too much of the game, I thought defensive taps sometimes interfered with other controls, but then again, it did add to the challenge. Also, I just felt that, well, more could have happened with the gameplay.

Still, I thought it was a cool game with a cool tie-in that can make time disappear.