Airline Director Review

Airline Director Review

Oct 27, 2014

Simulations usually go one of two ways: engaging or painful. Airline Director looks to be in the former category.

The user interface is fairly basic, with a low-frill information presentation via the navigation screens. the walk-through runs one through the basics of what we are supposed to do: build an airline empire. The globe is shown, with airports as pin dots; clicking on one gives information on the selected port as well as action options.

The player starts out with cash and a couple planes; the game prompts the player to pick a starting airport on the globe, and from there it is necessary to negotiate rights to use that and other airports and (as is necessary early on) to create a hub, as hubs are essential to operations. The gameplay is turn-based, so after actions are taken, one can “play” to advance to the next time quarter.

Going forward, it is then prudent to set routes; routes are true business decisions, as one must weigh factors like aircraft on hand, range, and costs versus profits. Then, expansion requires purchasing aircraft, expanding routes, taking heed of rising costs and more. At all times, it is necessary to keep an eye on the cash hoard, and to understand that not all moves are immediate; for example, ordering a plane can take a turn or two. Financials are presented periodically, and existing routes can be devolved, and planes sold.


I think what makes the game work is the flow of the gameplay. The developer does a better than decent job of tying concepts together, with economic realities that do not allow the game to be too easy. For example, use rights expire, so if one goes into them and isn’t able to start flights after getting them, the rights are lost and money spent wasted. There are tons of planes with different attributes, and even airports need to be researched before expansion.

The game engine is fairly easy to understand too, and this is definitely a plus. The different save slots can allow for different plays to have their own sims going (in theory).

I do think the UI could be spiffier, the game gets the point across with simple screens and basic animations, but I still think a bit more definition could be used to highlight the gameplay. Pricing ($6.90) might cause pause, but I’d take the upfront pricing anyway.

All in all, it plays like full-featured, logical sim, providing plenty of opportunities to explore and create virtual empires.

Friday Free App Rundown March 22nd – City Building Games

Friday Free App Rundown March 22nd – City Building Games

Mar 22, 2013

City building games are a good style to play when there is a lot of time to kill. Because they take a while to accumulate money, resources and other things the game cannot be played all in one sitting usually. Some of these games will run in the background and give notification when something is ready and needs to be done. This can be a distraction to some and helpful for other people. Let us know if there are other games like this we missed.


Like many city building games, Megapolis starts off with a small city. As the city infrastructure grows, more things need to be managed. Everything from the finances to designing new areas, airports and sea ports and more. Not only is there a need to make the city great, the neighboring cities play a role in the game too. Trading resources for theirs and teaming up with them will make things happen a little faster. Take the time and build it right or there might be some issues later on.

Download Megapolis

Virtual City Playground

G5 ENTERTAINMENT makes some pretty fun games. Virtual City Playground is similar to others on the list because the city will start small and as it grows, so do the parts of the city that need to be managed. One thing that’s different with Virtual City Playground is there is an option to stage public events to keep the citizens happy. Happy people usually mean more growth and less crime. Keep that in mind Mr. Mayor.

Download Virtual City Playground

Airport City

Airport City is the same premise as the others on the list but involves making an airport from scratch. A lot of the same things apply when making an airport vs. building a city. Making sure everthing is built in a logical place as well as keeping things running smoothly. As the airport grows, more planes can be out in the air which means the airport is making more money (exotic rewards for different flights). There is money to be made at the commercial buildings like eateries. This means there is more chances to build a bigger and a better airport.

Download Airport City

City Island

Sometimes there is limited space but it makes sense to have a city there. In this case, this limited space is an island. Building a city on an island poses some unique design challenges. Mainly what to do when all of the space is used. Well, the answer is to build up of course. With over 85 different building types, there is sure to be a great combination to make the people happy and things moving smoothly.

Download City Island

Building Tower

Okay, Building Tower is nothing like the rest of the other games on the list. Here the goal is to make a tall building. The block are dangled by a rope from a crane. Because of the wind there is a sway to the rope. The hard part is releasing the block at the right time and having the blocks line up as straight as possible so the tower doesn’t fall over as it gets taller. Easier said than done.

Download Building Tower

Airport Mania Review

Airport Mania Review

Apr 20, 2011

Airport Mania has quickly become one of my favorite games on Android. Between the intense strategy of trying to keep everything running smoothly to the fun visuals and catchy music, it’s just really hitting on all the main points that make a game fun. I’m having a hard time putting it down.

Although the game shares a similar theme to Flight Control, where the goal is to land various aircraft at a busy airport, the similarities end there. Airport Mania is less about managing flight paths and more about managing an entire airport. You touch aircraft to select them, then simply touch the points on the screen where you want them to go. You tell them where to land while managing parking stalls, refueling stations, maintenance hangars and keeping the runway clear. Meanwhile, you are trying to upgrade buildings so that all of this happens quickly enough to keep passengers from waiting too long for their trips to commence. It gets very hectic.

Besides merely making sure that aircraft are landing and departing on time, you’re also trying to match the color of aircraft to the color of a terminal. For example, sending two blue planes to a blue terminal gives you a score multiplier. Likewise, if you can keep a certain number of planes landing or taking off from the same runway, you also build up a score multiplier. Get a high enough score and you get 3 stars, meaning you played a perfect level. If you can get 3 stars on every level, you’ll have played a perfect game.

Another neat aspect to the game is upgrading your terminals so that they can service planes faster. The sooner a plane can get passengers on and off, the sooner it’ll be off the tarmac, making room for more planes. The more time a plane spends sitting around leads to discontent. Eventually, planes will either turn away or become less friendly towards your airport, so it’s very important to keep things moving as smoothly as possible. You can do this by adding in-flight movies and parking stalls. You also have access to a facility that will paint a plane a different color, allowing you to keep the combo going on certain colored terminals. It all adds up, so being as efficient as possible is very important.

I really don’t have anything to complain about Airport Mania. As the levels progress, the difficulty ramps up quite a bit, but it all comes down to how well you can keep things moving along so that the facilities aren’t jammed when new aircraft arrive. It’s a fun game that keeps you on your toes, and with 48 levels across 8 airports, you’ll have a lot to do. There are also awards to unlock, extra planes to purchase and other hidden items for you to find. It’s quite an entertaining experience that’s kept me coming back for more, trying again and again to get all three stars on every level. I highly recommend it.