Sky Gamblers: Air Supremacy Review

Sky Gamblers: Air Supremacy Review

Nov 1, 2013

Sky Gamblers: Air Supremacy is one of those games that brings a lot to the table in many ways. Flight simulation games can sometimes be either overly involved or control-challenged; finding that comfortable middle ground can be tough.

First of all, it is a pretty hefty download; we’re talking about just under 2GB unpacked according to Goog. Off the bat, at first glance, the graphics make it seem worth it… it looks good. From the aircraft themselves to the way the sun reflects off the endless the sea in the background, detail is definitely paid attention to. If you are able to look at the planes and not want to fly one in real life, check for a pulse.

The tutorial does a good job of hitting the spot. It is broken down into several different lessons, each with an air1emphasis on a category of flying. They are fairly thorough, and are a fun way of getting acquainted with the game. And the one teaching controls is definitely appreciated.

Guiding the plane combines monitoring measurables like speed and altitude. Virtual joysticks controls banking in either direction, as well as dives, ascents. and airspeed. Realistic-looking gauges make up a lot of the background, and I like the various views that are and changeable at the tap of a button. Other sections of the tutorial deal with skills like dogfighting, and the finer points of evading the enemy as well as taking them out. Basic skills are taught using understandable terms, and in this, the tutorial is a bona fide, fun part of the game.

The actual gameplay itself comes in single and multiplayer flavors. There are missions, plenty of dogfighting and defensive sets.In some variations, it can get chaotic, with lifelined craft taking up a lot of space on the screen, but for the most part, it is a lot of fun. The IAP system is in place and fully stocked.

It’s intense, but its strength is that the intensity can be controlled by the user. The controls do take a bit of getting used to, but the scenery and gameplay helps overcome that.

MAYDAY! Emergency Landing Review

MAYDAY! Emergency Landing Review

May 15, 2013

Airplane simulations are always fun. They give folks like me who can’t fly aircraft an opportunity to, well, pretend to fly aircraft.

MAYDAY! Emergency Landing is cool, in that it ups the adventure quotient by not making me just a pilot, but one that has the ability to be heroic. In my own mind at least.

I liked the graphics that developer put together. Realistic coloring with defined shading made the cockpit out scenery look realistic. The screen was well used, with gauges and flight data spaced out well. The different environments and landing areas were interestingly crafted.

The controls were pretty nice. As I noted, I am not a pilot, but I assume that the beeping and flashing consoles may2mimicked the sounds and lights I’d expect. The accelerometer was the big piece here, with an onscreen throttle button as a permanent fixture. I liked how the flaps and landing gear buttons popped up at appropriate time, as did the buttons for braking and reversing thrust. They worked well with the onscreen gauges mentioned earlier.

The gameplay was direct; after a super-quick tutorial, I was off to the landing. There were mission-based levels, with plenty of varied conditions. On starting a landing sequence, i started in the air, already in descent towards a landing strip within view. Virtual arrows and green circles denoted the flight path, and I learned very quickly that it was a good idea to keep within the circles. I had an airspeed indicator to the right, and an altitude indicator to the left. Both glowed green when the recommended parameters were adhered to. They transformed to ominous shades of red when I was in danger; additionally, there was text and numerical values that popped up below… stuff like “faster!”. In addition, there was a helpful flight attendant that continually gave hints. These visual cues were well thought out in my opinion.

Bad landings ended up in catastrophe and opportunities to retry. Successful landings garnered a score based on lack of injuries and loss of passengers.

It’s a great game, despite the in-app purchasing system that allowed me to open up part or all of the game that could make some balk. So good, that I actually want to fly planes all the time now.

On my handheld, that is.